Space Engineers

Space Engineers

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Prezzy 19. juni 2022 kl. 17:55
slanted slope construction
Im building a new ship in space engineers with those outside panels by using blocks and making the edge of those panels where the edge is slanted with a slope is really giving me a headache. As space engineers blocks can get confusing to understand and it soon becomes a ridiculous 3D puzzle to create the slant.
I was using the sectioned corner light armor blocks to create the slant so not a singular corner. So is there a way to make a good panel slant? Is there a guide?
Sidst redigeret af Prezzy; 19. juni 2022 kl. 18:09
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ShadedMJ 19. juni 2022 kl. 18:36 
A picture may help.

But... These are all blocks and are treated like full blocks. If there's a slant somewhere, you can't put anything on the slant. If there's a half block, you can't put anything on the other half. It's been this way forever.
Beragon 19. juni 2022 kl. 18:52 
Yes, so you need plan and to map the slant block you want to use directly to shortcut in G menu

You may use a standard block as frame to start the building and I still recommend that you use a frame of half or full block as skeleton.
Prezzy 19. juni 2022 kl. 19:36 
i have used a skeleton of my ship and i do know that these blocks can't put anything on slants. But, im just having issues with the slanted edge where the blocks are very hard to place and align. So maybe a picture would help or something that would point out any distinct pattern with these hard to work with blocks.
Sidst redigeret af Prezzy; 19. juni 2022 kl. 19:36
ZombieHunter 19. juni 2022 kl. 19:36 
There are a lot of limitations with slopes and slants and half blocks. As has been said they are treated as a block taking the full space even though graphically they do not. And yes this makes it very difficult to create gradual slopes. Even after all this development time I still find the building system in SE to be woefully lacking and really hard to create exactly what you want. You pretty much have to do everything the 'SE' way to get anything to work.
Prezzy 19. juni 2022 kl. 19:39 
Oprindeligt skrevet af ZombieHunter:
There are a lot of limitations with slopes and slants and half blocks. As has been said they are treated as a block taking the full space even though graphically they do not. And yes this makes it very difficult to create gradual slopes. Even after all this development time I still find the building system in SE to be woefully lacking and really hard to create exactly what you want. You pretty much have to do everything the 'SE' way to get anything to work.
ahhh ok, so i am going to have to improvise the slope even if it means if being a little bit jagged.
ZombieHunter 19. juni 2022 kl. 20:32 
Oprindeligt skrevet af Blue Nation Prez:
Oprindeligt skrevet af ZombieHunter:
There are a lot of limitations with slopes and slants and half blocks. As has been said they are treated as a block taking the full space even though graphically they do not. And yes this makes it very difficult to create gradual slopes. Even after all this development time I still find the building system in SE to be woefully lacking and really hard to create exactly what you want. You pretty much have to do everything the 'SE' way to get anything to work.
ahhh ok, so i am going to have to improvise the slope even if it means if being a little bit jagged.
Pretty much. Anything half-high doesn't actually mean half high when it comes to the grid. This has been an issue from the very beginning. For instance if you are on a planet and your base is built with the bottom blocks half into the ground then building a connector for ground vehicles is going to be a pain b/c it will never line up due to the half block you have underground. Since the vehicle will be on wheels you can kind of fix it with the height offset of the wheels but not always. Even if the vehicle was flat on the ground it will still be a half block off of the connector height due to the foundation of your building.

Half high doesn't exist. It is only aesthetic.

As for gradual slopes I just ran into this as well. What I really needed was 2 half high ramps on top of one another but it would not let me do this b/c one half high is assumed to take the entire block. There is a ramp construction in the list but it also has too steep of a slope at times. My vehicles was getting damaged every single time I tried to drive up and drop ore off. I eventually scrapped the whole thing and dug underground to run my conveyors deep and then put my collectors in the ground. I use the RMB to dig out some terrain to smooth out the height difference between the collectors and the terrain and it seems to work reasonably well. This is really only an issue for ground vehicles. Air vehicles can hover over collectors or attach to connectors and you can use the hinge to swing the connector out when you need it and swing it back in a nice tidy spot when you don't. Similar to how a combine has its chute swung in while harvesting and then swings it out when it is dumping into a hopper.

For aesthetic purposes you can use the free placement mode and angle your piece to the slant that you want. But be careful with this b/c often times the free placement mode means once your ship moves the pieces won't move with it. There really isn't a good solution.
Sidst redigeret af ZombieHunter; 19. juni 2022 kl. 20:37
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