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Can you share that video link ?
Looks cool in my opnion, it shows me something they are working on.
in case you don't know, I am not a GoodAI Dev but you may tell all this to them cause much better than asking Steam players.
(paragraph separations using ... are mine)
I'll give you the benefit of the doubt and assume you're asking in good faith. From the description of the video it seems Keen Software is already working with Keen Software artists.
It honestly appears they make use of only in-house assets and work alongside their existing artists and modelers. Since their software only produces 2D artwork of 3D models it's inferred that the process is intended entirely for their assisting their modelers in the concept art stage.
On their model pages Keen mentions how It enhances rough sketches with a distinctive sci-fi art style, enabling users to explore various creative directions for their initial ideas.[civitai.com], and the video within their props release[civitai.com] show how concept art is designed by the artist first, toyed around with for 2D inspiration/ideas using the SpaceEngineersProps AI, and then the artist taking that inspiration to producing their own final product.
It's all still Artist Start, Artist Finish. Just a creative tool similar to, I think, dynamic brushes in Adobe Photoshop or Gimp that randomly adjust pressure as you paint.
As an artist I don't understand why someone who values art, removes this number of decisions from oneself and gives it to a random number generator. It's like, don't you feel the urge to do it yourself as an artist? Don't you have the idea on how to render it? At what point we decided that design and conceptualization consists of digging through tons of garbage? That's not what they teach at art schools. This is a completely different pipeline. In a game like this, where design, engineering etc are the central ideas, I would expect special care to each part of the equation. Using ai is the opposite of that.
As a viewer I don't really feel compelled to care about the game art if the artist themselves don't care enough to conceptualize it themselves. Consequently I care less about the game, as art is part of the game. The more human effort, the more human creativity is involved, the more it is engaging for another human, isn't it?
A lot of people are still under impression that Ai generated pictures is this amazing magical gate into platonic world of ideas, but everyone who has to deal with ai in their day to day job realizes that it's more like being a racoon who digs through tons of trash until he finds a piece of yesterday birthday cake that is maybe not rotten too much. I'm not very excited for things like that.
Don't get me wrong Ai is amazing technology, but in different contexts it has different value. For example someone made a business when they teach ai to replicate a customer's dead relative. Imo this is inappropriate af. When we talk about art, it may not be the same, but the stakes are still high.
I hear "if the outcome is good, then why does it matter?". A practical argument would be: think about how we even got to this point where we even have all this. Don't devalue the artistic tradition/techniques that were always behind the art you see. Lose that and what you're left with is a mush of mediocre outcomes that constantly repeat themselves.
A more emotional argument would be: say you want someone to design you a superhero. Well they say "♥♥♥♥ it" and just trace Spiderman and change some colors. If you're ok with this level of not giving a ♥♥♥♥, then you'll swallow it, but for the sake of all that is awesome, don't ever consider the ♥♥♥♥♥♥♥ traced quasi Spiderman to be the same as the original creation where decisions are made based on unique human thought process and not what's pop and what's trending on artstation.
It's inevitable, your only real recourse is legal action, the public doesn't care, they've got plenty other things to worry about. Hell the public most of the time these days can't even identify if something's AI or not, and that's even with the current state of AI where the AI has no reliable concept of what it's drawing. But fact is without massive restrictions worldwide, artists are likely going to working just to feed into someone's ML or supervising the output, that is until they move on from stuff like LLMs to stuff that are abit more organic.
I can't completely agree. The general public may be indifferent to many things, but if a person is even slightly interested in art, they can identify it and will generally be against it. I mean there is a reason you usually see a "no ai" sign when you join an art community.
I work with mobile games and it's generally accepted there, because frankly, no one cares that much about mobile games. I'd like to see more care in games like SE that I see in this side of game dev, so here I am, rambling about how it sucks.