Space Engineers

Space Engineers

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RadioMars May 14, 2024 @ 7:55am
Just saw the video showcasing how they use Ai for game "art".
This is huge disappointment for me. I mean if I'm paying for this I want to make sure that it's not something cheap and soulless.
Pay your artists for doing ♥♥♥♥♥♥♥ art ffs. Do you also make Ai do game design or code for you? And it's a serious question btw. If you're replacing the art, why not the rest of it?
Last edited by RadioMars; May 14, 2024 @ 8:00am
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Showing 1-15 of 19 comments
Hey May 14, 2024 @ 10:34am 
Think of the shareholders. They would be mad if someone tells them limitless profit growth every quarter is not sustainable.
Dan2D3D  [developer] May 14, 2024 @ 10:37am 
Hi, I did not noticed and looks like you are the first creating a discussion about this.

Can you share that video link ?
RadioMars May 14, 2024 @ 12:01pm 
Originally posted by Dan2D3D:
Hi, I did not noticed and looks like you are the first creating a discussion about this.

Can you share that video link ?
https://www.youtube.com/watch?v=Qft7YoFBBB4&lc=Ugz7zPvnaTDVMEFlNCR4AaABAg&ab_channel=SpaceEngineers
Dan2D3D  [developer] May 14, 2024 @ 12:07pm 
Thanks for sharing.

Looks cool in my opnion, it shows me something they are working on.
Dan2D3D  [developer] May 14, 2024 @ 12:08pm 
I will add :

in case you don't know, I am not a GoodAI Dev but you may tell all this to them cause much better than asking Steam players.
Last edited by Dan2D3D; May 14, 2024 @ 12:09pm
Nodus Cursorius May 14, 2024 @ 12:32pm 
Disclaimer: I do not know much about AI.

(paragraph separations using ... are mine)
Originally posted by RadioMars:
Pay your artists for doing ♥♥♥♥♥♥♥ art ffs.
...
If you're replacing the art, why not the rest of it?
I'll give you the benefit of the doubt and assume you're asking in good faith. From the description of the video it seems Keen Software is already working with Keen Software artists.
Originally posted by YouTube Video description:
We utilize DreamBooth to adapt a general diffusion model specifically to our artistic style, using a select number of images created by our SpaceEngineers Art Team.
...
For the purpose of training the models, we used only the art created in Keen Software House.
...
We work with our concept artists to quickly visualize sketches with the application of our base models,
Originally posted by YouTube Video transcript:
(sic) General the depth mask is less precise but allows for more creative Generations by adding new shapes which might inspire you to include in your 3D model.

It honestly appears they make use of only in-house assets and work alongside their existing artists and modelers. Since their software only produces 2D artwork of 3D models it's inferred that the process is intended entirely for their assisting their modelers in the concept art stage.

On their model pages Keen mentions how It enhances rough sketches with a distinctive sci-fi art style, enabling users to explore various creative directions for their initial ideas.[civitai.com], and the video within their props release[civitai.com] show how concept art is designed by the artist first, toyed around with for 2D inspiration/ideas using the SpaceEngineersProps AI, and then the artist taking that inspiration to producing their own final product.

It's all still Artist Start, Artist Finish. Just a creative tool similar to, I think, dynamic brushes in Adobe Photoshop or Gimp that randomly adjust pressure as you paint.
Last edited by Nodus Cursorius; May 14, 2024 @ 12:33pm
Husker_85 May 14, 2024 @ 12:52pm 
Keen Software are currently working on a side project involving the development of new, more powerful AI than anything that currently exists. So they're not just trying to save money; they're pioneering the tech. If.. that matters to you, I know some people are just totally against the tech and that's valid.
DivineEvil May 14, 2024 @ 2:32pm 
Laughable complaint. AI doesn't work on its own and do not do any final adjustments and choices. Guess no modern car deseres any respect, because they're all assembled by robots smh.
Last edited by DivineEvil; May 14, 2024 @ 2:32pm
Oparator Stalker May 14, 2024 @ 4:12pm 
Originally posted by RadioMars:
Originally posted by Dan2D3D:
Hi, I did not noticed and looks like you are the first creating a discussion about this.

Can you share that video link ?
https://www.youtube.com/watch?v=Qft7YoFBBB4&lc=Ugz7zPvnaTDVMEFlNCR4AaABAg&ab_channel=SpaceEngineers
LMAO, AI explains a AI build....
DivineEvil May 15, 2024 @ 2:16am 
Originally posted by FilipinoFOX:
Anti-luddite sentiment? AI is just a tool.

If the outcome of the art is great then it doesnt matter, its great art. Humans can create crap art with no ai involved.
And AI can produce infinite heaps of garbage, if that is what someone likes. Making decent art with AI takes a skillset of its own, and its not so far from being an artist.
Last edited by DivineEvil; May 15, 2024 @ 2:16am
RadioMars May 16, 2024 @ 11:33am 
I come from artistic background so my frustration is deeply personal. For me art consists of both, conceptualization and the ability to render the idea. Using Ai the way they do is practically giving away one's own human agency and a number of artistic decisions in favor of speed and well.. averageness.

As an artist I don't understand why someone who values art, removes this number of decisions from oneself and gives it to a random number generator. It's like, don't you feel the urge to do it yourself as an artist? Don't you have the idea on how to render it? At what point we decided that design and conceptualization consists of digging through tons of garbage? That's not what they teach at art schools. This is a completely different pipeline. In a game like this, where design, engineering etc are the central ideas, I would expect special care to each part of the equation. Using ai is the opposite of that.

