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The source of that happening is either how you built the vehicle or how you're driving it.
Operator error. Not the game's fault.
Anemic, which is anemia, is a blood disorder where the body doesn't produce enough healthy blood red cells. Anemia does not cause spontaneous combustion.
First, I always find the "No Damage" value on my cars, that is wheel "Strength", I create a "jump ramp" and jump with my car to see if it will get damaged on landing and I just have to add more Strength till no damages at all on landing.
Also, best to find the wheel values in creative mode testing world so we can paste back in, I can tell I crash a few times before finding the best values.
Test Jump on Pertam for example :
https://steamcommunity.com/sharedfiles/filedetails/?id=2299256208
A gyros helps a lot to reposition the car for a perfect landing (edited)
https://steamcommunity.com/sharedfiles/filedetails/?id=2298623213
Note
Wheel Strength at Max is Not always the best solution because the car will bounce on landing. so we must find the proper value.
+
The only other "problem" is the total mass, heavy large block Rover need forward and backward thruster to help going up and down hill.
My Favorite got 3 forward thruster to help going up hill for example :
https://steamcommunity.com/sharedfiles/filedetails/?id=3241631824
https://steamcommunity.com/sharedfiles/filedetails/?id=3216847638
____________
That said, never be shy to share your world save having your "not working" car concept here so all can load to help you find the stable working soltuion for your creation.
-> How to share a world save on the Workshop :
1 - Select your save.
2 - Click the "Publish" button on the left.
3 - Choose a proper Tag, check Steam upload and click the OK button.
4 - Your world will be uploaded to Steam Workshop.
5 - Paste the Workshop item link here.
The "No Terrain Problem" Rovers are the ones made with large blocks using 5X5 wheels.
Small grid light armor is basically tin-foil. It's not protective, just aesthetic. That being said, if you crash your car at 5mph the body will still crumple because it's not designed to be sturdy enough to absorb impacts under it's own weight, even when moving at a crawl. IRL you can't get away with tiny collisions while driving and this game tries to be realistic when possible (yes, I know it's far from hyper real)
For example :
Lower steering angle for the back wheels will do a bit bigger circles :
https://steamcommunity.com/sharedfiles/filedetails/?id=2946934513
All wheels at default steering angle with 1-2 blocks of space gives smaller circle :
https://steamcommunity.com/sharedfiles/filedetails/?id=2946934567
=
We must find the working solution and I can tell it may not be what we wanted to do first.
+ Looking at the Workshop I can see some are way better than me at making stable cars.
Here is one working solution I found by testing different setup :
https://steamcommunity.com/sharedfiles/filedetails/?id=2985614565
The Solar panels can fold/unfold :
https://steamcommunity.com/sharedfiles/filedetails/?id=2985615247
I did the needed Engineer testing in cretive mode, I found a working solution using rotors first and tried with hinges later.
2 Axis concepts are the best for trailer
Using Rotors :
https://steamcommunity.com/sharedfiles/filedetails/?id=2402831452
I can tell a lot don't have problems with their creations (they are much better than me) but I also know there are "not working setups" and I usually find those first ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=3226281919
https://steamcommunity.com/sharedfiles/filedetails/?id=3226282005
The skin was created with small blocks first and made by a friend, I have reproduced his car shape using Large Blocks.
= It's my no problem Rover :)
It's wise to limit speed in the control panel for all wheels. 35 m/s seems to be the sweet spot to set it to that works decently everywhere.
also play with the wheel settings.
I drop strength down to almost nothing, the bare minimum to hold it up on level ground. and height to max clearance. Be sure to use left and right versions on the correct sides of your vehicle.. I have seen wheels powering the wrong way before.
I also reduce default steering angle.
Don't let wheels touch any blocks test steering and suspension. if they are close to touching anything even other wheels, bad things will happen.
I have in the past used program blocks to adjust strength dynamically and that worked quite well..
my mining rover script adjusts height to keep the drills level, and this works very well when adapted to my rovers. I've been testing on earth like and can scale all but the steepest cliffs.