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There are also player-made scenarios on the workshop that you can download and play as well.
Secondly, because this IS a sandbox game, YOU set your own objectives and complete them in any manner that YOU see fit. That's literally the whole point of sandbox survival games.
You succeed or fail due to no one's fault but your own...
Yes, you can play ANY game mode, scenarios included, with friends, or solo.
If he needs the game to tell him whether he won or not, then I get it, this game doesn't give you a "you win game over" screen.
That type of challenge in a sandbox is interesting to me as there's a "real' end (eg, no more world bosses, completed main goal, etc) without me actually just making one up.
Sounds like there could be some scenarios in the workshop as I already expected.
My suggestion is dig around in the workshop and look at what some of the mods can do and maybe you'll find you want to play.
I spent a LONG time doing a planet to planet to pole to pole to planet tour of all of them. Big ship... drop ship, make a rover then drive to the other pole. Then another ship to fly back out to my big ship, then travel to the next planet or moon.
If you want missions more like GTA and story progression this game isn't a good fit for you.
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That said, I will answer the best I can tho more than a lot can be done and I will not be able to fit all in a post :
1 = Yes, there are premade scenarios to play Solo and/or MP.
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We can setup the world to our liking by enabling or disabling world option like :
-> we can add 2 Enemy Factions, one on planet and one in space ...
-> we can add Trade stations with stores and Contracts to do for them.
-> and more ...
2 = Yes there are player made Mods that add pretty much all we need and more ...
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May also play in player made scenario shared on the Workshop.
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Info +
The new PVE options goes like this :
- Global Encounter Cap = Factorum stations in space only.
- Encounter amount = Space and can be setup on creating a new world only.
- Random encounters = Space only
- Enable Drones = Space only.
- Enable planetary encounters = All planets and moons.
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- The animals count slider and Wolves/Spiders ON/OFF = Wolves on Earth, Spiders on Pertam, Alien and Titan.
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Example
There are a minimum of 3 Warship solutions to find :
Vanilla objective :
1 - Warship able to win the battle against the enemy SPRT stations having Drone spawners from premade worlds in Original Content Category, like the world named "Earth Planet".
2 - Warship solution able to complete "Escort Contract" at Trade stations.
3 - Warship able to conquer and recover Prototech Blocks (Endgame high Tech blocks) from Factorum Faction stations in space.
https://www.youtube.com/watch?v=XTbfFVk6eY0
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Keep in mind the following :
Rich ore spots = Where all ores can be found close to each other, some areas have all ores within 1 Km.
Easy Biome = Where the Ore Detector block is not needed because we can see the ore spots with the naked eye on the soil (sand soil) and no "Bad weather" if you play with Weather and Lightning damage enabled.
Medium Biome = Green grass Biomes because it is harder to see the ore spots on the soil and those have lightning that can damage your creations where you will have to build lightning Rods and Safe Zone (station shield).
Hard Biome = Where there are more lightnings with bad weather and where the ore Detector block is needed.
Moon/Europa/Titan starts = Moons have all ores -1 that is Uranium but can be found faster by exploring asteroids at +/-30Km around any Moons, so the best places to have all ores very early in suvival are the Moons.
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Creative players prefer to start on one of the Moons because those have all ores and can easily find +20 Uranium asteroids around all Moons.
Titan start is very cool because all ores with ice where the ore Detector block is not needed, we also can enable/disable Weather, Spiders, Encounters and setup to our liking anytime we want.
Player made scenario :
https://steamcommunity.com/sharedfiles/filedetails/?id=1916149409
Player made Race track :
https://steamcommunity.com/sharedfiles/filedetails/?id=1598949117
https://steamcommunity.com/sharedfiles/filedetails/?id=1418616239
You do have to trigger the end credits manually afterwards, however.
Does Space Engineers have these? Well, not really. You mostly have to invent your own story.
There are a few scenarios in the game as start-up options that you can play. These have a plot and provide you with goals, and even an ending. There's "First Jump", "Lost Colony", "Frostbite", and "Escape from Mars". The Steam Workshop offers more scenarios made by other players.
The standard game has "mini-missions" implemented as contracts you can pick up in trade stations. However, these really are extremely simple and small side-quest type things along the line of "go find this lost probe" or "go escort this trade ship and protect it from a pirate attack". Very basic.
You can setup your own start-up situation, and so create an open-ended scenario with an initial challenge. The Steam workshop has also these setup available, and some are actually really well-made.
The bottom line is, however, that it mostly comes down to you. You need to be the one that interprets the game as a story with a plot. You do have some tools to help you in this, though:
- There's the survival challenge of building up from humble beginnings to a large setup of ships and bases, and this is also where Space Engineers shines. The building system is very good. You can make really cool builds in it. If you like building things, you like this game.
- There are encounters of various levels ranging from finding crashlanded ships you can salvage or repair to active NPC bases you can try to take over to late-game complex encounters with large NPC bases and NPC ships working in tandem. (However, note that there are no NPC *characters*; autopiloted ships, automated base defenses, drones etc. do provide plenty of action, though)
- There are *very good* mods to provide you with even more NPC factions and action. The Modular Encounter System is the most popular and offers the most variety.
--> This means that you can role-play the above into a coherent story interpretation of "what is going on" in your imagination. Where are you? Who are you? Who are these other NPC factions? What are they doing? Who are the good guys and who are the evil ones? All these combine into the "Lore" that forms the story you play.
But you need to do that part. The game itself does not have a story-plot. The "pro" is that you making it allows it to be flexible and you can tailor it to what you like and replayability depends only on you. The "con" is that you indeed need to be the one to do it. No pre-made plot-line.