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I will buy it anyway just because I like the creative tools they made and what I like the most is to create ships and stations in space so that would be the "IF" for me.
From a creative player ;)
My concern is that the new game will go overboard with the graphical elements. My GPU is already struggling with 60,000 PCU used on a single player map. 10k PCU seems reasonable in multiplayer for a ship, but infrastructure, and aesthetically interesting infrastructure at that, seems to require a lot more PCU. The aesthetically pleasing blocks also carry higher polygons and thus heavier GPU rasterization load.
I want the game to look interesting, and it perhaps does need to have some improvement over the existing engine, but it is still more "Open World" than Linear UE4 graphics showcase. I've heard a lot of complaints about Minecraft causing strain on systems, I can't imagine what Space Engineers might do in the future.
Build small, or build big? A High Graphics presentation with a "Build Small" focus, might keep the original Space Engineers alive for longer than expected...
That sounds like half-baked MMORPG stuff. It might make the existing Economy stuff a bit more engaging, having actual NPCs to interact with. However, would it make the game world anymore "alive".
The existing game has systems which are cobbled together in a kind of "cold soup" mix. I can freshen up the dish and make something interesting out of it. How does one make NPCs anything more than just another ingredient in that cold soup, without going down a more linear gameplay path?
They helped them grow big with bying the "old" game. The team would not leave us out to dry would they? I suspect some sort of crossover or some sort off compensation if not.
- how insane will the price be,
- what type of high end computer will we need to run it,
- how soon before expensive DLC's start rolling out containing blocks that should have been in the base game
- Will all the DLC blocks that are in SE be part of the SE2 base game or will that also be only available through DLC's
- Will they keep developing things for SE or forget about it and just work on SE2?
Though it occurs to me I might actually miss the puzzle of making small/large grids play nice together.
I would love nothing more if I had a reason to build mining drones or a mining shaft with conveyors to transport rare ores deep underground up to the surface, instead of just having a colossal mining rig to dig a huge hole and take the whole vein in a minute.
I sure hope KSH isn't planning to do us like they did the player base of an engineering game set in the distant past. :-(
What I hope they are planning, is an SE 1 update were they do a VRage engine transplant; that may be wishful thinking. :-)
My only negative point is the 5120x1440 interface, which has never been corrected