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Best to create a "Testing world" set creative mode to test and find the exact value.
-> Create a GPS coords at a ice lake and another one outside the Planet Gravity to see the distance.
If we'd want to orbit a planetary body in this game we have to find a way to force a ship a specific distance from the target body's surface, otherwise gravity is going to pull it in if it's in a gravity field at all.
The gravity from the Earth-Like planet in the game dies off to 0 (zero) where Rox said it does, between 37000 and 43000 meters from the surface. The distance to where gravity ends depends where we are from the center of the planet. You should have a zero gravity reading everywhere at a 45km distance from the Earth-Like planet.
If you're looking at the horizon script in a cockpit, you'll notice there are two altimeters. One gives you your altitude relative to the ground below. The other is "Sea Level" which is the boundary of the sphere that makes the planet and not the elevations.
I'd use the Sea Level to figure out when you're out of gravity range aka orbit. If you're flying above a mountain, your could be off a few thousand meters, depending on the height of the mountain.
If you wanted to simulate a non-synchronous orbital facility, you could use autopilot, and set up waypoints in an n-gon around the planet in the oribtal path you want. Would have to be a ship and not a station, so you would take the performance hit.
Seems like you got it. I'll clarify:
We can do that as long as we place the station in outer space outside of a planets gravity completely where P gravity is 0 (zero). If the station or whatever it is is in any amount of gravity it will get pulled in to the planet.
The only way to orbit is as you suggested, with waypoints if we want to orbit around something and we have to use thrusters. The game doesn't have real-life-like physics where we can turn thrusters off and stay in orbit indefinitely. We can not do that.
If we turn thrusters off in outer space zero gravity the vehicle will continue going in the direction it's going at the same speed until it either hits something or thrusters are used to change its direction or stop it.
That's actually something players that know this use to their advantage to travel in space. We turn the dampers and thrusters off after we get up to speed to conserve fuel/power.
https://steamcommunity.com/sharedfiles/filedetails/?id=2609118808