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Capt Fuzzy Dec 16, 2021 @ 9:15pm
Wheel Issues
Though I've learned how to do a lot with SE, I'm admittedly still a bit of a noob at this 'engineering' stuff.
A perfect example of this is a current problem that I'm having with a trailer that I'm working on.
The wheels will not rotate.
I've done several searches and tried every fix that I could find, even some old 'fixes' (dating back to as early as 2015), I even removed and replaced the entire wheel assembly, but none of these fixes has fixed anything, the wheels still continue to remain in what I am calling a 'locked' state. Basically, if this was a real-life wheel, with brakes, I'd say that the brake pads were locked-up on it.

Any help in solving this issue would be greatly appreciated as I'm nearly at my wits end with these non-rotating wheels.
Originally posted by Capt Fuzzy:
Ok, this is just plain nuts, but I just decided to try replacing all four wheels on the trailer for a third time, and for whatever reason, they are now rotating!!
I still do not have a clue as to why they were stuck in the first place, but they seem to have 'magically' fixed themselves, as it were.
Thanks for the replies and suggestions on this, it was absolutely driving me nuts not being able to figure out why they wouldn't rotate.

Originally posted by ShadedMJ:
Apologies, I missed the work 'trailer' while reading.
Assuming the rover or whatever (trying to pull the trailer) is actually working...
What are you using as a hinge or connecting point between them? Picture of trailer would probably help.
I'm currently experimenting with the 'hitch' configuration, but what I have so far is a rotor, hinge and merge block on the rover, and a hinge and merge block on the trailer.
The hinge on the rover rotates right/left and the hinge on the trailer rotates up/down.
The rotor settings I am still working on, but from what I've read, it's basically used to allow for 'twisting' of the hitch on uneven surfaces.
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Showing 1-15 of 17 comments
ShadedMJ Dec 16, 2021 @ 9:37pm 
Usual solutions include :
Making sure the rover is powered
Making sure the parking brake is off
Making sure the wheels are actually on
Making sure the cockpit is on the same grid as the wheel suspensions

I (ahem) ran over a similar topic recently.
https://steamcommunity.com/app/244850/discussions/0/3192486635090096047/
Last edited by ShadedMJ; Dec 16, 2021 @ 9:39pm
Capt Fuzzy Dec 17, 2021 @ 1:18am 
Originally posted by ShadedMJ:
Usual solutions include :
Making sure the rover is powered
Making sure the parking brake is off
Making sure the wheels are actually on
Making sure the cockpit is on the same grid as the wheel suspensions

I (ahem) ran over a similar topic recently.
https://steamcommunity.com/app/244850/discussions/0/3192486635090096047/
Thank you for the reply.
I am having a problem understanding your reply with regards to my 'trailer issues' though:

1. The rover is powered, however, this is not about the rover, it's about the trailer that I intend to pull with the rover.
2. Parking brake is off (on both)
3. How do I make sure that the trailer wheels are indeed "on"?
I assume you mean 'powered' in this case.
4. The cockpit is on the rover, not the trailer, so again, I fail to see what that has to do with the trailer wheels.
Katitoff Dec 17, 2021 @ 1:32am 
Just to be sure, the wheels are part of the suspension blocks? You haven't added then later as an actual wheel block?
Capt Fuzzy Dec 17, 2021 @ 2:28am 
Originally posted by Katitoff:
Just to be sure, the wheels are part of the suspension blocks? You haven't added then later as an actual wheel block?
Correct, they were not added later, but rather as one complete component.
herrschaftg35 Dec 17, 2021 @ 4:53am 
Suspension blocks are built with the brakes off. You could go into the menu for them and uncheck the box for "brake".
Capt Fuzzy Dec 17, 2021 @ 5:23am 
Originally posted by herrschaftg35:
Suspension blocks are built with the brakes off. You could go into the menu for them and uncheck the box for "brake".
I have actually already done that, it seems to have no effect on my wheels not rotating.
In fact, the only box that I currently have checked is Air Shock.
I have also replaced the entire wheel/suspension block twice, still the wheels do not rotate.
Last edited by Capt Fuzzy; Dec 17, 2021 @ 5:28am
ShadedMJ Dec 17, 2021 @ 5:49am 
Apologies, I missed the work 'trailer' while reading.
Assuming the rover or whatever (trying to pull the trailer) is actually working...

