Space Engineers

Space Engineers

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Ink Apr 20, 2024 @ 4:53pm
2
I'm sorry, but you've had 10 years to figure out your UX/UI is abysmal.
This is the most obtuse, cluttered, mess of a spread I've ever seen. I have not gotten past "learning to survive", nor found a since ounce of fun, because the interface is just horrible. I get a screen-filling multi-tab menu when I check my own inventory!? I have to resupply hydrogen and o2 at a station, but 100% of my interactions are opening up giant screens of text and blocks and boxes and NONE OF IT SAYS "Refill Consumables".

10 YEARS to learn that basic interaction with the game is horrible and unintuitive enough that people like me try twice and go get a refund. How are you gonna be this bad after a DECADE!?!?
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Showing 1-15 of 52 comments
Buckshot Apr 20, 2024 @ 5:26pm 
This game is showing its age. There are many more space type games available that are much more fun, especially if youre a single player.
This game looks and feels much older than just 10 years. It feels and looks like it was created back in mid 1900s. This is 2024 and we still cant paint only one surface of a block. If you want, for example, to paint the inside of your ship a different color than the outside, you need 2 layers of blocks, and each block is what...4 or 5 feet squared. That means your skin of your ship has to be 8 to 10 feet thick. Stupidly unrealistic. Come on Keen...get caught up to at least the 20th century and maybe even the 21st century. I have stopped playing SE completely since there are other space type games available.

I am sure I am going to get replies saying this is not really a game but a sandbox where you create your own entertainment. What a cop out. If youre a single player, SE is not the game for you. It requires too much role playing and that gets old after a while. Sure, there is a bit of fun in designing and building ships and stations and bases etc, but even that gets old when all you basically have only to work with are 4 or 5 foot thick blocks.
Dan2D3D  [developer] Apr 20, 2024 @ 5:58pm 
Hi, first I must tell you I am not a SE Dev but forum Moderator Community Helper with admin rights ,,.

That said, I can tell it takes some time to get used to when I play other games and comeback but I like to create and get used to in about one hour, some of my friends are way faster than me at this.

+ All keys are used on the Keyboard and why it takes some time to get used to.

IMO
You must like to create and test different mechanics to become a good Space Engineer. because more than a lot can be done.


____________________________
EDIT

If you want to let the ones working on the game know about this, better use the contact links they shared in the pinned green messages :

https://support.keenswh.com/spaceengineers/pc
(create "Bug report" or "Request help"(Private) or "Feedback"(Petition) on the Portal)
OR
Community email: Community@keenswh.com

Ref.:
General Information - Useful Links - FAQ Pin 📌
https://steamcommunity.com/app/244850/discussions/0/4622335767039372629/
Last edited by Dan2D3D; Apr 20, 2024 @ 6:09pm
Arock Apr 20, 2024 @ 8:20pm 
New player here. It's not difficult to get used to the controls. And I use a gamepad, which is a whole 'nother circle of hell frustration. I could go on for a long time about just the progression menu controls and the D pad. I'm just simply convinced no one at Keen has ever played a video game before. I don't know how they could have come up with these controls otherwise.

But you get used to it. The game is well worth it. But I do hope to whatever god Keen prays to that they take more thought into intuitive controls for the new game.

Are the controls horrible? Yes.
Could they be condensed and implemented better? Yes.
Is it worth sucking it up and having fun? Yes. Absolutely.
Last edited by Arock; Apr 20, 2024 @ 8:24pm
AWBO Apr 21, 2024 @ 12:33am 
i feel like this is why the devs are working on the VRAGE3 engine. the current SE game engine is starting to reach its limits because of how complex this game can be.

i haven't really had any issues with the controls on a gamepad personally, i think they're pretty good for how limited the controls are.

i do feel like they should allow more controller input settings though, like being able to change the controls on your vehicle. one thing that always bothered me was that rovers use your left joystick for turning and accelerating, for some reason, even though most games use the right trigger for accelerating...

if you use the same joystick for turning and driving you can't turn quickly at full speed, and you can't turn all the way because now the vehicle stopped accelerating, since the joystick is no longer aiming forward so the vehicle just stops.
Last edited by AWBO; Apr 21, 2024 @ 12:43am
Jack Schitt Apr 21, 2024 @ 1:25am 
There'd be like 90 menus if those things weren't all together in one terminal window. That would be a pain in the ass. It doesn't take much effort or energy to click through the tabs.
Capt Fuzzy Apr 21, 2024 @ 7:08am 
Some people play games for the challenge, others want the games to play themselves...
Buckshot Apr 21, 2024 @ 11:48am 
Originally posted by Dan2D3D:
Hi, first I must tell you I am not a SE Dev but forum Moderator Community Helper with admin rights ,,.

