Space Engineers

Space Engineers

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(Results posted: contest closed ) UESC: Construction Contest 23: Orbital Cargo Ship [PLANETS]
Winners

1st CrazyBanana Final Score 51
2nd Gandalph Snaxx Final Score 50.33
3rd flowenots Final Score 48.33



"In stellis ortum certa evadat. Percutient, dignissim cursum."

A brief message of introduction
Welcome to the Twenty Third Monthly Construction Contest hosted by the UESC! My name is Kilroy and I shall be your host for the month. Some of you may know me from previous contests or from the UESC builder’s hangar. BoredArsonist is taking some time off from administration of the contests. I am honored that they would choose me as their replacement. My philosophy in general is not to impose build requirements for the contests unless it has been something that I have already done myself. This way i know its doable and fair.

This Contest's topic is; "Orbital Cargo Ship"

Keen Sponsorship
*This contest is organized by the UESC community in collaboration with and sponsored by Keen Software House*

TL;DR
The UESC is offering prizes for 1st to 3rd place in our monthly contests.
This months topic is Orbital Cargo Ship.


Deadline:
The contest will end on February 29 23:59 (UTC). You will have four weeks to complete your build. We will not accept any submissions afterwards.

UTC Clock [www.timeanddate.com]

Faction Links

UESC Website [www.uesc.space]
UESC Forum [www.uesc.space]
Steam Page
Voting Room
Contest group


What is this contest about?

The UESC wants to reach out into the community, providing a whole new way to enjoy Space Engineers. So to provide amusement and joy for the Space Engineers community as a whole, we decided to host a competition on a monthly basis with prizes in the form of games.

Every month, with every new contest, there will be a new topic, defining the type of your creation. If you were able to build anything your imagination can offer, then the judges would have a really tough time!

What are the prizes I can win?

The UESC is able to offer prizes in the form of video games, or, in exceptional cases, honorary positions or actions. These video games, which are the main prizes for 1st, 2nd and 3rd place, will be sent to the winners in the form Steam keys or download links.
All the games will come from HumbleBundle[www.humblebundle.com], which means that the winners will get their free games, the money goes to charity and everyone is happy!

This months prizes are sponsored by the UESC and Keen Software House!

  • First Place : Tom Clancy's Splinter Cell Chaos Theory
  • Second Place: Rayman® Origins
  • Thrid Place: Assassin’s Creed® Chronicles: China

*Also, Keen is graciously giving the three winners their choice of either Space Engineers or Medieval Engineers in the form of Steam Keys. If you don't have M.E. yet, now's your chance to win a copy. Alternatively, you can win some S.E. Game Codes to give to your friends*

Construction Requirements

This month's topic is all about the task of getting a large grid ship and its valuable cargo safely into orbit then back to the surface so it can be reused. You can do your own research on what one may look like, as long as they follow the requirements below. The ship will have to be able to fly from the surface of an Earth like planet into orbit outside of the planets gravity well, dock with a space station then return to the surface and land SOFTLY.

This will be a vanilla build. Any modded builds will be disqualified.

*NOTICE All entries must be entered as a Blueprint for this contest!*
This is so the judges don't have to load a separate planet for every entry

Requirements

  • Large Grid Only

  • 5000 block limit.(builds that go over will cost you points off your final score)

  • must have a minimum of three crew member cryopods and 3 seats. (there can be more)

  • must have a minimum of 842,000L worth of storage capacity on regular cargo settings. (there can be more)( thats 2 LCC 54 SCC or mixture of small and large containers)

  • must be able to leave planet and enter orbit while carrying 842,000L of cargo. (judges will be testing at 1x cargo capacity, filled with iron ore)

  • must have external cargo connectors to exchange cargo with space station.

  • must have an airtight hangar for one standard size small grid blue KSH mining ship. (can be bigger)( 3x5x3 )

  • crew compartments must be airtight. (Bridge, Cryo Room)

  • must be able to land softly back on the planet’s surface ( simply building your ship out of heavy armor and crashing back at 100 mps will cost you points off your final score)

  • can be armed and armored.

  • can have small rotor merged grids for interior decorations and detailing.(small grids will not count towards build limit)

How will my ship be tested?
Ships will be tested in survival with fuel consumption on a standard easy start earth world. Judges will be testing at 1x cargo capacity, filled with iron ore.

How will I be rated?

You will be rated on an average of three different aspects, for this contest those are: Features, Aesthetics and Maneuverability. Each category is out of 20 points for a total of 60. Missing one of the "must have's" in the above list will penalize you -15 pts from overall score. Final scores will be average from a panel of three anonymous judges. I do not vote. Submitting a ship primarily made on small grid will disqualify you. Overkill can diminish your points, this way you will have to make different design choices. (see comment above about building a solid armor box and letting it crash back to earth)

Can I use mods?

There will be no mods for this contest. All entries must be vanilla. Any entry with modded blocks will be disqualified.

You may use all scripts available on the workshop without undergoing sanctions.

How can I enter this contest?

Everyone can enter the contest, you do not need to be nor become a member of the UESC, even though new members are highly appreciated and always welcome. Simply post your creation as a Blueprint file in the comment section with the following submission form:
Distributor: Creation's Name: Short Description: (Insert Blueprint File Link Here)


DISCLAIMER
Submissions may not be eligible in the following cases which will result in disqualification:
- Submiting a ship built on the small grid
- Posting more than one submission per player
- Not using the submission form given above
- Posting the submission as World
- Using mods (with the exception of scripts)

Because this is a planet build all judging will be done using DX11

As I am a benevolent host and I understand that not all people have computers that can run dx 11 I have some advice on how to construct a ship that will be able to leave a gravity well.

