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As you've seen, a large-grid miner requires the drills be adjacent to each other, so the mass of the mining ship becomes large very quickly. (Don't get me wrong, the large-grid Dirty Ore is a mining monster and will retrieve a massive amount of ore in relatively short order and move it over large distances because it has a jump drive, but it's not built to go deep within an asteroid.
All my small-grid miners, and I have a bunch of them for planets, moons, and space, are able to burrow completely within the voxel terrain, something that just can't easily be done with a large-grid design. Not only that, the resources required to build a small-grid miner are significantly less than a large-grid miner. Now I almost exclusively use small-grid mining ships for everything, mostly because of resource requirements and also because of mining versatility.
Yeah, it doesn't seem right. My biggest concern is that instead of increasing the large-grid drill's AOE, KSH will reduce the small-grid's AOE. That would truly suck.
Changing grids from static to ship or reverse cannot be in programmable block either.
As for not being able to make a craft that has onboard refining and drills... It's possible, as I've seen it done, and done some different things myself. Seriously, take a wander through the Steam Workshop, and you'll see any number of designs. There's nothing that says you can't alter one of those designs to fit your needs. (or take inspiration from some and make your own craft)
Like @Spaceman Spiff, I just stick with Small Grid mining.
If then you should ask why is the small grid drill radius so huge. But as Spaceman Spiff pointed out, it better not come to this point. (Thanks for the explanation btw.)
The drill limit is necessary for performance reasons I assume, but I agree it could be a bit more. Or even better, to design it differently; One could have more drills but only 6 could run at the same time. But then again you don't want to have more because of PCU limit.
When you're playing multiplayer you may also share the drills with your faction members.
Then you can have more drills on one ship.
re your questions:
" who designed this ♥♥♥♥" - A bit worrying this, it sounds like you want to take revenge on their pet cat. :-)
"Is there a way to create a tunnel miner with 5 large drills then?
If you are making some kind of piston potato press mining machine, yes you need loads of drills but this is the most inefficient method. Its a No elegance, brute force, potentially expensive, inflexible solution. There are better ways.
You do know about the right click excavation mode? makes massive holes for tunnels.
https://youtu.be/1ddFmWGmKmA
Movement of the drill head is the key, if you are drilling with a ship , just move the drill around with piloting skills.
If you are using a "static" machine. pistons/rotors/hinges can give a useful wiggle/rotation. take care with clearances though, as this can cause phantom forces. also If making a moving drill mining system i like to give the ore more than one conveyor route, so damage doesn't ruin your day.
another method i use is overriding gyros on a ship generating spin. with a thruster or gravity gen over ridden to move very slowly forward. you can leave the ship spinning while it carves a tunnel for you.
"Why did keen make this ♥♥♥♥♥♥ drill only 1.5 diameter?" - wrong question .. it should be why do small drill dig so big?