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1) Hand drill ore detection range is 20m which is reasonably short. Use a ship based drill if you can. 2) There honestly might not be much ore where you are. Ice lakes are the easiest place to find our. If flying above ground, the ground has different shading when there is ore under it. 3) Since the map is a constant, you could publish a GPS of your game position and one of us could load up a game with a better ore detector and tell you where some is. 4) Everybody has had issues finding ore. You aren't alone.
The game's heavily larded with hints, even the "unknown signal" drops serve as hints. Pay attention, think about everything you see, get inventive, have faith. Some people will tell you to dodge 1-1-1-1-1-1 starts, I'm telling you when you're ready, you won't have to. You could even start there if you've got faith enough and time.
and thanks to Valen for telling me exactly what to look for! and shadedMJ for reassuring me that this wasn't a bug!
Explore the ice lakes, a lot are Rich ore spots of the game, that is where all ores of the Planet can be found within 1Km.
No need of ore detector on sand soil, just look for white patches :
https://steamcommunity.com/sharedfiles/filedetails/?id=3118175304
And black patches on ice lakes :
https://steamcommunity.com/sharedfiles/filedetails/?id=3118176883
This is unfortunately only useful if you either 1. manage to land close to these areas on initial spawn-in or 2. have a way to get there, which requires you to have already built at least a small-grid atmospheric hauler, which can't be done without metal grids which require cobalt. And if you get a bad spawn with no nearby cobalt and no easy trading post access (which happens to me around 70% of the time), you're basically screwed at that point.
Honestly, the metal grid requirement for flat atmospheric thrusters at the very least needs to go. Rovers are more often than not a liability more than anything else due to vanilla terrain generation resulting in extremely rough terrain, so being able to have some sort of aircraft pre-cobalt even if it's just a runabout without any cargo capacity would be a massive help for a lot of situations.
Good point, I should have specified that we can choose where we want to spawn and it is in the Official Video Tutos in-game F1.
Hit F5 when falling with the DropPod, that will reload the world with the same DropPod and land at another area, redo till you land at a Rich ore spot or Easy Biome.
The Desert where there is a ice lake is the best place to build your first respawn station, it is the Easy Biome of the Earth planet.
_________________
Do the following if the F5 Respawn at another area is not working, happens when playing with auto-respawn enabled and/or auto-save :
1 - Turn Off the Survival Kit on your Drop Pod / Respawnship.
(so you will not auto-respawn there)
2 - Hit the Backspace key to kill your character and open the respawn window.
3 - Select the same respawn ship to respawn at another area.
4 - Redo the above till you land at a ice lake, snowy Pole or at the Easy Biome of the planet.
EDIT
Sorry corrections made.
Creative players, so the ones where the survival is too slow for them, prefer to start on one of the Moons especially to find all ores faster and be able to buiild the best ship concepts of the game very early in survival.
Moons have all ores -1 that is Uranium but a lot can be found faster by exploring the asteroids around all Moons.
EDIT
May also buy what we need at the Trade Stations very early because they are closer on the Moons.
Here some Rich ore spots of Earth Planet in the custom world named Star System :
GPS:Earth Easy Biome:48784.05:-5056.35:34844.1:
GPS:Earth Desert ice lake:-10568.09:-10242.01:58045.57:#FF75C9F1:
GPS:Earth to Moon:14057.55:52954.06:-27358.68:#FFFFEC5F:
___
Note
Custom worlds are all the same on creating new so the GPS coords of the Rich ore spots.
Rich ore spots = Where all ores can be found close to each other, some areas have all ores within 1 Km.
Easy Biome = Where the Ore Detector block is not needed because we can see the ore spots with the naked eye on the soil and no "Bad weather" so no lightning.
Medium Biome = Green grass Biomes because it is harder to see the ore spots on the soil and those have lightning that can damage your creations where you will have to build lightning Rods and Safe Zone (station shield).
Hard Biome = Where there are more lightnings with bad weather and where the large block Ore Detector is needed.
i feel like that re-start the inbuild ore detector somehow
it sometimes show ore that wasnt there befor that way
but it might be absolutely my imagination too :P