  1. Do the math for your ship. Remember F=MA. Your ship needs to generate enough thrust to overcome its own mass’s acceleration due to gravity. Consult Wikipedia or your handy physics textbook.
  2. Download and use the natural gravity mod and test your ship design in a gravity environment of your own.
    http://steamcommunity.com/sharedfiles/filedetails/?id=464877997
  3. Download one of the several ships from steam workshop and see their thruster/ mass ratio
  4. If all else fails message me and I’ll see if I can help you on a case by case basis

I wish you all good luck and I look forward to see what awesome creations you guys come up with! If you've any questions or concerns, feel free to ask.


As promised you can vote for contest 25 KSH poll [forum.keenswh.com]

Regards,
Your Friendly Neighborhood Litch King

~ Kilroy :scull:
最近の変更はKilroyが行いました; 2016年3月18日 6時35分
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46-60 / 1,582 のコメントを表示
this is alpha after all...
Kilroy の投稿を引用:
this is alpha after all...

ok fanboy :P ... i'm just kidding
最近の変更はKraft51が行いました; 2016年2月1日 10時59分
i resisted the urge to use the Spartacus gif there... :P
hahaha ... more on topic, i scrapped my first ship lol. taking a different approach this time, taking notes from Tyriosh this time lol ... got an interior laid out in a concise arrangement, i'm hoping i don't end up with a flatworm for a ship but we'll see what happens lol
最近の変更はKraft51が行いました; 2016年2月1日 11時12分
bleh (禁止済) 2016年2月1日 11時20分 
can we use custom scripts not on the workshop?
yes
Anouncement

So the other mod's as well as some of the other contestants and i privately had a long talk today over steam chat... and I was convinced I should be more evil . confident in everyone's building ability. Since I have been at work all day, w0lf3y kindly tested fuel consumption for me for I (as mentioned earlier) had never done so.

Therefore, ships will be tested in survival. This has been reflected in the op

kilroy の投稿を引用:
How will my ship be tested?
Ships will be tested in survival with fuel consumption on a standard easy start earth world. Judges will be testing at 1x cargo capacity, filled with iron ore.

I do not make this change lightly. The reasoning for testing in survival is

  1. its not much of a challenge to make a ship that can power unlimited hydrogen thrusters with only one hydrogen tank
  2. in creative mode hydrogen tanks "magically" fill them selves.
  3. is more realistic
  4. does not take that many more bricks to plumb your ships to lift the prerequisite iron ore to space
  5. you are not bringing the iron ore back to earth so landing the ship is much MUCH easier anyways

w0lf3y was able to get the two LCC and all the iron ore to orbit using 6 large hydrogen thrusters 6 hydrogen tanks, while only using 59% of total available fuel and not using any ice

I apologize for any inconvenience this causes people who are into there builds. this is the last change i will make to the OP and the requirements for the contest.

:scull:
最近の変更はKilroyが行いました; 2016年2月1日 12時53分
Kilroy の投稿を引用:
i would use this map Tipping pug

http://steamcommunity.com/sharedfiles/filedetails/?id=504653945

also consult this chart.

http://www.spaceengineerswiki.com/File:Thrusters_Forcegraph.png

Kilroy の投稿を引用:
lol that was fast. :P

are you saying i should make it harder... say reduce the block limit... First time anyone has asked for a smaller block limit

here is the stright up natural gravity mod tipping pug

http://steamcommunity.com/sharedfiles/filedetails/?id=464877997

Thanks, I can even actually see these today. I guess I already have Blood Gultch, but with the Enhanced Gravity Generators mod, would it effect the ship it's attached to? I guess mostly I need to know how close it is to how they work with planets.
so gravity starts decreasing linearly after 10 km above planets surface and corresponds to that thruster force graph i linked
最近の変更はKilroyが行いました; 2016年2月1日 12時52分
Grats Hellothere, VanuBaguio, and Sturm!
最近の変更はzooxanthellaeh2oが行いました; 2016年2月1日 12時55分
Kilroy の投稿を引用:
so gravity starts decreasing linearly after 10 km above planets surface and corresponds to that thruster force graph i linked

But really, all I have to be able to test is how it responds to 1.0 gravity. If it flys well in that, it'll work anywhere, right?
Question: around what height relative to the planet (or, what distance from the planet) will the station be located? Also, what planet type is being used? These variables may be important for fuel consumption...

SturmTHE CHURROSAUR の投稿を引用:
Edit: To the mods, do we have to worry about fuel consumption? Because I've been doing some testing and ♥♥♥♥♥♥♥♥♥.
Yeah, hydrogen thrusters are mega inefficient atm.
Tripping Pug の投稿を引用:
But really, all I have to be able to test is how it responds to 1.0 gravity. If it flys well in that, it'll work anywhere, right?

Short answer: Yes.

Long answer: You'll get the same or better performance anywhere on the earth-like planet (if you also want to be able to land on the alien planet, test with 1.1g instead). I'd turn off any ion engines while testing, since they're very weak inside planetary gravity.

As for fuel consumption, if you floor it all the way up, you'll burn through hydrogen like mad. It's much cheaper if you can regulate your upwards thrust as needed. In survival I like to bind some keys to increase/decrease upwards thrust override, set it to max initially and gradually decrease it when gravity gets weaker (keeping velocity near 100m/s). It's a bit of a chore though.
Adi 2016年2月1日 13時19分 
Can i use pistons ?
ArcticWolf の投稿を引用:
Can i use pistons ?
yep
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投稿日: 2016年1月31日 15時45分
投稿数: 1,582