Space Engineers

Space Engineers

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Locating Uranium
I understand the basics of locating ore, such as using Ore Detectors and looking for blotchy ground. However, I am having trouble wrapping my head around the subject of trying to locate ore in space, more particularly, Uranium.

I'm tired of taking REAL days trying to find Uranium in space---only location---, and I want to try and play this game as Vanilla as possible. Is there a trick to locating it more efficiently?
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Showing 1-11 of 11 comments
Dan2D3D  [developer] Feb 5, 2024 @ 3:34pm 
Hi, the biggest Uranium spots are hidden inside asteroid and need a large block ore detector to find those, and we can see the smaller Uranium spot with the naked eye on asteroid surface.

Veteran advice
I recommend to explore the asteroids around Moons first, because Moons have all ores -1 that is Uranium and a lot can found faster by exploring around the Moon.

-> A lot more can be found by exploring the asteroids around Planets but takes way more time than the area around Moons.

Edit
Sorry corrections made.
Last edited by Dan2D3D; Feb 5, 2024 @ 3:38pm
Dan2D3D  [developer] Feb 5, 2024 @ 3:45pm 
More details :

The hidden ones are complete sphere of Uranium, finding a few spheres will give years of power.

Complete sphere of Uranium hidden inside asteroid
-> 55K just drilling through :
https://steamcommunity.com/sharedfiles/filedetails/?id=2812374964

___

Info +

Rich ore spots can be found on Planets and Moons, those have all available ores of the Planet within 1Km.
Last edited by Dan2D3D; Feb 5, 2024 @ 3:47pm
Orange Madness Feb 5, 2024 @ 4:00pm 
Originally posted by Dan2D3D:
Hi, the biggest Uranium spots are hidden inside asteroid and need a large block ore detector to find those, and we can see the smaller Uranium spot with the naked eye on asteroid surface.

Veteran advice
I recommend to explore the asteroids around Moons first, because Moons have all ores -1 that is Uranium and a lot can found faster by exploring around the Moon.

-> A lot more can be found by exploring the asteroids around Planets but takes way more time than the area around Moons.

Edit
Sorry corrections made.

I knew it was in space, but I did not know about the moon thing. Thank you so much!
Dan2D3D  [developer] Feb 5, 2024 @ 4:12pm 
You're welcome, Engineer!

+
To specify, Uranium is rare and a lot can be found in deep space too but faster by exploring a specific area like space around all 3 Moons.

The rare ones :
Uranium = space only
Paltinum = Moons and space
Spaceman Spiff Feb 5, 2024 @ 6:52pm 
Originally posted by Orange Madness:
I knew it was in space, but I did not know about the moon thing. Thank you so much!
If you're interested, I've mapped locations for uranium-bearing asteroids in the Star System map around all the planets and moons. This has been a public service announcement.
https://steamcommunity.com/sharedfiles/filedetails/?id=2347992479
Originally posted by Orange Madness:
I understand the basics of locating ore, such as using Ore Detectors and looking for blotchy ground. However, I am having trouble wrapping my head around the subject of trying to locate ore in space, more particularly, Uranium.

I'm tired of taking REAL days trying to find Uranium in space---only location---, and I want to try and play this game as Vanilla as possible. Is there a trick to locating it more efficiently?

Finding rare ores comes up a lot. It's not that hard to find uranium IF you search appropriately.

Most people just pinball from one asteroid to the next closest asteroid and never find anything unless it's sheer luck. Don't do that. Go to your first asteroid and lay down a GPS marker. Name the asteroid and the ores you discovered in the GPS marker. Something like "A001_Silicon_Silver" "A002_Nickel_Iron" etc. Now go out and search all the asteroids CLOSEST to that asteroid and then start expanding your search to a 100km radius of asteroids. You WILL find everything you need in a reasonable amount of time.

A pro-tip is to build a jump drive as soon as possible at set it to blind jump at 5 or 10km. You should be able to nearly instantly recharge it after every jump. You can bunny-hop to new asteroids in just a 10 to 20 seconds.

This way works all the time, every time. If you just fly around without a plan bouncing between whatever is closest, your odds go way, way down in finding rare stuff.
Dan2D3D  [developer] Feb 6, 2024 @ 10:06am 
Some Rich ore spots I found in survival but I found more by playing in creative mode.

It's a thing all can do!
-> Good advice advice from a creative player ;)
DivineEvil Feb 6, 2024 @ 4:20pm 
Originally posted by Ronin Planetary Industries (RPI):
Finding rare ores comes up a lot. It's not that hard to find uranium IF you search appropriately.