That said, I can tell it takes some time to get used to when I play other games and comeback but I like to create and get used to in about one hour, some of my friends are way faster than me at this.

+ All keys are used on the Keyboard and why it takes some time to get used to.

IMO
You must like to create and test different mechanics to become a good Space Engineer. because more than a lot can be done.


____________________________
EDIT

If you want to let the ones working on the game know about this, better use the contact links they shared in the pinned green messages :

https://support.keenswh.com/spaceengineers/pc
(create "Bug report" or "Request help"(Private) or "Feedback"(Petition) on the Portal)
OR
Community email: Community@keenswh.com

Ref.:
General Information - Useful Links - FAQ Pin 📌
https://steamcommunity.com/app/244850/discussions/0/4622335767039372629/
Hi Dan,

I understand and appreciate what youre saying, but when you think about it, there is very little "engineering" in this game/sandbox.

There is no orbitting mechanics. There is no physics mechanics (maybe some with mods). Let me explain. When I think of "space engineers" I think of like the very early days of the space programs like NASA and the Apollo space program and even earlier space programs.

Upon launching a space craft from Earth, one must consider things like which direction the ship must go to achieve orbit due to the earths rotation. Upon re-entry into into earths atmosphere, one must consider the angle at which you have to enter, as in, if the angle is too shallow, you bounce off the atmosphere and youre back in space, and too steep of an angle and you burn up upon re-entry. There is none of this in this game. In this game, you can leave earths atmosphere (or any planet or moon) at any angle and any speed, and same applies for re-entry. To me, that is not engineering.

The physics in this game are beyond ridiculous. Let me give you an example. I can build a large platform above the ground on earth with only one corner supporting the whole structure. Basic physics would dictate that platform would collapse....but it doesnt. Basic physics would suggest I would need all 4 corners of the platform to be supported. Seriously, this is laughable. I could understand if a large platform like this was built on a planet or asteriod with no gravity, there may not be any problems but on earth where there is gravity?...no way it should stand without crashing to the ground. Where is the engineering mechanics in this? There is none.

This game may be called Space Engineers, but it basically is nothing more than a glorified Legos set where you just slap different types of blocks together to build whatever you want. There is much more to space and engineering besides just building stuff.

To me, there is also exploring space and discovering new things. In this game, sad to say, there is really no exploring and discovering. All the planets are basically all the same. There is really nothing to discover. I have flown from one side of the SE universe to the other and there was nothing to discover, except for maybe some interesting shapes and sizes of asteroids.

For single players, this game is very limited and boring. All one can do is build stuff and role play (if you are into that). Face it Dan, this game was developed for multiplayer. There are a lot of single players out there in this community and Keen is pretty much ignoring them.

When I first started playing this, I was intrigued by the exploration and discovering factor. It didnt take long for me to realize that there was very little to explore and discover. In order for me to get any enjoyment from this game, I was only left with building stuff. I have built all kinds of ships and space stations and bases that I can imagine. Ive built small compact ships to massive capital ships. Ive built bases above ground and underground. Ive built space stations of all different sizes and shapes. That gets old after a while. I admit there may be some things I have not built, but that is only because those things do not interest me.

I have stopped playing this game because I am looking for more of a "exploration and discovery" type game. I stopped playing this game because the physics are so unrealistic.
Last edited by Buckshot; Apr 21, 2024 @ 11:58am
Dan2D3D  [developer] Apr 21, 2024 @ 12:05pm 
@Buckshot

I am stil having fun creating all sorts of mechanics after +5000 hours in game.

I am a creative player tho ;)
glabifrons Apr 21, 2024 @ 12:13pm 
Ink:
Aim at something that can recharge your energy/O2/H2 (survival kit or med-station) and press and hold F. That's all there is to it... no menus involved. You can also refill by sitting in your cockpit if you routed your conveyors properly.


Buckshot:
"mid 1900s"... um... Eniac didn't have a screen. I'm not sure how old you think computers with actual graphics displays are, but they don't go back that far. Even Doom (from the '90s) had only flat sprites that always faced you no matter where you were (no real 3D for any of the creatures, barrels, etc.). VGA wasn't invented until 1987, and was incredibly limited in color and resolution compared to what is currently considered a potato. In fact a full screen graphic on a VGA display would be considered a thumbnail on a modern screen.
If the graphics look that bad on your computer, you can adjust them in the graphics and display menus. I've a fairly low end (by modern standards) GTX 1660 and I run at 4K with mostly high-to-mid settings and the game looks great. If you're complaining about the lighting, there's a mod for that called Realistic Lighting (IIRC). I don't use it because it makes the game near impossible to play on the dark side of anything.
Yes, blocks can only be colored as individual objects. I think I saw a mod that somehow worked around that a while back, but haven't tried it as I had no interest in it. The reason why is quite simple if you understand how the game works. Minecraft has the same limitation.

