Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Was the rover powered?
Was the rover the spawn pod?
Was the small building powered?
Did it have a beacon?
If the answer to these is no, yes, no, no then the server simply deleted the grids. You need to alter settings to make it so this doesn't happen, make sure trash removal is set for much higher than the 500m too
No Just the frame and 5 of the 6 wheels (had to stop to get more resources and then found i needed silver so it was put on hold)
technically there was also a landing strut too as I built from that (was told thats how you always start a build lol)
No, fresh build
No, nope its the only thing my mate has built so far (he is hooked on empyrion so this was him practicing on here...not sure how he will take the fact its now in silicon haven with all the little calculators) but it wasnt anything amazing (we still havent even figured how you paint sides of blocks instead of whole blocks)
No, nothing we have built has one.....should they?
What do you advise I change it to? Though it should not of been classed as trash since it was never damaged or broken ?
This means once there are 200 grids (block structures of any type or ownership) in the world, randomly selected grids will be deleted to maintain the count at 200. Heaven knows why this is a default setting for servers on some of the worse hosting companies, possibly because none of their staff understand any SE server settings either.
Grids need power, batteries of any kind, they are quiet easy to make, landing struts are to make small grid on large grid yes but have nothing to do with trash cleanup.
Beacons are a setting on some servers as a means to denote an owned grid, you might want to check settings if that is a requirement.
Ok so what would you recommend the optimal grid be set to? how high can I whack that up to at a guess?
If you're building a small block vehicle or vessel that is the safest and approved procedure. If large block, it's sometimes better to start with a block embedded into voxel (planet or asteroid) but that can sometimes cause problems when you are ready and detach it to change it from a 'station' ... it's inconsistent, because, Keen. :/
You can't. Whole block is the only paint option. Workaround is double-thick walls or wall block plus catwalk plate (which is also very good for additional protective armour against incoming weapons fire)
Configuring trash removal settings is a challenge when you're starting out. If there's no npc warfare ongoing it can be better to leave it disabled at first, but watch for performance degrading and remember to look at it later.
Be aware that some settings on some hosts are not able to be changed by the client after the world has been set up, you either have to ask their support to do it or start a new world. Many settings are present in multiple files and have to be changed in all of them at the same time with the server shut down, because Keen just love duplicate data, unlike all sane software developers since the beginning of time.
We have added a ton of NPC encounter mods (pve is our main focus)
hmmmm I will whack it up to 20k and then drop it if theres performance issues....may not be the smartest approach but I have never been accused of being smart :)
If only these two devs would work together
visual studio supported scripting
Autopilot blocks for drones
huge planets
the physics...man the physics
damage system (when I first got the game it was a tech demo where you crashed one ship into another....there wasnt much game play but man that looked good)
Sound block (got uses for that planed!)
Just coming from a couple of hundred hours of empyrion in the last two weeks has our group judging the missing stuff rather than the added stuff. Hoping that will change with time
Depending on how small your server is, this is blocked by the operator, but you can switch it.
<PauseGameWhenEmpty> false </PauseGameWhenEmpty>
Check also the Sandbox_config and the SpaceEngeneers-Dedicadet.cfg whether that is correct. If this persists, you have to contact your operator directly and ask if this is possible, but tap that it will not work.
But now I create my world in Local Offline mode and creative the very first time I create the world.
+
Do my Fav setting, load to test if all good, save/exit to set public mode and transfer that Loacal save to my Dedic Saves folder.
= The trash removal is way less aggressive this way, I mean by creating a creative Offline mode first.
Shift + F11 so looks at me, i can turn off alltime and all good...
My Settings, edit what need other ...
<InventorySizeMultiplier>15</InventorySizeMultiplier>
<BlocksInventorySizeMultiplier>3</BlocksInventorySizeMultiplier>
<AssemblerSpeedMultiplier>3</AssemblerSpeedMultiplier>
<AssemblerEfficiencyMultiplier>3</AssemblerEfficiencyMultiplier>
<RefinerySpeedMultiplier>3</RefinerySpeedMultiplier>
<OnlineMode>PUBLIC</OnlineMode>
<MaxPlayers>16</MaxPlayers>
<MaxFloatingObjects>16</MaxFloatingObjects>
<MaxBackupSaves>5</MaxBackupSaves>
