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1. Are you running the dedicated server on the same PC that you play on?
2. If #1 is a 'no', then why are you signing into Steam to run the dedicated server on the other machine? You don't have to do that.
You can run the dedicated server as a stand-alone application.
The only time that you should have to login to Steam on your server PC is when adding mods to your server, otherwise there's no need to.
As for logging in, i have to log in every time i want to add mods. Then i have to launch the server to make sure it gets up and running. This turning the server off again to launch the game afterwards is what grinds my gears. The worst part is that logging out in the server does absolutely nothing. Once logged in, the only way to run the game is to shut the dedicated server program down. Then launch it again without logging in to be able to run the game normally.
The server software is not as resource intensive as the actual game, so it can be run smoothly on a relatively old PC that might just be sitting around gathering dust otherwise.
All you have to do is install the dedicated server on your spare PC, connect it to your home network, make sure that the needed ports are forwarded in your router and both you and your friends can connect and play on it any time that you wish, and the best part is, you never have to shut down the dedicated server, except to occasionally update it.
I have done this for several years now and I love it, so do my pals.
What i cant understand is why the devs are churning out content while ignoring both this and several other issues that just dont seem to get addressed -_-
I dont mean to sound unappreciative of new content and i do like how most dlc-s they release are not even needed to play with someone who does own the dlc-s among how the dlc-s are implemented (mostly aesthetics but blocks function the same way as base game blocks, so no unfair advantages), but some issues causing headaches should be addressed as well. This is one of those issues and another i ran into just yesterday evening (might be why i took a break from the game for a while in the first place) that caused your powergrid go insane in powerdraw from reactors when several batteries are set on auto. I get that batteries lose 20% of the power they charge but 2 reactors running 3.5 mwh each suddenly go up to 15mwh each (full power) when fully charged batteries are turned on auto from recharge.
https://torchapi.com/
You described many of the more common issues that arise from doing this, such as connectivity and port forwarding issues, among others.
As I've said....
You can do it using Torch. I've seen someone run multiple Torch servers and play the game on the same machine. If you'd like I will direct them to this topic for their input and help.
So, if they are so different, how come you are trying to tell me not to run a dedicated server off of my pc and use a different one on the LAN if i am the only one using the server >.<
There are multiple reasons why this is not a good idea, but the answer to your original problem is very simple, I run server and client on my machine routinely when I need to for testing... all that is needed is to configure and run the server as a background service without being logged in to Steam, and connect to it directly via localhost address (127.0.0.1 or the local interface address) rather than via the Steam connection service.
You don't even need AGPU in it so you just need something that's got a high clock speed and plenty of memory.
Not entirely true., I run seven separate instances that are all synchronized together using Nexus. Is something that is quite common especially in large servers like stone industries or skunk works. It's a way to offload your player base to separate cores to increase performance and allow for more grids and players at the same time.