Space Engineers

Space Engineers

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Ikaros Mar 24, 2024 @ 7:28am
At what altitude does the earth's orbit end?
At what altitude does the earth's orbit end?
Originally posted by Dan2D3D:
Hi, i think it's 45Km and take about 5 minutes at 100m/s to exit the Earth Planet Gravity starting on ice lake for example.

Best to create a "Testing world" set creative mode to test and find the exact value.
-> Create a GPS coords at a ice lake and another one outside the Planet Gravity to see the distance.
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Dan2D3D  [developer] Mar 24, 2024 @ 7:50am 
Hi, i think it's 45Km and take about 5 minutes at 100m/s to exit the Earth Planet Gravity starting on ice lake for example.

Best to create a "Testing world" set creative mode to test and find the exact value.
-> Create a GPS coords at a ice lake and another one outside the Planet Gravity to see the distance.
Last edited by Dan2D3D; Mar 24, 2024 @ 9:08am
Dan2D3D  [developer] Mar 24, 2024 @ 7:54am 
Also "orbit" is not a possible thing in this game, the planet is not moving so you may be able to create one that keeps flying around the Planet.
Last edited by Dan2D3D; Mar 24, 2024 @ 7:54am
Rox Mar 24, 2024 @ 8:03am 
The edge of the gravity well is at 103.1 km from the planet centre (grid point 0,0,0) for the standard stock earth planet in a standard star system world. There is no common reference point for 'altitude' in the game, the indicator shows the height above terrain, which varies depending on position, between around 37000 and 43000 m to the edge of gravity.
Jack Schitt Mar 24, 2024 @ 8:52am 
This game is unfortunately not a simulation of real life. It does not have orbit physics and it does not have aerodynamics. We can fly a square box straight line from one planet to another, that's not possible to do in real life. Planetary gravity does not keep an object in any specific place, gravity only pulls things toward it.

If we'd want to orbit a planetary body in this game we have to find a way to force a ship a specific distance from the target body's surface, otherwise gravity is going to pull it in if it's in a gravity field at all.

The gravity from the Earth-Like planet in the game dies off to 0 (zero) where Rox said it does, between 37000 and 43000 meters from the surface. The distance to where gravity ends depends where we are from the center of the planet. You should have a zero gravity reading everywhere at a 45km distance from the Earth-Like planet.
Ikaros Mar 24, 2024 @ 8:54am 
thanks to everyone
Last edited by Ikaros; Mar 24, 2024 @ 8:55am
Oparator Stalker Mar 24, 2024 @ 10:16am 
Originally posted by Jack Schitt:
This game is unfortunately not a simulation of real life. It does not have orbit physics and it does not have aerodynamics. We can fly a square box straight line from one planet to another, that's not possible to do in real life. Planetary gravity does not keep an object in any specific place, gravity only pulls things toward it.
Yep,..... :steamthumbsup:
Originally posted by Ikaros:
thanks to everyone

If you're looking at the horizon script in a cockpit, you'll notice there are two altimeters. One gives you your altitude relative to the ground below. The other is "Sea Level" which is the boundary of the sphere that makes the planet and not the elevations.

I'd use the Sea Level to figure out when you're out of gravity range aka orbit. If you're flying above a mountain, your could be off a few thousand meters, depending on the height of the mountain.
ostlandr Mar 25, 2024 @ 9:03pm 
Hmm. . . So in vanilla SE, everything above 43 km is geosynchronous orbit? Cool! Going to be easy to plop my first space station over my base.

If you wanted to simulate a non-synchronous orbital facility, you could use autopilot, and set up waypoints in an n-gon around the planet in the oribtal path you want. Would have to be a ship and not a station, so you would take the performance hit.
Last edited by ostlandr; Mar 25, 2024 @ 9:03pm
Jack Schitt Mar 25, 2024 @ 9:21pm 
Originally posted by ostlandr:
Hmm. . . So in vanilla SE, everything above 43 km is geosynchronous orbit? Cool! Going to be easy to plop my first space station over my base.

Seems like you got it. I'll clarify:

We can do that as long as we place the station in outer space outside of a planets gravity completely where P gravity is 0 (zero). If the station or whatever it is is in any amount of gravity it will get pulled in to the planet.

The only way to orbit is as you suggested, with waypoints if we want to orbit around something and we have to use thrusters. The game doesn't have real-life-like physics where we can turn thrusters off and stay in orbit indefinitely. We can not do that.

If we turn thrusters off in outer space zero gravity the vehicle will continue going in the direction it's going at the same speed until it either hits something or thrusters are used to change its direction or stop it.

That's actually something players that know this use to their advantage to travel in space. We turn the dampers and thrusters off after we get up to speed to conserve fuel/power.
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Date Posted: Mar 24, 2024 @ 7:28am
Posts: 10