Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Example:
Welder, Grinder, Armor Block, Conveyor Junction, Slope 2x1x1 Base, Corner 2x1x1 Base, Slope Transition Base, Sloped Corner LA Tip. Slot 9 is your choice, like Panel or Blastdoors.
All of these blocks have a plus (+) sign having all of its variants by scrolling. The names are confusing tho, but you get there.
Generally leave some parts visible, it does add personality. Try a few PCU friendly decorations like ladder, using slops and stairs/ramps.
Try a colour scheme; start with a darkish ground tone a brighter different colour and feature some blocks with a mid tone.
There are many tutorials out there, but I recommend getting a few of the economy ships and start refitting them, gut them and learn from the hull and its inner working. These ships are not too over the top and vanilla and give you a good start.
Shape wise overall, stick to what style you started with to have consistency within each ship or possible Mk2 version. And Most important: Have fun doing it.
I just change / replace some cube blocks on the ship skin by using different slopes to add more details.
Example on a Brick shape ship :
https://steamcommunity.com/sharedfiles/filedetails/?id=2018250971
https://steamcommunity.com/sharedfiles/filedetails/?id=2018245493
Another thing I do a lot is to search for space ships with Google, find one I like and do my best to reproduce in-game.
+
Also looking at SE screenshots, artwork and workshop links on top of the forum can help a lot, some are very good at this and always give me inspiration.
+
Maybe watch Blackarmor videos, he is a very good creator in SE and shared a lot of good building Tips, in this one :
https://www.youtube.com/watch?v=jGTj6rVkK-0
It would look like a square pillar without the slope blocks as "Deco" :
https://steamcommunity.com/sharedfiles/filedetails/?id=3191775721
https://steamcommunity.com/sharedfiles/filedetails/?id=2516830361
Fun and function is more important.
I also used it on the very first large block ship I made in SE Jan 2014 and keep updating since.
2 big balls at one end :
https://steamcommunity.com/sharedfiles/filedetails/?id=3038805758
Dig through my profile and look at all I've done for inspiration. Put on some good music. Take a seat. Get to building. Don't start working on another project until you've put five hours into one build.
For context I've built over 50 fleets consisting of at least four ships each doing this exact plan. I've got about 20 self made factions with the most popular ones being IRW, AFP, MYE, and OMI.
Just gotta let your creativity take over your hands and mind.
Or if that doesn't work then you can rip-off mine and build your own without problems. Free reign on anything I've made so feel free to yoink a build or three.
I'll add only one - ships are not designed in survival mode, but in creative mode.
So, design your ship with the thought of having 3-4 segments, all of which have the dimenstions appropriate for the functional blocks expected to be placed, but have a different profiles in terms of slopes and straight lines between each-other. Instead of trying to fit and match everything to fit into the uniform sausage, make a 1-2 block distinction between widths and heights of such segments, and have variety in patterns of surfaces for each one.
Finally, never fall to the desire to smooth everything out - flat surfaces and straight slopes offer great detail and definition of the segmentation for the ship. Between a brick and a potato, there's a golden middle, where you can combine flat surfaces with rounded or sharpened curves to make interesting shapes.
There's a guy named "Black Armor" that has a few tutorials on building in Space Engineers. He goes over some very useful and practical advice for making better looking ships.
https://www.youtube.com/@BlackArmor718
Final note... when you're going for looks, you will build and rebuild your ship about 10 times. It will take you about that much more time to worry about form over function. I like to copy and paste another instance of my ship when making changes or exploring a design change. Then I can always get back to where I started if I change my mind.
I find giving myself lots of space gets me away from noob-bricks. You can go more compact once you know what your doing. spread out the internals.
Iterate, if you're in survival copy, jump into a creative world, paste and test ideas before you waste resources.
You never have to call anything finished. I often alter a single ship for every task, you learn a lot doing this. The ship just evolves to your needs and can have a very organic feel.
Symmetry is ok but don't be a slave to it. some of my most loved craft have been a little asymmetrical.