Space Engineers

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AI Basic (Task) block shuts off
for some reason the AI Basic (Task) block behavior shuts off a second after a timer block activates it.
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Showing 1-15 of 38 comments
Dan2D3D  [developer] May 10, 2024 @ 3:49am 
Hi, share more clues about that Drone setup.

We can turn ON all AI blocks on the Drone but they will go on "pause" when an enemy is detected, the AI Basic will pause auto when AI Offensive take the lead and should unpause auto once the enemy is destroyed for example,

All is already auto but I don't know your exact Drone setup = ??

Here is the best Offensive Drone setup so you can compare :

AI Flight
+
AI Basic set to follow home (Beacon needed) so it can return home when Job is done.
+
AI Offensive set to attack enemy and Target weapons only.

+
-> Enable all AI in same time <-

=
Offensive Follow Guard Drone

(detect + attack enemy 2Km around and return home when Job is done)
Last edited by Dan2D3D; May 10, 2024 @ 3:57am
Dan2D3D  [developer] May 10, 2024 @ 4:03am 
To specify :

-> No need to use a Timer block to enable AI Offensive.
-> No need to use a Timer block to enable AI Basic once the enemy is destroyed.

I use a Timer only to enable all AI blocks and the rest will be done automatically.
Last edited by Dan2D3D; May 10, 2024 @ 4:05am
darkstar48507 May 10, 2024 @ 10:58am 
baseline all blocks are on and all behavior is off

launch timer - "recorder launch" behavior to on, flight behavior on, flight collision avoidance off, "recorder launch" play

recorder launch waypoint 3 - start operations prep (1 second)

operations prep timer block - "recorder launch" behavior to off, operations timer block start (1 second)

operations timer block - Basic behavior to on, offensive combat behavior to on, event controller "low ammo" to on (25% and lower cargo. its full), return prep start (5min)

return prep timer block - Basic behavior to off, return timer block play (1 second)

return timer block - "recorder dock" behavior to on, "recorder dock" play, event controller "launch" to off, offensive combat behavior to off

recorder dock waypoint 1 - connect timer block play (2 seconds)

connect timer block - connector lock, thrusters to off, event controller "launch" to on

this is so frustrating i didnt change anything and yet in doing it as i type it out now it makes it past where the basic block would turn off but when the return timer block triggers it comes to a stop and wont return and the recorder "dock"is still off
darkstar48507 May 10, 2024 @ 11:03am 
i do however have a bug report in for the last bit titled "drone wont go home" however now it isnt even attempting to turn to face the waypoint
Dan2D3D  [developer] May 10, 2024 @ 11:41am 
Ok, thanks for the details.

May have something to do with the Event controller block that may be bugged, well saying so because my Offensive Drones are Nuclear and never need to be recharged so I don't have EC block on it to make it return to Recharging station.
=
-> Using Uranium as power removes one action.
+
They are set to return above home and wander around when enemy is destroyed.
+
I access the Drone from Remote access menu to activate the Recorder set to return home only when it's a must to repair or add ammos in.

The above is for my Offensive Drones but I also found the solution on how to create a loop for a Cargo Drone to transfer shtuff between 2 station.

BUT, it will become easier soon, well new setups to communicate with our Drones will be available in a few days, so it will not need the EC on the Drone because we will be able to add a button at the station or other ship with the action to return home.


Edit
Sorry corrections made.
Last edited by Dan2D3D; May 10, 2024 @ 11:55am
Dan2D3D  [developer] May 10, 2024 @ 12:02pm 
To specify

-> I try to use less blocks and less actions as possible so I found solutions without the Event Controller block and probably why I did not noticed the "not able to return home" bug.

I'll say, wait to see what the SE Programmer will reply in your report, also wait for the next game update because the game is not the same after a major update.
+
If already reported
=
The bug you found may be fixed in the new game version.
Last edited by Dan2D3D; May 10, 2024 @ 12:05pm
Dan2D3D  [developer] May 10, 2024 @ 12:12pm 
darkstar48507,

can you paste in your Portal report?

I will add to my monthly report to help on this.
darkstar48507 May 10, 2024 @ 7:42pm 
sorry for the delay, Anime night with the kiddos
i assume the "portal report" is the report i sent to Keen

https://support.keenswh.com/spaceengineers/pc/topic/42948

in the report i included a copy of the save game and the blueprint folder. some of the timers on that are different than described above as i was manually triggering them

the one i have been testing is also nuke powered, a few of the blocks came into existence in an attempt to isolate the problem and or force it to work. the rest is an attempt at dummy (me) proofing lol
Last edited by darkstar48507; May 10, 2024 @ 7:49pm
darkstar48507 May 10, 2024 @ 8:49pm 
tried adjusting the EC "low ammo" block from = to or < 25% (cargo are at 96%) to > 25% and i noticed that the "output" didnt change slots. on or off no effect on not returning home.

had to select something different then re select the "cargo filled %" EC works triggers the timer when conditions are met
Last edited by darkstar48507; May 10, 2024 @ 8:55pm
Dan2D3D  [developer] May 11, 2024 @ 4:15am 
Thanks, I will add your "Bug Report" to my report to help on this, and well done on giving them the "bugged" setup for testing.

I see you did not created a bug report but a "Request help" (private) and one had to move your report to Bug Report section so now we just have to wait and see what the SE Programmer will reply after testing your setup.
Last edited by Dan2D3D; May 11, 2024 @ 4:30am
darkstar48507 May 11, 2024 @ 8:24am 
yeah i didnt think it was a bug but more me missing something until they said they moved it to the bugs section.

appreciate you
Dan2D3D  [developer] May 11, 2024 @ 8:54am 
Best to click submit "Bug" on the Portal to contact a SE Programmer right away so he can test the bug for us and be able to chat with you if more info is needed and/or tell if a bug or not.

= May take a bit more time because they had to move it.

"Request help" is more for players where the game does not start at all for example, you need help to make it work.
darkstar48507 May 11, 2024 @ 8:50pm 
ahh.

https://support.keenswh.com/spaceengineers/pc/topic/42961-ai-drone-messes-up-on-return

i changed the title as to avoid "spamming" i know some support pages hate that so i try to avoid that
Last edited by darkstar48507; May 11, 2024 @ 9:10pm
darkstar48507 May 14, 2024 @ 2:23pm 
so the update didnt help. however i think its the recorder block. i just ran it again and noticed that as it approached what was supposed to be waypoint 4 for the dock recorder block it was called waypoint 1 and stopped moving (though it wasnt close to waypoint 4) but dosent activate any of the processes its supposed to. pressing play for the dock recorder block again makes it work like its supposed to.

also havent heard anything back yet. its been 2 and 4 days respectively for the 2 reports

edited because im really good at spelling
Last edited by darkstar48507; May 14, 2024 @ 2:24pm
Dan2D3D  [developer] May 14, 2024 @ 3:35pm 
All good on my side, I also found the working solution using Action Relay blocks and succeded on my first try.

= Now I can call back my Ai Drones from a button placed on the Mothership.

I have shared the setup in another Forum discussion, here is the link to my post :

https://steamcommunity.com/app/244850/discussions/0/4358999171574102238/?ctp=2#c4358999171574807337
Last edited by Dan2D3D; May 14, 2024 @ 3:41pm
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Date Posted: May 9, 2024 @ 8:38pm
Posts: 38