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Red = Block is damaged or not completely built.
The other colors mean those blocks are on "sub grids". Each grid will have it's own font color. A sub-grid is a grid that's connected through a moving part:
- Rotor: The base of the rotor (Stator) is one grid that will be the same text color as the grid it's on. The part of a rotor that spins (Head) is a separate grid. The rotor head and everything attached to the head and after it will have a different but the same font color.
- Piston: The body and shaft of the piston is one grid that will be the same color as the grid it's on. The plate on the end of the shaft is a subgrid, the plate and everything after it will have a different text color.
- Hinge: The base of the hinge will be part of the grid it's on. The part that moves will be a subgrid, the text will have a different color.
A grid is the term the game uses for a structure we've built.
The grid we access the terminal from (if we don't use the keybind: K to open it directly) will always be white. You might be correct about the colors being a chain of hierarchy.
My question is: Where's the color chart they used? When searching for color wheel charts the results are color wheels but they're all different. Color swatches don't have to have a circle or pie shape. They can be any shape. They can have gradients that remove a defined line separating the shades.
I haven't noticed the colors having an ordered pattern in any way, but I haven't really looked to figure that out either.