Most people just pinball from one asteroid to the next closest asteroid and never find anything unless it's sheer luck. Don't do that. Go to your first asteroid and lay down a GPS marker. Name the asteroid and the ores you discovered in the GPS marker. Something like "A001_Silicon_Silver" "A002_Nickel_Iron" etc. Now go out and search all the asteroids CLOSEST to that asteroid and then start expanding your search to a 100km radius of asteroids. You WILL find everything you need in a reasonable amount of time.

A pro-tip is to build a jump drive as soon as possible at set it to blind jump at 5 or 10km. You should be able to nearly instantly recharge it after every jump. You can bunny-hop to new asteroids in just a 10 to 20 seconds.

This way works all the time, every time. If you just fly around without a plan bouncing between whatever is closest, your odds go way, way down in finding rare stuff.
Personally, I mark asteroids like "@Fe" "@Ni" "@H" etc. It is much faster and minimizes clutter. I use prefix "#Fe" for planetary/moon deposits. Command /gps will add a number past the name automatically (@Fe_1) when identical marker name is already present, so there's no need to make that manually. Symbol prefixes differentiate between all other gps markers (such as "== Home ==" or "$Trader >Ores") and sort them together in the navigation list.

After I've completed a search run, I color-code all new marks by changing the signature color by tweaking one of the HSB values (Hue 0.0 for Fe, Hue ~20 for Ni, Value 0.0 for Si, etc). After you defined the comfortable color cheme for all your markers, you can just copy-paste the hash code to any new markers from the existing ones.

These minimal and color coded marks are very easy to navigate around and for seeing the distances to them, and optimizes on time.
Last edited by DivineEvil; Feb 6, 2024 @ 4:26pm
Orange Madness Feb 6, 2024 @ 5:41pm 
Originally posted by DivineEvil:
Originally posted by Ronin Planetary Industries (RPI):
Finding rare ores comes up a lot. It's not that hard to find uranium IF you search appropriately.

Most people just pinball from one asteroid to the next closest asteroid and never find anything unless it's sheer luck. Don't do that. Go to your first asteroid and lay down a GPS marker. Name the asteroid and the ores you discovered in the GPS marker. Something like "A001_Silicon_Silver" "A002_Nickel_Iron" etc. Now go out and search all the asteroids CLOSEST to that asteroid and then start expanding your search to a 100km radius of asteroids. You WILL find everything you need in a reasonable amount of time.

A pro-tip is to build a jump drive as soon as possible at set it to blind jump at 5 or 10km. You should be able to nearly instantly recharge it after every jump. You can bunny-hop to new asteroids in just a 10 to 20 seconds.

This way works all the time, every time. If you just fly around without a plan bouncing between whatever is closest, your odds go way, way down in finding rare stuff.
Personally, I mark asteroids like "@Fe" "@Ni" "@H" etc. It is much faster and minimizes clutter. I use prefix "#Fe" for planetary/moon deposits. Command /gps will add a number past the name automatically (@Fe_1) when identical marker name is already present, so there's no need to make that manually. Symbol prefixes differentiate between all other gps markers (such as "== Home ==" or "$Trader >Ores") and sort them together in the navigation list.

After I've completed a search run, I color-code all new marks by changing the signature color by tweaking one of the HSB values (Hue 0.0 for Fe, Hue ~20 for Ni, Value 0.0 for Si, etc). After you defined the comfortable color cheme for all your markers, you can just copy-paste the hash code to any new markers from the existing ones.

These minimal and color coded marks are very easy to navigate around and for seeing the distances to them, and optimizes on time.

I'll take note of this as a nice sorting system for goods!
Katitoff Feb 7, 2024 @ 6:17am 
1st step is to install a mod that increases ore detector range to 1km.

Alternatively you could install some spectrometry script.

Other than that its just rock hopping and hoping for the best.
Dan2D3D  [developer] Feb 7, 2024 @ 7:09am 
I never used any Mods to find all the Rich ore spots of the game and I can tell it takes a very long time to explore the Star System world, survival or cretaive.

EDIT
The custom worlds are all the same on creating new so we get used to the Rich ore spots at some point and don't need the GPS coords.

= Just have to explore one time.
Last edited by Dan2D3D; Feb 7, 2024 @ 7:54am
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Date Posted: Feb 5, 2024 @ 3:22pm
Posts: 11