<MaxGridSize>0</MaxGridSize>
<MaxBlocksPerPlayer>0</MaxBlocksPerPlayer>
<TotalPCU>0</TotalPCU>
<PiratePCU>50000</PiratePCU>
<MaxFactionsCount>0</MaxFactionsCount>
<BlockLimitsEnabled>NONE</BlockLimitsEnabled>
<EnableRemoteBlockRemoval>true</EnableRemoteBlockRemoval>
<EnvironmentHostility>SAFE</EnvironmentHostility>
<AutoHealing>true</AutoHealing>
<EnableCopyPaste>false</EnableCopyPaste>
<WeaponsEnabled>true</WeaponsEnabled>
<ShowPlayerNamesOnHud>true</ShowPlayerNamesOnHud>
<ThrusterDamage>false</ThrusterDamage>
<CargoShipsEnabled>false</CargoShipsEnabled>
<EnableSpectator>false</EnableSpectator>
<WorldSizeKm>0</WorldSizeKm>
<RespawnShipDelete>false</RespawnShipDelete>
<ResetOwnership>false</ResetOwnership>
<WelderSpeedMultiplier>2</WelderSpeedMultiplier>
<GrinderSpeedMultiplier>2</GrinderSpeedMultiplier>
<RealisticSound>false</RealisticSound>
<HackSpeedMultiplier>0.33</HackSpeedMultiplier>
<PermanentDeath>false</PermanentDeath>
<AutoSaveInMinutes>5</AutoSaveInMinutes>
<EnableSaving>true</EnableSaving>
<InfiniteAmmo>false</InfiniteAmmo>
<EnableContainerDrops>true</EnableContainerDrops>
<SpawnShipTimeMultiplier>1</SpawnShipTimeMultiplier>
<ProceduralDensity>0.1</ProceduralDensity>
<ProceduralSeed>0</ProceduralSeed>
<DestructibleBlocks>true</DestructibleBlocks>
<EnableIngameScripts>true</EnableIngameScripts>
<ViewDistance>15000</ViewDistance>
<EnableToolShake>true</EnableToolShake>
<VoxelGeneratorVersion>4</VoxelGeneratorVersion>
<EnableOxygen>true</EnableOxygen>
<EnableOxygenPressurization>true</EnableOxygenPressurization>
<Enable3rdPersonView>true</Enable3rdPersonView>
<EnableEncounters>false</EnableEncounters>
<EnableConvertToStation>true</EnableConvertToStation>
<StationVoxelSupport>true</StationVoxelSupport>
<EnableSunRotation>true</EnableSunRotation>
<EnableRespawnShips>false</EnableRespawnShips>
<ScenarioEditMode>false</ScenarioEditMode>
<Scenario>false</Scenario>
<CanJoinRunning>false</CanJoinRunning>
<PhysicsIterations>4</PhysicsIterations>
<SunRotationIntervalMinutes>258.865753</SunRotationIntervalMinutes>
<EnableJetpack>true</EnableJetpack>
<SpawnWithTools>true</SpawnWithTools>
<StartInRespawnScreen>false</StartInRespawnScreen>
<EnableVoxelDestruction>true</EnableVoxelDestruction>
<MaxDrones>3</MaxDrones>
<EnableDrones>true</EnableDrones>
<EnableWolfs>false</EnableWolfs>
<EnableSpiders>false</EnableSpiders>
<FloraDensityMultiplier>1</FloraDensityMultiplier>
<EnableStructuralSimulation>false</EnableStructuralSimulation>
<MaxActiveFracturePieces>20</MaxActiveFracturePieces>
<BlockTypeLimits>
<dictionary />
</BlockTypeLimits>
<EnableScripterRole>false</EnableScripterRole>
<MinDropContainerRespawnTime>5</MinDropContainerRespawnTime>
<MaxDropContainerRespawnTime>20</MaxDropContainerRespawnTime>
<EnableTurretsFriendlyFire>false</EnableTurretsFriendlyFire>
<EnableSubgridDamage>false</EnableSubgridDamage>
<SyncDistance>3000</SyncDistance>
<ExperimentalMode>true</ExperimentalMode>
<AdaptiveSimulationQuality>false</AdaptiveSimulationQuality>
<EnableVoxelHand>true</EnableVoxelHand>
<RemoveOldIdentitiesH>0</RemoveOldIdentitiesH>
<TrashRemovalEnabled>true</TrashRemovalEnabled>
<StopGridsPeriodMin>15</StopGridsPeriodMin>
<TrashFlagsValue>40474</TrashFlagsValue>
<AFKTimeountMin>0</AFKTimeountMin>
<BlockCountThreshold>20</BlockCountThreshold>
<PlayerDistanceThreshold>2000</PlayerDistanceThreshold>
<OptimalGridCount>0</OptimalGridCount>
<PlayerInactivityThreshold>0</PlayerInactivityThreshold>
<PlayerCharacterRemovalThreshold>0</PlayerCharacterRemovalThreshold>
<VoxelTrashRemovalEnabled>false</VoxelTrashRemovalEnabled>
<VoxelPlayerDistanceThreshold>5000</VoxelPlayerDistanceThreshold>
<VoxelGridDistanceThreshold>5000</VoxelGridDistanceThreshold>
<VoxelAgeThreshold>24</VoxelAgeThreshold>
<EnableResearch>false</EnableResearch>
<EnableGoodBotHints>true</EnableGoodBotHints>
<OptimalSpawnDistance>900</OptimalSpawnDistance>
<EnableAutorespawn>true</EnableAutorespawn>
<EnableBountyContracts>true</EnableBountyContracts>
<EnableSupergridding>false</EnableSupergridding>
<EnableEconomy>true</EnableEconomy>
<DepositsCountCoefficient>2</DepositsCountCoefficient>
<DepositSizeDenominator>30</DepositSizeDenominator>
<WeatherSystem>true</WeatherSystem>
<HarvestRatioMultiplier>1</HarvestRatioMultiplier>
<TradeFactionsCount>15</TradeFactionsCount>
<StationsDistanceInnerRadius>10000000</StationsDistanceInnerRadius>
<StationsDistanceOuterRadiusStart>10000000</StationsDistanceOuterRadiusStart>
<StationsDistanceOuterRadiusEnd>30000000</StationsDistanceOuterRadiusEnd>
<EconomyTickInSeconds>1200</EconomyTickInSeconds>
<SimplifiedSimulation>false</SimplifiedSimulation>
<EnablePcuTrading>true</EnablePcuTrading>
<FamilySharing>true</FamilySharing>
<EnableSelectivePhysicsUpdates>false</EnableSelectivePhysicsUpdates>
<PredefinedAsteroids>true</PredefinedAsteroids>
<UseConsolePCU>false</UseConsolePCU>
<MaxPlanets>99</MaxPlanets>
<OffensiveWordsFiltering>false</OffensiveWordsFiltering>
<AdjustableMaxVehicleSpeed>true</AdjustableMaxVehicleSpeed>
ive never problems ... never ! ;)