Space Engineers

Space Engineers

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Banri Nov 11, 2024 @ 10:54am
Welding Ships
How does this exactly work?
Ive been welding by hand. How does a welding ship work as in pulling the components from the cargo it needs, or queuing what it needs and then pulling it to the ships cargo?
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Showing 1-15 of 19 comments
Scorp0102 Nov 11, 2024 @ 11:17am 
well kinda hard to write this into simple answer but basically when u build welding ship u need to add welder to it obvously and connect all cargo with conveyors for small block ship u need large conveyor variant as some components wont go trough small one when using ship bind welders into action toolbar as group for permanent on/off or bind tool action and u can use mouse lmb to weld same with drills and grinders all welders take required components from available cargo if they are there works with subgrids trough connectors and hinges/rotors/pistons but i dont think there is way without scripts /mods to automatically fill your welding ship with components needed once u run out of them, block welders can be used together with projector for automating ship building and making printer for your ship u can find tons of videos on youtube on how to make it i wont be describing that procedure here
xor511 Nov 11, 2024 @ 11:36am 
Originally posted by Scorp0102:
well kinda hard to write this into simple answer but basically when u build welding ship u need to add welder to it obvously and connect all cargo with conveyors for small block ship u need large conveyor variant as some components wont go trough small one when using ship bind welders into action toolbar as group for permanent on/off or bind tool action and u can use mouse lmb to weld same with drills and grinders all welders take required components from available cargo if they are there works with subgrids trough connectors and hinges/rotors/pistons but i dont think there is way without scripts /mods to automatically fill your welding ship with components needed once u run out of them, block welders can be used together with projector for automating ship building and making printer for your ship u can find tons of videos on youtube on how to make it i wont be describing that procedure here
I find it easier and simpler to build a welder ship that has an on board assembler. This way I only need to load it with ingots, and i make the components while I build.
Scorp0102 Nov 11, 2024 @ 11:41am 
Originally posted by xor511:
Originally posted by Scorp0102:
well kinda hard to write this into simple answer but basically when u build welding ship u need to add welder to it obvously and connect all cargo with conveyors for small block ship u need large conveyor variant as some components wont go trough small one when using ship bind welders into action toolbar as group for permanent on/off or bind tool action and u can use mouse lmb to weld same with drills and grinders all welders take required components from available cargo if they are there works with subgrids trough connectors and hinges/rotors/pistons but i dont think there is way without scripts /mods to automatically fill your welding ship with components needed once u run out of them, block welders can be used together with projector for automating ship building and making printer for your ship u can find tons of videos on youtube on how to make it i wont be describing that procedure here
I find it easier and simpler to build a welder ship that has an on board assembler. This way I only need to load it with ingots, and i make the components while I build.

sorry but that is stupid welder ships need to be agile and adding assembler makes it heavy just build welding pad or wall on your ship or base take small ship with landing gear lock ship you are building and get it close to that welding wall it will get everything finished also works with projectors making components as you go is just gonna slow you down with building you are better to stock on 10000 of every component a weld it in insta because when u are going to run out of thruster components you are gonna wait ages
Spaceman Spiff Nov 11, 2024 @ 11:47am 
Originally posted by Scorp0102:
sorry but that is stupid
Grammar and punctuation make for an intelligent answer.

Be mindful that one person's solution is not necessarily a solution for another person, so it's always right and proper to respect each person's answer.
Last edited by Spaceman Spiff; Nov 11, 2024 @ 11:48am
xor511 Nov 11, 2024 @ 11:49am 
Originally posted by Scorp0102:
Originally posted by xor511:
I find it easier and simpler to build a welder ship that has an on board assembler. This way I only need to load it with ingots, and i make the components while I build.

sorry but that is stupid welder ships need to be agile and adding assembler makes it heavy just build welding pad or wall on your ship or base take small ship with landing gear lock ship you are building and get it close to that welding wall it will get everything finished also works with projectors making components as you go is just gonna slow you down with building you are better to stock on 10000 of every component a weld it in insta because when u are going to run out of thruster components you are gonna wait ages

- No, welding ships do not need to be agile, they only need to have a good shape and a good pilot.
- I design ships specifically so that they are easy to weld with the welding ship. Although there are also some blueprint tricks.
- The welding ship has dual assemblers, I queue up the components BEFORE I start building, and I keep the queue active as components run low.
- Ship printers are not going to build you a station, or do field repairs.
- The extra time spent building a ship printer does not save you enough time to break even from just building a welding ship.
- Also, PCU limits.

Here's one of my mobile bases, includes the builder ship, go ahead and criticize:
https://steamcommunity.com/sharedfiles/filedetails/?id=3364155077
Last edited by xor511; Nov 11, 2024 @ 12:53pm
The "Learning to Survive" scenario is basically a SE sampler plate, any time you don't know what you're suposed to do, what you're supposed to do next is explore your surroundings, hud, world, gizmos, UI options, and try something new. In particular, as you explore there you'll encounter welding ships in context.
SpeedDaemon Nov 11, 2024 @ 1:58pm 
My main issue with large grid welder ships would be thruster and/or collision damage. I normally build a small grid weld ship that's wide enough for two welders with a cockpit between, and then only 3 small grid blocks high. That allows it to squeeze into a single large grid block gap.

I use Isy's inv. manager script, and tag the weld ship's containers as special loadout ones, which allows me to specify what gets auto-loaded when docked. You can also designate them as locked, so you can add additional stuff (like more iron plates if you're welding a lot of armor) without the script stealing it back out again.
xor511 Nov 11, 2024 @ 2:16pm 
Originally posted by SpeedDaemon:
My main issue with large grid welder ships would be thruster and/or collision damage. I normally build a small grid weld ship that's wide enough for two welders with a cockpit between, and then only 3 small grid blocks high. That allows it to squeeze into a single large grid block gap.