If you know of a better game that allows you to make your own machines/vehicles/mechanisms, not just pick an existing one from a menu and press "build", please share, as the only other one I know of is Planet Nomads (also great fun, and one of my favorite games), but it's no longer developed nor available on Steam (you can still buy it if you dig around). Funny thing: The controls aren't a lot simpler on that game either. Such is the case with a game that has an enormous number of options.

As far as the game not being for a single player... um... check my in-game time. 100% of that is single-player. The only server I've ever connected to was one I recently built as an experiment. I'm not the only one either... there are many on this forum with many more hours than I have who play exclusively single-player. It all boils down to your style. I get annoyed with games that require me to follow their predefined sequences. I like to decide what I want to do and do it.

Lastly, the physics you're describing are orbital physics, not impact/damage physics, which is what SE is designed around. If you want orbital mechanics, you want Kerbal Space Program, not SE.
Jack Schitt Apr 21, 2024 @ 12:20pm 
The definition of the word Engineering:

en·gi·neer·ing /ˌenjəˈniriNG/ noun the branch of science and technology concerned with the design, building, and use of engines, machines, and structures.

The game's an open world Sandbox, where players create their own goals (which is the definition of a Sandbox game), in an Outer Space setting. This game's title fits it perfectly. Designing, building, and using engines and machines is the main plot.

Traveling (orbital gravity fields), physics, combat and everything else you typed is not what this game is intended to be or have. There's almost zero combat in the vanilla version of this game. That's intentional. This game is not a simulator. It's a fictional Sandbox game.

A structure can be balanced on one single foundation beam regardless of its size, mass, or weight. Mass and weight are 2 different things. They cooperate with each other but they are not the same thing. That's something else that's fictionalized in this game (mass and weight).

Legos are an engineering set and space travel in real life is almost completely Physics Engineering. The physics science that is in this game, while it's involvement is minimal, is fictional.

Have you played either of the Kerbal Space Program games? There's the initial release and a KSP2. If you want realism that's the game you should be playing. This one's not intended to be realistic, it's not a simulator. It doesn't claim to be.

Now is a good time to get KSP if you don't already have it, it's on sale 75% off:
https://store.steampowered.com/app/220200/Kerbal_Space_Program/

You're not the first person that's assumed and expected this game to be what you described and ended up not liking it. We all have our own preferences and things we like but it's a shame so many people create false expectations and give the game or developers grief because it's not what they (falsely) thought it is.
Last edited by Jack Schitt; Apr 21, 2024 @ 12:29pm
This game isn't for everyone. If you have challenges with the menu system, then it's probably not for you. That's why it's not a AAA game... as the layouts are always kept absolutely simple and require the minimum effort.

I think I laughed the hardest at the description of the interface from the mid-20th century. There weren't even personal computers at that time. Computers filled entire large rooms and worked off of punch cards.
The UI makes more sense when you have more experience building complex things. The conveyor system connects block-inventories, and you can connect whole block-groups together (eg. docking a ship), as well as wirelessly connecting to other block-groups. It's not my favourite interface ever, and in some situations it's not able to be "smart" about what it's showing by default. But for the problems the UI has to solve, and situations it has to account for, I think it's pretty fair.

But there is ultimately nothing much to do, or any reason to do it. Once I solve resource scarcity, have enough metal to build my own planet, enough ice to breathe forever, and enough solar panels to charge 20 large batteries... I get a bit bored. The next task always seems to be building a gigantic ship made of heavy armor, but all the welding and ferrying resources back and forth makes me want to scream (even on large inventory settings, and even with welder ships). It's too gruelling. Survival mode needs to be looked at.

Visiting other planets was mildly interesting the first few times, and a nice achievement, but adding more of them didn't add much of interest. I think the devs are missing a trick here by not adding any reason for other planets to exist. Like maybe a super-weapon that relies on resources that can only be found on one planet, and some kind of super-heavy armour that can only be built from a resource from some other planet. It's kind of an obvious game-play design trope, but my imagination only goes so far when it comes to role-playing this.

I guess they chose to focus their resources on catering to existing players, and expanding on the same kind of thing that's already there. Scope-creep is real and terrible, so it is what it is. I can complain all I want, but I'm not managing the code-base. Maybe Space Engineers 2 would approach things differently.
Wegadin Apr 23, 2024 @ 1:02am 
Originally posted by Buckshot:
Originally posted by Dan2D3D:
Hi, first I must tell you I am not a SE Dev but forum Moderator Community Helper with admin rights ,,.

