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If it bothers you, impose a limit. V-sync is the most universal, but I believe part of MSI's Afterburner software can impose a custom limit if you'd rather keep V-sync off.
This isn't what coil whine is...
Turn on adaptive sync in the Nvidia control panel. It should cap the load screen to 60fps and turn itself off if the fps is any lower than 60.
It is not normal to run a GPU into working loads on a load screen... 2000+ fps can burn out a video card and that's not a good thing.
This was why I posted. Many games have limits coded into their menus and screens to prevent this kind of thing from happening. Last time I saw numbers like that was the infamous Starcraft 2 debacle that melted a lot of peoples hardware.
Not that it matters but Coil whine happens when a card becomes stressed- spitting multiple thousand frames a second is likely considered being stressed- how is that not coil whine?
And either way V-sync does stop it in SE.
Coil whine is when your GPU makes a noise because of rendering way too many frames than it really needs to or should. But yes, enabling V-Sync, through a variety of means, eithe ringame, in your Graphics Contorl panel or via 3rd party software will stop the game trying to render a ridiculous amount of frames on a loading screen.
Any GPU worth its salt will have more than adequate cooling for the raster units, which are what are doing most of the work on a static screen. A GTX980Ti (for example) has 96 of these in total, compared with over 2,500 CUDA cores, so if it cannot keep itself in check when those CUDA cores are almost idle while the ROPs are flat-stick than it's not well designed.
I do, however, recall the StarCraft II debacle over NVidia's 252-series beta drivers, with framerates between 200 and 300fps during loading screens destroying cards. This wasn't because of how high the framerate was, but because the drivers had inadvertently disabled some of the protections to stop the card exceeding its limits. *Specifically they were being allowed to well-exceed their power draw limits, resulting in the PEG connectors de-soldering themselves from heat build-up.
That's simply not true. A GPU has several elements that is designed for moderately high work-loads, and some elements for extrmely high workloads. However, what it is not designed for is an "across the boards" extreme workload, such as memory, gpu, cuda, frame buffers, comms, all blazing at once, can overload the factory cooling of a GPU and cause heat related failure, even an EVGA GTX card with turbo fans. When a loadscreen is blazing at 2,000 fps, this is a huge strain on every element of the card (in fact it is used in some burn ins), and to say it is inadquately cooled is like saying your little 4 banger is inadequately cooled because you cracked the block while tryiing to pull a trailor up a hill in Death Vally. The 2,000 fps screens are simply placing a load on the GPU that it was never meant to handle.
You're more likely to cause damage to your card at lower framerates, simply because that's more likely to indicate that more subsystems are active and generating heat, eg FurMark. Even that's not a perfect indicator, however, as limits can be imposed and the GPU isn't always the bottlenecking factor.
Much like your 4-pot in Death Valley, you're not going to be moving very quickly with that trailor going up a hill. But you can also go light on the gas on dead-flat ground. The difference here which renders the analogy moot, however, is you'd still destroy the 4-pot going flat-stick with zero superfluous weight, where a GPU can handle that just fine (as evidenced by the OP's GPU reaching a mere 65ºc).
Not really, using Nvidia Inspector, everything is ramped up at the load screen, granted for me its at about 82%(ish), but that's still pretty damn high for a load screen, and toeing the line to what these 980's can take.
The issue comes with how that percentage is calculated, which no-one outside of NVidia really knows for sure. Does 82% mean 82% of all the card's resources are in use, or that the highest usage on any individual subsystem is 82%? Both are perfectly valid metrics, but I'd be reluctant to believe that a near-motionless screen could possibly be using 82% of all available resources (which would be matched by an 82%+ power usage measurement).
*Just testing now, loading without a limiter had me at anything from 2,000fps to 2,800fps (I'm transcoding as well at the moment, reducing maximum potential). GPU usage hovered in the high-50s, low-60s percentage, but GPU power usage was under half that (it admittedly did reach 50%-ish but the baseline is 20% for reasons I need to investigate).
In no other game menu does my card ever ramp up the fan to make it sound like a helecopter taking off. Even on Ultra settings in games like Planetside 2 its never like the SE menu.
I think you're starting to see...
Simply put, it happens because the frame render is just so easy to do -- it takes 1,000th of the time to render a frame on the main menu as it does in the game itself. When the game doesn't impose a limit, the GPU will render as hard and fast as possible. This can be quite simply put by stating the analogy -- You have to complete both tasks individually in under 5 seconds: Move a 50lbs log 5 inches. Now in under 5 seconds move 118 decks of unwrapped, unboxed playing cards, each card individually 5 inches. Which do you think you'll overheat first in doing? 1 big log, or a few thousand playing cards?. You may think you're having no negative side-effects, but there are things that are overheating that the heatsync doesn't make contact with and very well may not have a thermometer, and with normal games, it doesn't need it.