I use Isy's inv. manager script, and tag the weld ship's containers as special loadout ones, which allows me to specify what gets auto-loaded when docked. You can also designate them as locked, so you can add additional stuff (like more iron plates if you're welding a lot of armor) without the script stealing it back out again.

I prefer large grid builder ships, I don't have any of those problems. You can see one of my builder ship designs in the mobile base set that I posted.

Also, I found out that it is better to build them with a single welder, two welders makes it a bit clumsy, as you are building in more places at the same time and have more than 1 tool sticking out into what you are building.
Oparator Stalker Nov 11, 2024 @ 4:48pm 
Originally posted by Scorp0102:
sorry but that is stupid welder ships
Oh? Not found of creativity? His game play, he can do as he chooses. js..
Oparator Stalker Nov 11, 2024 @ 4:55pm 
When you do your ship, make sure you can auto fill your storage bins. there are two ways to do it, one is, the resource connector can eject the parts into a catch connector. It is square with a open wide end piece, and you put this on your ship.. Then the other is connecting to the connect and do the transfer that way. These would be attached to the conveyor system.
Keep in mind, if this ship is built for planet duty, the heaver it is, the more thruster you will need. If it is for space, then you set up you thruster so be able to be stabilized for movement. So it isn't impossible either.
Scorp0102 Nov 12, 2024 @ 1:35am 
Originally posted by Spaceman Spiff:
Originally posted by Scorp0102:
sorry but that is stupid
Grammar and punctuation make for an intelligent answer.

Be mindful that one person's solution is not necessarily a solution for another person, so it's always right and proper to respect each person's answer.
Im not native english speaker and i dont care about diacritics if it doesnt change meaning like most people here about his solution beeing stupid from my perspective is my observation but hate me for thinking that moving station to build ship is not best advice he can give to this question
Dan2D3D  [developer] Nov 12, 2024 @ 3:18am 
Hi, best is to place a Sorter on the Cargo Port and set that Sorter on "Drain all" so it can empty the station Cargo where you have the needed components.

-> But make sure you properly position the Sorter because it creates a "One Way" so you must Engineer a good solution for not blocking the way.

+
You may use this Mod to make the components of the Blueprint in projector :
https://steamcommunity.com/sharedfiles/filedetails/?id=1289485324
Last edited by Dan2D3D; Nov 12, 2024 @ 4:00am
xor511 Nov 12, 2024 @ 4:45am 
Originally posted by Scorp0102:
Originally posted by Spaceman Spiff:
Grammar and punctuation make for an intelligent answer.

Be mindful that one person's solution is not necessarily a solution for another person, so it's always right and proper to respect each person's answer.
Im not native english speaker and i dont care about diacritics if it doesnt change meaning like most people here about his solution beeing stupid from my perspective is my observation but hate me for thinking that moving station to build ship is not best advice he can give to this question
You say that, but I've had games where I could build things faster with the welder ship than my teammates could with their wall of ship printing.

Also, base + exploration ship + miner + builder = 6003 PCU.
Last edited by xor511; Nov 12, 2024 @ 4:46am
DivineEvil Nov 12, 2024 @ 5:53am 
Originally posted by Banri:
How does this exactly work?
Ive been welding by hand. How does a welding ship work as in pulling the components from the cargo it needs, or queuing what it needs and then pulling it to the ships cargo?
Welding ship uses a welder tool blocks and takes components from connected inventories to fill up the blocks the same way a handheld welder take them from your own inventory.

Welder tool blocks have a large (3x3 small grid blocks) conveyor hatch on their back face, meaning you need to connect them to a Medium or Large container(s) block with large conveyor tubes to pull the components, and you'd also want a Connector that also attaches through the large conveyor duct direclt or through a Junction.

Unlike ores mined by Drills, which are basically ground into sand and can pass through small conveyor tubes, many components cannot, which is why both Welders and Grinders use 3x3 conveyors.

Then you load up the containers manually or automatically with components and use G menu to either bind the Block Tool welder, or to bind the On/Off command for a Group that contains the Welders. First option requires you to hold LMB to weld the blocks, while the other doesn't, but is hazardous as an active Welder that you forgot to turn off many kill you very quickly if you disembark or come close to it.

You can automate loading the components by having a Conveyor Sorter from an Assembler, that you only turn on when producing components for loading into the welder ship with Drain All active on per-block basis. You also highly encouraged to have a blinking light near the cockpit, that is controlled by an Event Controller set to turn ON and OFF based on whether your contaier is empty, so that you'd know when its time to refill the components. That's particularly useful when building a lot of Armor blocks at a time.
Dan2D3D  [developer] Nov 12, 2024 @ 6:02am 
I must say I really like to use a Welder ship because of the "Free movement" but also cool to make a station moving arm with welder to build a rotating projection.

+
Good to know :
Tiny Welder ship need at least 2 Large Upward Thrusters to support one Full load Large Cargo on planet
https://steamcommunity.com/sharedfiles/filedetails/?id=3349978714

For example :
I found a good Engineer solution for my brand new Drone "Printer" :
https://steamcommunity.com/sharedfiles/filedetails/?id=3357914491
Last edited by Dan2D3D; Nov 12, 2024 @ 6:06am
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Date Posted: Nov 11, 2024 @ 10:54am
Posts: 19