Space Engineers

Space Engineers

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ArtyomBlin Mar 3, 2016 @ 3:58am
Remote control and missile launching ! help needed.
Ok so i been playing for some days now and i made some sweet rockets we a decent warhead that can pierce up to 6heavy armor blocks (without any magnetic fields disrupting) So what i want to do is to launch the fro ma fighter plane. how can i attack them to a ship and how can i enable their engine by remote ? to give you a proper example.


lets say i have a fighter(by fighter i mean somethign as small as the cockpit of the red ship ;) ) and i am brawling on an enemy ship what iwant is that if i have attacked like 2 of these missiles to be able to ope nthe thruster and release them from my fighter.
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Showing 1-15 of 15 comments
Surtur Mar 3, 2016 @ 4:28am 
For the attaching: merge blocks. Landing gears wouod work, too, but i think mergeblocks work better because of inertia dampening.
About the missile itself: Guided or unguided?
If guided, it would also need an antenna on both ships (missile and carriersystem). Then you detach the missile, radiolink to it and use the RemCon to directly control it (almost like if you sit in a cockpit on the missile. But a camera is adviced for better control.)
Also one player cant control two grids at the same time. So at best a copilot would control the weapon.
If unguided: self propelled or with speeding the missiles up with the carriersystem?
For self propelled simply turn the thrust override on the necessary thrusters on the missile up and detach it from your ship.
If you want to throw pure steel rods at the enemy, fly straight towards the target and release the projectiles at the wanted speed. They will drift until they hit the target.

If you have more questions just ask ;)
ArtyomBlin Mar 3, 2016 @ 4:33am 
The missile is an unguided thruster propelled missile system. i dont want to control it just to enable its thruster from my cockpit. so merge block and before release enable the thrusters ?
ArtyomBlin Mar 3, 2016 @ 4:38am 
i jsut tried with merge block but its too big for my missile. my missile is 10-12 small ship blocks so the merge block is jsut huge on top of it .....
Surtur Mar 3, 2016 @ 4:43am 
Originally posted by DesertFox:
i jsut tried with merge block but its too big for my missile. my missile is 10-12 small ship blocks so the merge block is jsut huge on top of it .....
Try to build it into the rocket. For example at the back that doesnt make much damage anyways.
ArtyomBlin Mar 3, 2016 @ 4:51am 
mmm its still is huge ... isnt there a block that can release parts of the ship... because right now in all my weapons my problem is the release method. i want to find an efficient way to release weapons. also with the landing gear you can fit weapons in your fighters but you cannot activate thrusters in the missiles since its a different ship. on the other hand merge block is quite a good way but it really huge.. what i am looking for is a block that can disconnect parts from my ship( the specific parts being missiles - rockets etc ;) )
Surtur Mar 3, 2016 @ 5:11am 
Originally posted by DesertFox:
mmm its still is huge ... isnt there a block that can release parts of the ship... because right now in all my weapons my problem is the release method. i want to find an efficient way to release weapons. also with the landing gear you can fit weapons in your fighters but you cannot activate thrusters in the missiles since its a different ship. on the other hand merge block is quite a good way but it really huge.. what i am looking for is a block that can disconnect parts from my ship( the specific parts being missiles - rockets etc ;) )

Well i think in some mod is a 1x1x1 merge block... Other than that, maybe you could try a connection with a rotor. But that can lead to bad problems like unwanted explosions
BreezeRider Mar 3, 2016 @ 5:19am 
There're two options to bind your ship and that remote controlled missile together. one is merge block as you know, but it's normally too big for small ship. another one is rotor which you can attach/detach its head. also you need some components on both your ship and missile.

1) ownership on both
2) 1 antenna on your ship
3) On your missile :

1 antenna / 1 remote control / 1 camera / 1 gyro scope / power ( battery or small reactors, but battery would be better option cuz it doesnt need uranium, also 1 battery is powerful enough / thrusters to all directions except for reverse . / Sensor (Optional) / Timer for automatic sequence ( Optional) / Warhead (Optional).

