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My main concern when carving out the hull is thruster placement. Generally try to keep it balanced in all directions. I like to hide my braking thrusters away in the hulls if theres space to preserve the front end look of the ship.
After i got hull with thrusters its plaacing the core stuff like power and production, and filling out the interior.
Few random screenys of hulls evolving :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1107170113
https://steamcommunity.com/sharedfiles/filedetails/?id=1108597521
https://steamcommunity.com/sharedfiles/filedetails/?id=1108990755
https://steamcommunity.com/sharedfiles/filedetails/?id=849115372
PS I do use the guts first method a lot more in survival though ;)
Most of my combat ships are started from the exterior where the haul is mostly planned out and built around turret and thruster locations.
I LOVE the shape of these designs! I think I still tend to go a bit wide then I build. I need to work on slimming down my ships.
My current selection, the top one is still in construction but keep getting sidetracked by other projects, the right most one is close to my survival one but this was its next evolution, the bridge on the top is larger here.
Ships Left to right:
Battleaxe Superlight fighter
Sabre light fighter
Manta Light Carrier
Paveway Heavy Mining Vessel
Bulwark Destroyer
Guardian Light Frigate
Devourer Heavy Frigate
this next rover came out better. but not as shapely as i wanted.
Thanks man, to be fair closest to an overall cube you can get will give the best handling, the long ones yaw terrible, but the roll super well haha
Performance can suffer when you build like that, i went with 20x large ions all direction as a requirement for the hull. Can see the line of em at the back on the first frame shot. After all though 30-40 might have been better for that ship.
I remembered i had this pic of doing a guts first style one. Made in creative but built inside out to make st super efficient... as usual efficient=brick though...
https://steamcommunity.com/sharedfiles/filedetails/?id=770655913
https://steamcommunity.com/sharedfiles/filedetails/?id=770665073
When we refer to space ship design areas the same as a ship that floats on water those screen shots of the battle ships (very well done by the way! VERY nice work!) are the Deck. The deck is where turrets, rigging, equipment, and everything the crew uses to run or defend the ship is located. The hull is under the deck. It's the part that's in the water. the keel is where the hull meets from both sides. The keel is the very bottom of the ship.
I always design the guts first because that's where I'm going to spending most of my time. Because I spend a majority of my time in space on the ship walking around the mapping of the hallways and locations of access points for cargo, control panels, any LCD's that display ship info, access to any production and fuel equipment I might have on it are most important to me. I don't care what the outside looks like. It doesn't really matter what it looks like from the outside in the game whether it's going to be in space or on a planet. I also attempt keeping block count to a minimum. Doing that helps with how the game runs (more stuff = more it has to load = more the computer has to process, draw, and keep processing and draw constantly = more possibility for lag) which is another reason I don't have any concern what it looks like I'd rather have function. That's me.
Of course designing ships to look awesome like Karmaterror shared adds to both the challenge and fun as well as the personal rewarding accomplishment it is to do that successfully in the game. I personally suck at designing the outside first. It always ends up too big or too small and no where near like what I was hoping to build. So I make "bricks"....and don't care that they look like a brick as long as they function the way I need them to.
In real life the best shape to use for a ship that's primarily going to be in outer space is a sphere because of pressure it will experience. The reason space ships are shaped like a cucumber (the fuselage is - the body of an airplane) is because it needs to be aerodynamic to fly more efficiently when it's in Earth's atmosphere.
It's really up to you what you would have more fun doing:
Do you play multiplayer a lot? What do you end up doing in the servers you join? War? Cooperate in building things? Those who play to build and destroy like a battle game (the game was not designed for that but it works and it's fun if that's your thing!) tend to design as Karma does, outside first.
That's almost never possible to do in a survival game. In survival we have to maximize all the functionality and usage we can out of everything on the ship we landed with and whatever we find or dig up and process in to ingots for building materials. Building the outside first so it looks really cool isn't relevant to do in an online survival game. It takes up more time and uses up way more resources than a 'who cares?!" brick shape that functions until we have enough resources to try building something that looks appealing.
To me functionality looks appealing.
But hull term works if mean in aircraft usage not navel :-) Though to use the term... my hulls all look like came from the borg lol. Its hard at tim es to make some thing functional and look good same time. Lot of times recently with my ship designs they either squares or look like thruster balls.
Large ion thrusters very hard to incorrporate into the hulls smoothly. in wings it makes me end up with blocky looking wings... which tend to merge with the body once start tring add side thrusers. And if hide them inside... then your ship size greatly increase if want it to be able fly well.
why i been looking for some new thrusters. Astumus or what ever the spelling in. seems to have angled versions. So imma give them a try.
If a person looks at space ships like naval ships the main part of the ship where people and equipment would be is the deck. If they look at them in airplane terms it is a hull. Depends on the person. I've seen people build mocks of naval ships for space engineers and call the deck the hull like Karma did because although they're building a representation of a naval ship deck it truly is the hull if they're using airplane terms to refer to a ships structure.
Either way those builds Karma shared are awesome!
Once the blocks are placed, I tend to focus on welding up production/refinery and cargo network, as materials are more compact then components so you can get more components on site that way by building them locally. This assumes I have an external power supply , if not an externally accessible small reactor is top of the list to start up the ship.