Space Engineers

Space Engineers

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WildLynx Nov 21, 2024 @ 9:28pm
How to find new planetary encounters?
1. What do they look like?
2. How do you find one?
3. Do they appear on old saves?
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Showing 16-30 of 33 comments
Grathagis Nov 24, 2024 @ 5:15am 
The new encounters have antennas with a really short range. I am on Europa and they spawn in a 10 km radius, biut I won't see them until I am within 3-5 km of them.
Whenever you have a lag of a few seconds, it means the game is loading something in.
You can check with the Admin tools and see if there are any large grids nearby.
Captain Canard Nov 24, 2024 @ 7:44am 
Originally posted by Grathagis:
You can check with the Admin tools and see if there are any large grids nearby.
I must be the only person in this entire forum who plays online, lol.
CJM Nov 24, 2024 @ 10:21am 
Originally posted by Dasch_Modding:
so the issue i am having, on a brand new start using the mod world, carcanet star system, I get literally nothing flying around or stations showing up at all.

How flat is the terrain in the Carcanet Star System?

Many have advised moving to Mars for the encounters, as the terrain on Mars is flatter than on Earth-like or the Moon. The understanding is that uneven terrain can cause random spawns to fail.

Others have reported that you have to be moving around at about the 30 minute mark, to increase the chance of spawns. They need to be on level terrain, not too close to your signals, and then you need to travel into range of their antennas. Antenna broadcast ranges vary, from 1.5km, to 20km, with most being within 10km.

Originally posted by Grathagis:
You can check with the Admin tools and see if there are any large grids nearby.
That helps, but only to a certain extent.

At about 20km, the signal will often unload from the world, and from the Entity List in the Admin Tools panel. However, the spawn location is still set. When you get back into range the faction might change when the signal respawns.
Dan2D3D  [developer] Nov 24, 2024 @ 10:38am 
Hi, I found one very early in the new world I have created to test the new game version and can share what I did.

-> I've setup all encounters options at Max with Planetary encounter enabled, selected Titan Drop Pod, build a Respawn station with Rover and one spawned while exploring Titan using my Rover.

Did a 17 Km ride away from my station and one spawned 15 Km of my Respawn station so between me and my station and had to turn around to go there :
https://steamcommunity.com/sharedfiles/filedetails/?id=3352191431
Last edited by Dan2D3D; Nov 24, 2024 @ 10:45am
Dan2D3D  [developer] Nov 24, 2024 @ 10:53am 
+ About old save :

I did not tested and I strongly recommend to test in a copy using "Save as + change save name", mess with the settings of copies and load to see how it goes.

Always Best to use a testing copy for not messing up your Favorite save.

__________

Info +

The new PVE options goes like this :

- Global Encounter Cap = Factorum stations in space only.
- Encounter amount = Space and can be setup on creating a new world only.
- Random encounters = Space only
- Enable Drones = Space only.
- Enable planetary encounters = All planets and moons.
+
- The animals count slider and Wolves/Spiders ON/OFF = Wolves on Earth, Spiders on Pertam, Alien and Titan.
Last edited by Dan2D3D; Nov 24, 2024 @ 10:54am
Captain Canard Nov 24, 2024 @ 12:11pm 
There are spiders on Pertam?
Dan2D3D  [developer] Nov 24, 2024 @ 12:15pm 
Originally posted by Captain Canard:
There are spiders on Pertam?

Yes, there are spiders with lightning on Pertam but we can enable/disable anytime we want.
Last edited by Dan2D3D; Nov 24, 2024 @ 12:15pm
Captain Canard Nov 24, 2024 @ 1:57pm 
I like the idea of spiders on the alien planet, but not Pertam. Pertam offers enough challenges for me without spiders, lol.
WildLynx Nov 25, 2024 @ 5:30pm 
Looks like new planetary encounters are disabled for old saves, and there is no option visible in the Edit Settings related to the encounters, that is not enabled already. Looks like these options are for the new game only.

May be there is a mod that enables these hidden encounter options for the old saves? Like run-once mod, that can be disabled afterwards.
CJM Nov 25, 2024 @ 5:32pm 
Originally posted by WildLynx:
Looks like new planetary encounters are disabled for old saves
What ones are disabled?

I'm getting new encounters. All from existing factions, nothing FCTM just yet. I did get an SPRT Stronghold pop on my old save.

I did start around Most Wanted, so after the official release, so how old of saves are we talking?
WildLynx Nov 25, 2024 @ 5:42pm 
I have several old saves, no new stations on planets. Started a new save, found 4 new, non-trade stations already. Some stations are yelling over the intercom to stay away, some will probably get angry if I try to grind a hole inside. One outright SPRT stronghold. With arty turret on top. Or may be it's assault cannon turret.
Captain Canard Nov 26, 2024 @ 4:52am 
What happens when a new save eventually becomes an old save? Repeating myself from earlier, I had all sorts of encounters after the server reset, but as time has gone on, they have diminished to zero, and I've been spending hours down on planets looking for them (and other players). All that remains are the space encounters...
WildLynx Nov 26, 2024 @ 5:39am 
Originally posted by Captain Canard:
What happens when a new save eventually becomes an old save? Repeating myself from earlier, I had all sorts of encounters after the server reset, but as time has gone on, they have diminished to zero, and I've been spending hours down on planets looking for them (and other players). All that remains are the space encounters...

New save = save of a new game created after certain patch. Old save = save first created several DLCs ago.
WildLynx Nov 26, 2024 @ 5:51am 
I have a save (old) where I started on the Moon. There is no place to hide there, except of my underground base. Except for 2 trading stations on surface, and one in space nearby, there is no NPC activity here.
I have another save with base on Earth (and no spaceships, only atmo ship). I tried searching for any activity - nope. A lone trading station on other side of the planet.

But once I started a new game (on Earth again), new (and armed to the teeth) NPC stations started to pop everywhere like mushrooms.
Pembroke Nov 26, 2024 @ 7:19am 
Could very well be that there's some "cut off" point in backwards compatibility of old saves, where ones newer than that work but older ones don't.
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Date Posted: Nov 21, 2024 @ 9:28pm
Posts: 33