As a viewer I don't really feel compelled to care about the game art if the artist themselves don't care enough to conceptualize it themselves. Consequently I care less about the game, as art is part of the game. The more human effort, the more human creativity is involved, the more it is engaging for another human, isn't it?

A lot of people are still under impression that Ai generated pictures is this amazing magical gate into platonic world of ideas, but everyone who has to deal with ai in their day to day job realizes that it's more like being a racoon who digs through tons of trash until he finds a piece of yesterday birthday cake that is maybe not rotten too much. I'm not very excited for things like that.

Don't get me wrong Ai is amazing technology, but in different contexts it has different value. For example someone made a business when they teach ai to replicate a customer's dead relative. Imo this is inappropriate af. When we talk about art, it may not be the same, but the stakes are still high.
I hear "if the outcome is good, then why does it matter?". A practical argument would be: think about how we even got to this point where we even have all this. Don't devalue the artistic tradition/techniques that were always behind the art you see. Lose that and what you're left with is a mush of mediocre outcomes that constantly repeat themselves.
A more emotional argument would be: say you want someone to design you a superhero. Well they say "♥♥♥♥ it" and just trace Spiderman and change some colors. If you're ok with this level of not giving a ♥♥♥♥, then you'll swallow it, but for the sake of all that is awesome, don't ever consider the ♥♥♥♥♥♥♥ traced quasi Spiderman to be the same as the original creation where decisions are made based on unique human thought process and not what's pop and what's trending on artstation.
Last edited by RadioMars; May 16, 2024 @ 11:34am
Soondead May 16, 2024 @ 12:43pm 
Yeah, real artists edit their 3D models in Notepad, without fancy tools like 3D modeling software. That is, if we really have to let them use computers in the first place. Da Vinci didn't need no Photoshop to paint Mona Lisa!
sintri May 16, 2024 @ 12:45pm 
I mean it is an inevitability. You know that whole a infinite monkeys on a infinite time and typewriters? Well instead of a monkeys you've got a db with billions of works being trained on what you're looking for and instead of a typewriter you've essentially got what is super computing power from 5 years ago so you don't even need infinite time, hell 1 hour run will probably result in something close to what you're looking for, and that's even with the rudimentary tech we have right now. AI Voice used to be in a similar state probably 1/2 a decade ago and now you can pretty reliably use to to emulate anyone's voice to say anything.

It's inevitable, your only real recourse is legal action, the public doesn't care, they've got plenty other things to worry about. Hell the public most of the time these days can't even identify if something's AI or not, and that's even with the current state of AI where the AI has no reliable concept of what it's drawing. But fact is without massive restrictions worldwide, artists are likely going to working just to feed into someone's ML or supervising the output, that is until they move on from stuff like LLMs to stuff that are abit more organic.
RadioMars May 16, 2024 @ 1:29pm 
Originally posted by sintri:
I mean it is an inevitability. You know that whole a infinite monkeys on a infinite time and typewriters? Well instead of a monkeys you've got a db with billions of works being trained on what you're looking for and instead of a typewriter you've essentially got what is super computing power from 5 years ago so you don't even need infinite time, hell 1 hour run will probably result in something close to what you're looking for, and that's even with the rudimentary tech we have right now. AI Voice used to be in a similar state probably 1/2 a decade ago and now you can pretty reliably use to to emulate anyone's voice to say anything.

It's inevitable, your only real recourse is legal action, the public doesn't care, they've got plenty other things to worry about. Hell the public most of the time these days can't even identify if something's AI or not, and that's even with the current state of AI where the AI has no reliable concept of what it's drawing. But fact is without massive restrictions worldwide, artists are likely going to working just to feed into someone's ML or supervising the output, that is until they move on from stuff like LLMs to stuff that are abit more organic.

I can't completely agree. The general public may be indifferent to many things, but if a person is even slightly interested in art, they can identify it and will generally be against it. I mean there is a reason you usually see a "no ai" sign when you join an art community.
I work with mobile games and it's generally accepted there, because frankly, no one cares that much about mobile games. I'd like to see more care in games like SE that I see in this side of game dev, so here I am, rambling about how it sucks.
Allelujah May 17, 2024 @ 1:05pm 
Do people even understand how game development works? The modelers are not the same people who do the concept art. How are the modelers supposed to know what goes on in a concept artists head. They aint telepathic. So saying modelers using AI is soulless as much as concept artists is soulless is laughable. Its almost as laughable as the old saying, "You wouldnt download a car" and yet people are 3D printing lambos. Does it really freaking matter how a game dev uses a tool? Tools are ment to be used to enhance and streamline production. If you are fine with handicapping yourself, you do you boo. But telling other people they have to do it the way your doing it, is no different then bible thumpers trying to ram their religion down your throat. You dont like AI art because you dont know how to properly use it in your workflows, we get it. But being bent out of shape because others do know how to use it to their advantage. Sounds like being a poor sport and is salty that they cant do what others can. Than and now. Struggeling artist were still struggeling before AI crazy went public, they just now have a target to point fingers at. Quite funny actually as all these people who hate AI are still playing video games. What and how do you think NPCs are made? lol Not with hopes and dreams. NPCs are essentially AIs. They are programmed in a way to be as life like as possible for your "immersion". Laughable the way people hate one form of AI yet are ok with other forms and are oblivious to the fact that AI been around for a very long time lol
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