That said, I can tell it takes some time to get used to when I play other games and comeback but I like to create and get used to in about one hour, some of my friends are way faster than me at this.

+ All keys are used on the Keyboard and why it takes some time to get used to.

IMO
You must like to create and test different mechanics to become a good Space Engineer. because more than a lot can be done.


____________________________
EDIT

If you want to let the ones working on the game know about this, better use the contact links they shared in the pinned green messages :

https://support.keenswh.com/spaceengineers/pc
(create "Bug report" or "Request help"(Private) or "Feedback"(Petition) on the Portal)
OR
Community email: Community@keenswh.com

Ref.:
General Information - Useful Links - FAQ Pin 📌
https://steamcommunity.com/app/244850/discussions/0/4622335767039372629/
Hi Dan,

I understand and appreciate what youre saying, but when you think about it, there is very little "engineering" in this game/sandbox.

There is no orbitting mechanics. There is no physics mechanics (maybe some with mods). Let me explain. When I think of "space engineers" I think of like the very early days of the space programs like NASA and the Apollo space program and even earlier space programs.

Upon launching a space craft from Earth, one must consider things like which direction the ship must go to achieve orbit due to the earths rotation. Upon re-entry into into earths atmosphere, one must consider the angle at which you have to enter, as in, if the angle is too shallow, you bounce off the atmosphere and youre back in space, and too steep of an angle and you burn up upon re-entry. There is none of this in this game. In this game, you can leave earths atmosphere (or any planet or moon) at any angle and any speed, and same applies for re-entry. To me, that is not engineering.

The physics in this game are beyond ridiculous. Let me give you an example. I can build a large platform above the ground on earth with only one corner supporting the whole structure. Basic physics would dictate that platform would collapse....but it doesnt. Basic physics would suggest I would need all 4 corners of the platform to be supported. Seriously, this is laughable. I could understand if a large platform like this was built on a planet or asteriod with no gravity, there may not be any problems but on earth where there is gravity?...no way it should stand without crashing to the ground. Where is the engineering mechanics in this? There is none.

This game may be called Space Engineers, but it basically is nothing more than a glorified Legos set where you just slap different types of blocks together to build whatever you want. There is much more to space and engineering besides just building stuff.

To me, there is also exploring space and discovering new things. In this game, sad to say, there is really no exploring and discovering. All the planets are basically all the same. There is really nothing to discover. I have flown from one side of the SE universe to the other and there was nothing to discover, except for maybe some interesting shapes and sizes of asteroids.

For single players, this game is very limited and boring. All one can do is build stuff and role play (if you are into that). Face it Dan, this game was developed for multiplayer. There are a lot of single players out there in this community and Keen is pretty much ignoring them.

When I first started playing this, I was intrigued by the exploration and discovering factor. It didnt take long for me to realize that there was very little to explore and discover. In order for me to get any enjoyment from this game, I was only left with building stuff. I have built all kinds of ships and space stations and bases that I can imagine. Ive built small compact ships to massive capital ships. Ive built bases above ground and underground. Ive built space stations of all different sizes and shapes. That gets old after a while. I admit there may be some things I have not built, but that is only because those things do not interest me.

I have stopped playing this game because I am looking for more of a "exploration and discovery" type game. I stopped playing this game because the physics are so unrealistic.

Thank you. As a new player who prefers survival mode, I have loved the 70 or so hours I have put into the game, but I am finding it difficult to want to build a space-worthy ship with corridors, weapons, etc., as I feel there is no exploration or discovery as you said.

I really enjoy the building in this game, and once I got used to it, I think it actually works. However, I keep logging into the game then logging out. I want to play, but I feel there is no purpose in doing so. I feel Empyrion did a better job with the SP content, but I like SE's building a lot better.

I have very mixed emotions about this game. :D
Last edited by Wegadin; Apr 23, 2024 @ 1:03am
Spaceman Spiff Apr 23, 2024 @ 11:46am 
Originally posted by Capt Fuzzy:
Some people play games for the challenge, others want the games to play themselves...
As Duke Nukem once said, "I don't have time to play with myself".

You get used to the controls, and you play the game. Or you don't and you don't.
Spaceman Spiff Apr 23, 2024 @ 11:51am 
Originally posted by Ronin Planetary Industries (RPI):
I think I laughed the hardest at the description of the interface from the mid-20th century. There weren't even personal computers at that time. Computers filled entire large rooms and worked off of punch cards.
I hated those things (punch cards), and I've seen dudes toss out huge card decks from an 11-story dorm room window as they excised those IBM 360 demons at the end of the semester. I still occasionally have nightmares about my FORTRAN class.
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Date Posted: Apr 20, 2024 @ 4:53pm
Posts: 52