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About the missile itself: Guided or unguided?
If guided, it would also need an antenna on both ships (missile and carriersystem). Then you detach the missile, radiolink to it and use the RemCon to directly control it (almost like if you sit in a cockpit on the missile. But a camera is adviced for better control.)
Also one player cant control two grids at the same time. So at best a copilot would control the weapon.
If unguided: self propelled or with speeding the missiles up with the carriersystem?
For self propelled simply turn the thrust override on the necessary thrusters on the missile up and detach it from your ship.
If you want to throw pure steel rods at the enemy, fly straight towards the target and release the projectiles at the wanted speed. They will drift until they hit the target.
If you have more questions just ask ;)
Well i think in some mod is a 1x1x1 merge block... Other than that, maybe you could try a connection with a rotor. But that can lead to bad problems like unwanted explosions
1) ownership on both
2) 1 antenna on your ship
3) On your missile :
1 antenna / 1 remote control / 1 camera / 1 gyro scope / power ( battery or small reactors, but battery would be better option cuz it doesnt need uranium, also 1 battery is powerful enough / thrusters to all directions except for reverse . / Sensor (Optional) / Timer for automatic sequence ( Optional) / Warhead (Optional).
Smallest size of those is 3x3.
If you're looking for mod then
this might be what you're looking for :
http://steamcommunity.com/sharedfiles/filedetails/?id=616452945
Too complicated? how about guided missile? all you need to do is to put sidewinder launcher on your ship.
http://steamcommunity.com/sharedfiles/filedetails/?id=632206460
Now about the missiles or better word for them rockets. i will be using a single reactor and thruster for propolsion and 10.000 of rock + 2-3 light amror block.
from my experiments hitting target if i release before 350 meters i can penatrate up to 4-5 heavy armor blocks. (without nay gravitation effect)
now my testing wil ltake palce with gravitational fields. And more types of missiles like these without warhead.
Also becasue from what i understand gravitation doesnt work on ship blocks like heavy and light armor. I am thinking of developing missiles heavy enough to dmg armor with the cheapest materials so gravitation wont affect them.
If any of the logic above has soem flow i will happily hear about. i love information and learing stuff as much as blowing peoples dreams(ships) from the sky :)
also i am trying to use vanilla stuff so if i need to use my weapon system in servers or in pvp i wont have a problem with mods not being used in this servers etc.
How about intertia rocket(or bomb)? only thing you need to do is to aim in your ship with full speed and release. then you can make it simple with low cost but low accuracy.
Sounds nice. And yes, without mods, just a planetary gravity well affects any small or large grid blocks.
For test purposes you can use the merge block method i explained earlier. And if the rocks are in containers, then they are not affected by any gravity as well
I found grav driven very good for accuracy, was hitting a 10x10 x10 cube from 2500m consistantly with gravity driven. 1500m got hard with rocket type (but that version didnt have a gyro). I power these with a spaceball for the weight and then have it turned off 500m afterleaving the ship to negate grav shields.
Ifind 2 werheads in a torp, shooting 3 times will get at least 5 blocks deep, sometimes strait through, that 10x10x10 target. Thats a heavy armour target with thrusters and gyro stabilising it. So you wont have to go overkill to do good damage.
You defo gonna wanta camera to aim with and if you can try to keep the camera and control seat in line with eachother your crosshairs will stil be pretty accurate, stagger them and aiming becomes much harder as you have to compensate for the offset crosshair.
Hopefully gives ya some ideas :)
Then i will make some bigger missiles guided by cameras.
Also about gravity driven cannon i was thinking of actually creating a cannonand proper barrel though i am not sure how to do it yet and then make different types of ammo and autloader but this is my project for the future :P (may also include different warheads like ammo with only huge weight or maybe actual explosives. not sure yet :P
https://steamcommunity.com/app/244850/discussions/0/412448158153608122/
PS decoy rounds aswell, i got 2 launchers stagered that launch a decoy torp, then a warhead torp 2 seconds after. Im hopeing the decoy one will run interferance while the warhead hits its mark.
If you wanna make something from a blueprint you need to have a projector block. Then in its controls select the blueprint you want. Next rotate and position it so that at least 1 block touches the projector. Then you can weld the blocks shown in a brighter colour.
If the blueprint has a merge block, you can line thatup with another merge bock on the projectors grid.That way you can disconnect the thing you made without grinding off the projector :)