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I don't see any difference between flying an empty and full cargo ship (four large cargo containers). I would say, cargo mass does not affect the maneuverability of carrying ship (yet?). Maybe in the future.
Then we would need a thruster or gyro adjustment lever or switch or something (maybe keys to adjust the thruster and the gyro power in steps of 10% or something like this).
As a fun fact: when switching on the drills, the whole ship wiggles like crazy because my side thrusters are not able to compensate the drill vibrations. A bit hard to mine precisely this way until I get some new thrusters in place ;).
And yeah, it is small :).
http://steamcommunity.com/sharedfiles/filedetails/?id=281192854
On a funny / sad side note: I managed to blast the last two containers (plus contents!) + three rear thrusters + reactor + 2nd gyro to smithereens when uranium ran out (in total about 16 thrusters plus two drills eat uranium like a mad man) meaning no more thrusters, no more gyro.
The slowing drills still had so much momentum that the ship smashed violently against the rock I was drilling - after that, since the reactor was gone it drifted off into space and it took me at least half an hour to recover (two containers with contents still gone) xDDD
I'd say lesson learned: _never ever_ let your uranium run out on a small mining ship while drilling, could end fatally ^^
Now it looks more like this:
http://steamcommunity.com/sharedfiles/filedetails/?id=281287984
But at least I improved on the drill connection to the container and added a connector (station remains to be upgraded).
@smoothpop: yup, looking forward to it since it adds more realism and more fun :).
EDIT: I would also add more support for drills. I see they are hanging only on small conveyor tubes.