Space Engineers

Space Engineers

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Using VXGI Lighting in the game.
I think this will solve most of the lighting problems and making everything more graphically enhanced. Keen use their own VRAGE and thought they could implement this feature in their game engine for more graphical realism.

https://www.youtube.com/watch?v=-wmbpL9OvNM
Última edición por GeneralGeldenhuys; 25 DIC 2015 a las 8:15
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GeneralGeldenhuys 25 DIC 2015 a las 8:22 
Publicado originalmente por Zengrath:
Watching that makes me excited for how realistic games will look in future. lighting i think is most important thing to make games look more realistic but i assume they gota balance out all the various graphical details in games, put too much into lighting you won't have enough power left over for other things to render at 30-60fps.

Well, its a graphics card post-processing feature, which means the game can run easily at 60fps if you have a juicy graphics card coupled in SLI or Crossfire mode. Won't put much of a load on the CPU.

I know they must optimise the game more, but it seems the problems is at the CPU and insufficient multithreading. They must try to distribute their code over 4 threads and not 2 threads as they currently do.

DX11 is implemented and is not being used at its full capacity. This lighting feature can make the game 10 times more awesome, when building bases on planets and the sun rises. The buildings looks too dark and even placing lights don't help much, because there is no reflection used. I think VXGI can solve this problem when using lights in dark places.
Última edición por GeneralGeldenhuys; 25 DIC 2015 a las 8:23
DaemosDaen 25 DIC 2015 a las 10:21 
Publicado originalmente por GeneralGeldenhuys:
Well, its a graphics card post-processing feature, which means the game can run easily at 60fps if you have a juicy graphics card coupled in SLI or Crossfire mode. Won't put much of a load on the CPU.

I like the idea, but this statement worries me. Not everyone is going to have SLI/Crossfire, or even a nice GFX card. gotta make things run on average hardware, and honestly the lower your specs the easier it will sell.
GeneralGeldenhuys 25 DIC 2015 a las 10:33 
Publicado originalmente por DaemosDaen:
I like the idea, but this statement worries me. Not everyone is going to have SLI/Crossfire, or even a nice GFX card. gotta make things run on average hardware, and honestly the lower your specs the easier it will sell.

This can always be a feature to be enable or disable. I understand the debacle about the DirecX issues and how users must migrate from DX9 to DX11 by replacing their old graphics cards, but this doesn't mean users with high end setups must be satisfied by mediocre graphics. Theres always room for improvement and I personally feel this lighting feature will solve numerous lighting issues and greatly expand the possibilities and design of star ships :steamhappy:

Currently there is a problem with the lighting and its not working as it should. There is no reflection or bouncing of lighting on surfaces. Most components is build from steel, which is supposed to reflect plentiful of light, and to make lighting the enviroment more realistic.

I presume the game use a simple HDR approach and automatically reduce the ambience lighting when entering a dark spot. This in turn make the enviroment too dark and when turning on the lights, not creating the correct ambience lighting. The contrast between the lighted spot and dark spots are too great and causing unpleasant eye sores!
Última edición por GeneralGeldenhuys; 25 DIC 2015 a las 10:33
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Publicado el: 25 DIC 2015 a las 8:11
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