Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And Offline protection is easy to deal with unless it is a Timer block with warheads that blow the entire thing up.
My suggestion: Build your own ships and rely less on the builds of others.
I have a couple of workshop ships myself. I got them because I liked what I saw, but as we both now know, looks aren't everything.
Offtopic : There is a leeeennngthy ongoing discussion of why players do not like PVP over on the 7DTD game.
1. For strictly pvp, why would ALL grids need a drill and full production? that a lot of dead weight and PCU to be moving around for not a lot of shootyness? Small grids don't support that anyways so are fighters/bombers/drones just dead to you?
2. Why are timers and medbays needed? I don't know what you would need to toggle with a medbay.
3. you could use a safezone for offline protection so AI flight is not STRICTLY necessary for offline protection but yes its otherwise a good idea. Also makes sense if your production is on said safezone so it doesn't need to eat up PCU needed for guns
4. There are numerous applications of subgrids, and some have merit in PVP, Custom turrets for large grid railguns, custom turrets for high-density autocannons and assault cannons, cruise missiles, and lastly the probably will get you banned for being to cheaty/laggy clang weapons. I will concede if someones subgrids are more than a few percent of total mass of the grid they don't know what they are doing and that is annoying to fly, but if that custom autocannon turret is what you are on about i don't know what to say.
5. multi power is not needed but can be handy, a reactor can produce power for years with a full inventory. if U economy is a problem offline just set up a low power mode with some event controllers
A PvPer who thinks everything should be geared towards them and PvP in general. How original. You are partially correct about one thing though, and only partially because I am only speaking for myself. Anything I put on the workshop is generally made without consideration towards servers or PvP. I do not often play multiplayer, and I certainly avoid PvP like the plague ship that it is, purely because I do not enjoy that atmosphere. So no, I will not apologise for creating and posting builds that fail to meet your standards. As has been mentioned, build your own and post it on the workshop yourself if you don't like what you see. There's plenty of information on how to do that. Good day to you (slams door).
At surface level it may seem like very little thought goes into a build, but designing a functional and aesthetically pleasing ship can actually be quite demanding.
It is also important to remember that this is a sandbox so not everyone is going to be building to the same requirements.
Me, my son and best friend play without limits when we go MP, we don't like the Official servers because too limited for our gameplay.
For Atmos planet :
https://steamcommunity.com/sharedfiles/filedetails/?id=2025086172
For the Earth Moon and Space :
https://steamcommunity.com/sharedfiles/filedetails/?id=2515943169
+
Tiny planet scout ship :
https://steamcommunity.com/sharedfiles/filedetails/?id=2471013931
And Tiny Drill ship for planet and space :
https://steamcommunity.com/sharedfiles/filedetails/?id=3260570635
Just look at my Favorite Drills and you will know why ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=3354239437
https://steamcommunity.com/sharedfiles/filedetails/?id=3355873626
OH, OH, OH! Man you NAILED MY months ago POINT RIGHT TO THE WALL!!!
AND, the in regards to the off topic, it is because players over there are more interested in the survival the zombie thing of getting resources and supplies(hint, hint), not the pvp and bandit theft or fight thing among players, while fighting the zombie attacks on top of that.
OBTW thanks for that comment you stated, I was going to do a reply here, but you took it.
The only thing that bothers me are people who use alter accounts to add PCU to their ships. Keen turns a blind eye to people logging in under a different account to add more blocks than others with only one account. That's always got on my nerves and Keen just shrugs on this pay-to-win behavior.