Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
*EDIT* ---> so much for the "choice" to not play with the alien planet eh?
I have not done it, but I would say that we'll have to use the actual world files to go in and delete planets at certain coords. Hopefully someone else, (Keen maybe) would expand the Alt+F10 to be able to not only spawn planets also remove them.
Good luck!
NOM
Probably, if not the manuel editing of the world file, then a update to the SpaceMaster mode would be our best hope to deal with removing planets.
NOM
I hear you when you say "You should be more careful"... however in game play and the way things go, we are human and we make mistakes... it would be nice if Keen would give us a few more tools to undo our blunders. :P
NOM
It would be in the SE files, a few folders over from your blueprints...
C:\Users\"Owner"\AppData\Roaming\SpaceEngineers\Saves\
Replace "Owner" with whatever your computer is called... these are hidden files. I create a shortcut to my BP area so I can access the files quickly.
NOM
Well happy engineering to you all,
NOM