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The only important when playing with Mods is to know all about the Mod before adding to our Fav save.
-> Some may be conflicting with the other Mods used, some may be broken or not working in MP, etch ... So the testing one at a time is the most important.
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The only thing we Must do =
How to test a world or find broken/conflicting Mods :
1 - Select your save.
2 - Click the "Save as" button on the left.
3 - Change the save name to create a *copy.
4 - Withdraw or add one Mod at a time in the copy.
5 - Report to the Mod author (on WS item page) when broken Mod found so he can fix/update his Mod, always very kind to let them know.
*
Never test with your original save, better create a copy and fix the original save when solution found in the copy, this way you will not mess up your save.
Example: Mod #1 changes the targeting behavior of turrets. Mod#2 changes the range. There is no guarantee those changes to turrets will stack. One mod might break the other mod's changes. The results could be the entire spectrum of results: the desired effect, undesired, game crashes, etc.
Order might matter as to which modification is dominant. But be wary of combining mods with overlapping features.
Edit to Clarify - Spiff is correct.
This is the Answer - ignore everyone else.
I play with more than 100 Mods and Yes the order does matter, Any SE Youtuber expert will recommend to order your mods.
I added a few more mods today got an error, open the admin screen and it will list the Mod / Mods that gave the error... But 1 mod error can cause other mods to error sometimes.
but the list helps to see what is going on.
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Some players don't have order problems using less Mods.
=
Conclusion :
We must know the Mods we want to use before adding to our Fav save.
If that happens it can break your saved game, either because blocks are suddenly removed from your structures, or because the change or absence of that mod causes other mods to fail.
Most mods on the workshop are created by individual humans, and as Douglas Adams pointed out in The Hitchhiker's Guide to the Galaxy, people are a problem.
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I will add one Mod at a time in that new created world to pinpoint the conflicting Mod(s) if it does not give errors when alone so only that Mod in the world.