What are you using as a hinge or connecting point between them? Picture of trailer would probably help.
Last edited by ShadedMJ; Dec 17, 2021 @ 5:50am
Mojo Dec 17, 2021 @ 5:52am 
Make a blueprint of it, post it on the workshop, then post the link to it here. That way it is easier for others to see if they can spot the issue.
Last edited by Mojo; Dec 17, 2021 @ 5:53am
A developer of this app has indicated that this post answers the original topic.
Capt Fuzzy Dec 17, 2021 @ 5:58am 
Ok, this is just plain nuts, but I just decided to try replacing all four wheels on the trailer for a third time, and for whatever reason, they are now rotating!!
I still do not have a clue as to why they were stuck in the first place, but they seem to have 'magically' fixed themselves, as it were.
Thanks for the replies and suggestions on this, it was absolutely driving me nuts not being able to figure out why they wouldn't rotate.

Originally posted by ShadedMJ:
Apologies, I missed the work 'trailer' while reading.
Assuming the rover or whatever (trying to pull the trailer) is actually working...
What are you using as a hinge or connecting point between them? Picture of trailer would probably help.
I'm currently experimenting with the 'hitch' configuration, but what I have so far is a rotor, hinge and merge block on the rover, and a hinge and merge block on the trailer.
The hinge on the rover rotates right/left and the hinge on the trailer rotates up/down.
The rotor settings I am still working on, but from what I've read, it's basically used to allow for 'twisting' of the hitch on uneven surfaces.
Capt Fuzzy Dec 17, 2021 @ 6:03am 
Originally posted by Mojo:
Make a blueprint of it, post it on the workshop, then post the link to it here. That way it is easier for others to see if they can spot the issue.
It seems to have kinda fixed itself, for some odd reason, but I can still upload a blueprint if you like, it's not much to look at, it's really my first crack at making a trailer, so it's very basic.
ShadedMJ Dec 17, 2021 @ 6:06am 
Originally posted by Capt Fuzzy:
... The hinge on the rover rotates right/left and the hinge on the trailer rotates up/down.
The rotor settings I am still working on, but from what I've read, it's basically used to allow for 'twisting' of the hitch on uneven surfaces.

It's been a very long time since I used a trailer, but made one just before my previous reply. The rotor tried to keep its position, so I shut off the rotor and it worked like a hitch.
herrschaftg35 Dec 17, 2021 @ 6:23am 
Rotor settings for a hitch will depend on the trailer. For larger trailers I normally set the force to zero. I increase the force settings for smaller trailers that bounce around too much and possibly rotation limits to keep them from flipping over.
BlueBronco1 Dec 17, 2021 @ 6:43am 
[/quote]
I'm currently experimenting with the 'hitch' configuration, but what I have so far is a rotor, hinge and merge block on the rover, and a hinge and merge block on the trailer.
The hinge on the rover rotates right/left and the hinge on the trailer rotates up/down.
The rotor settings I am still working on, but from what I've read, it's basically used to allow for 'twisting' of the hitch on uneven surfaces. [/quote]

I recently made a trailer my self and i found if you add a rotor, hinge, hinge it works well.
Rotor on rover rolls the trailer, hinge up/down controls pitch, and the second hinge controls (yaw) side to side. All three axis of movement.
Capt Fuzzy Dec 17, 2021 @ 9:00am 
Originally posted by BlueBronco1:
Originally posted by Capt Fuzzy:
I'm currently experimenting with the 'hitch' configuration, but what I have so far is a rotor, hinge and merge block on the rover, and a hinge and merge block on the trailer.
The hinge on the rover rotates right/left and the hinge on the trailer rotates up/down.
The rotor settings I am still working on, but from what I've read, it's basically used to allow for 'twisting' of the hitch on uneven surfaces.

I recently made a trailer my self and i found if you add a rotor, hinge, hinge it works well.
Rotor on rover rolls the trailer, hinge up/down controls pitch, and the second hinge controls (yaw) side to side. All three axis of movement.
Thank you for the advice, I will try it and see what it does.
I was kind of thinking of going that route, basically using two hinges to make a universal joint, of sorts. :steamthumbsup:
Last edited by Capt Fuzzy; Dec 17, 2021 @ 9:01am
Capt Fuzzy Dec 17, 2021 @ 9:03am 
Originally posted by herrschaftg35:
Rotor settings for a hitch will depend on the trailer. For larger trailers I normally set the force to zero. I increase the force settings for smaller trailers that bounce around too much and possibly rotation limits to keep them from flipping over.
Thank you for the reply, I'll try it out, I am still in the 'experimentation' phase after all... lol
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Date Posted: Dec 16, 2021 @ 9:15pm
Posts: 17