Space Engineers

Space Engineers

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Cobra Jun 9, 2024 @ 3:34am
Problem with the Projector
So basicly i made a few ships in Creative and i want them into my survival save, Except it says "Incorrect grid size, Blueprint must match that of the projector" what does this mean and how can i fix it?
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Showing 1-11 of 11 comments
Dan2D3D  [developer] Jun 9, 2024 @ 3:38am 
Hi, that means you need to use the small block Projector to build small block ship and use the large block projector to build large block ship.

+
-> Best to Build from station rotor
You can position the rotor on station ceiling, or on a wall, or floor :
https://steamcommunity.com/sharedfiles/filedetails/?id=2470994846

We build from station rotor in survival for those reason, too :

1 - So it can recharge its Batteries during the construction.

2 - To avoid getting deleted by the "Trash removal" that deletes unpowered grids when the character moves away.

3 - To be sure the game will set it as a Ship and not get locked as Station.
(for large block ships)
Last edited by Dan2D3D; Jun 9, 2024 @ 3:46am
Dan2D3D  [developer] Jun 9, 2024 @ 3:43am 
I forgot to specify :
-> We can remove the large block rotor head and replace for small block rotor head from the rotor in control panel.

Advanced setup example :
Small welder ship connected to station moving arm
https://steamcommunity.com/sharedfiles/filedetails/?id=3225368322
https://steamcommunity.com/sharedfiles/filedetails/?id=3225395343
https://steamcommunity.com/sharedfiles/filedetails/?id=3225395401
Last edited by Dan2D3D; Jun 9, 2024 @ 3:47am
Dan2D3D  [developer] Jun 9, 2024 @ 3:59am 
Here is another example but using the large block Projector to build large block Rover.

Projector placed on piston so you can move up to have the needed space to build the wheels.
+
The green block makes the connection between the projector and the projection that we must grind/remove to disconnect once the Rover is complete :
https://steamcommunity.com/sharedfiles/filedetails/?id=3253745794
EDIT
Surely better to have the piston on station ceiling for Rover.
Last edited by Dan2D3D; Jun 9, 2024 @ 4:04am
Cobra Jun 9, 2024 @ 4:58am 
how can i get the projector to be a small block one when im building on a large block base, it just doesnt connect to the grid and the same problem happend with the rotor, couldnt manage to place a projector on the rotor in a way where its connected
Dan2D3D  [developer] Jun 9, 2024 @ 5:15am 
1 - First you must place a large block rotor on the station.

2 - Grind the large block rotor head so to remove it from the rotor base.

3 - Go to station terminal and click the "Control panel" Tab.

4 - Select the rotor and click the "Add small rotor head" button.

=
Now you have small block on large and will be able to add the small block Projector on the small block rotor head :
https://steamcommunity.com/sharedfiles/filedetails/?id=3029738369
Last edited by Dan2D3D; Jun 9, 2024 @ 5:16am
Rox Jun 9, 2024 @ 5:15am 
Add a large block rotator to the base, grind the head off the rotator, go to control panel, find rotator and click on 'add small block head' then weld that up and add your small block projector to it and blocks to attach the new build to, then go to the projector in control panel and set up the projection, then weld away. ... and Dan beat me to it by milliseconds, typical :D
Last edited by Rox; Jun 9, 2024 @ 5:16am
Dan2D3D  [developer] Jun 9, 2024 @ 5:22am 
Info +

The BP Projection must touch the projector to start building.

Not the same when we want to build the Blueprint if a station.

1 - Place the large block Projector on a few blocks placed onto the soil, load the Bp and positon the projection where you want to :
https://steamcommunity.com/sharedfiles/filedetails/?id=3052380864
2 - Connect the Projector grid to the projection :
https://steamcommunity.com/sharedfiles/filedetails/?id=3052381278
3 - You are now able to start building the projection :
https://steamcommunity.com/sharedfiles/filedetails/?id=3052382116
Last edited by Dan2D3D; Jun 9, 2024 @ 5:29am
Dan2D3D  [developer] Jun 9, 2024 @ 5:34am 
More info :

You may start building from a small block landing gear that you paste a bit above the station floor to let it fall on the floor and auto-lock :
https://steamcommunity.com/sharedfiles/filedetails/?id=3094197760

Also OK to use the setup in the premade world named "Lone survivor" so an upside down large block landing gear where you paste a armor block a bit above it so it can fall on it and auto-lock :
https://steamcommunity.com/sharedfiles/filedetails/?id=3094094993
Last edited by Dan2D3D; Jun 9, 2024 @ 5:45am
Cobra Jun 9, 2024 @ 5:48am 
i works now, thanks
Dan2D3D  [developer] Jun 9, 2024 @ 6:48am 
My pleasure!

Have fun, Engineer!
Capt Fuzzy Jun 9, 2024 @ 10:55pm 
Originally posted by Cobra:
So basicly i made a few ships in Creative and i want them into my survival save, Except it says "Incorrect grid size, Blueprint must match that of the projector" what does this mean and how can i fix it?
You have two different sized projectors.
A small grid projector and a large grid projector.
As both names imply, the small grid projector can only project small grids and the large grid projector can only project large grids.
If you have a grid blueprint that includes both small and large grid blocks, this is called a 'multi-grid'.
The only way to project that kind of grid is with the use of a modded projector called a 'multi-grid projector'.
This mod can only be obtained with Plugin Loader, which can be found here:
https://github.com/sepluginloader/PluginLoader/releases/tag/v1.12.5
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Date Posted: Jun 9, 2024 @ 3:34am
Posts: 11