Smallest size of those is 3x3.



If you're looking for mod then

this might be what you're looking for :

http://steamcommunity.com/sharedfiles/filedetails/?id=616452945



Too complicated? how about guided missile? all you need to do is to put sidewinder launcher on your ship.

http://steamcommunity.com/sharedfiles/filedetails/?id=632206460

Last edited by BreezeRider; Mar 3, 2016 @ 5:31am
ArtyomBlin Mar 3, 2016 @ 5:29am 
ok since you guys take your time to answer me i will explain better my plan :) First of all thanks for all ideas and knowledge. The whole plan unlike most people i dont plan on using all the expensive stuff to create missiles with underated warhead so i was thinking of using weight as a primary dmg. i know it can be negated by the gravitational countermeasures but not all ships have those. So my plan is really simple i built a fighter like f22 . su27 or better like b2 bobmer in a triangular shape and i will attack to it a minimum of 5-6 missiles. so the whole concept is a fast fighter moving in. releases the missiles and does as much dmg as possible.

Now about the missiles or better word for them rockets. i will be using a single reactor and thruster for propolsion and 10.000 of rock + 2-3 light amror block.
from my experiments hitting target if i release before 350 meters i can penatrate up to 4-5 heavy armor blocks. (without nay gravitation effect)

now my testing wil ltake palce with gravitational fields. And more types of missiles like these without warhead.

Also becasue from what i understand gravitation doesnt work on ship blocks like heavy and light armor. I am thinking of developing missiles heavy enough to dmg armor with the cheapest materials so gravitation wont affect them.

If any of the logic above has soem flow i will happily hear about. i love information and learing stuff as much as blowing peoples dreams(ships) from the sky :)

also i am trying to use vanilla stuff so if i need to use my weapon system in servers or in pvp i wont have a problem with mods not being used in this servers etc.
Last edited by ArtyomBlin; Mar 3, 2016 @ 5:30am
BreezeRider Mar 3, 2016 @ 5:41am 
Originally posted by DesertFox:
ok since you guys take your time to answer me i will explain better my plan :) First of all thanks for all ideas and knowledge. The whole plan unlike most people i dont plan on using all the expensive stuff to create missiles with underated warhead so i was thinking of using weight as a primary dmg. i know it can be negated by the gravitational countermeasures but not all ships have those. So my plan is really simple i built a fighter like f22 . su27 or better like b2 bobmer in a triangular shape and i will attack to it a minimum of 5-6 missiles. so the whole concept is a fast fighter moving in. releases the missiles and does as much dmg as possible.

Now about the missiles or better word for them rockets. i will be using a single reactor and thruster for propolsion and 10.000 of rock + 2-3 light amror block.
from my experiments hitting target if i release before 350 meters i can penatrate up to 4-5 heavy armor blocks. (without nay gravitation effect)

now my testing wil ltake palce with gravitational fields. And more types of missiles like these without warhead.

Also becasue from what i understand gravitation doesnt work on ship blocks like heavy and light armor. I am thinking of developing missiles heavy enough to dmg armor with the cheapest materials so gravitation wont affect them.

If any of the logic above has soem flow i will happily hear about. i love information and learing stuff as much as blowing peoples dreams(ships) from the sky :)

also i am trying to use vanilla stuff so if i need to use my weapon system in servers or in pvp i wont have a problem with mods not being used in this servers etc.

How about intertia rocket(or bomb)? only thing you need to do is to aim in your ship with full speed and release. then you can make it simple with low cost but low accuracy.
Surtur Mar 3, 2016 @ 5:49am 
Originally posted by DesertFox:
ok since you guys take your time to answer me i will explain better my plan :) First of all thanks for all ideas and knowledge. The whole plan unlike most people i dont plan on using all the expensive stuff to create missiles with underated warhead so i was thinking of using weight as a primary dmg. i know it can be negated by the gravitational countermeasures but not all ships have those. So my plan is really simple i built a fighter like f22 . su27 or better like b2 bobmer in a triangular shape and i will attack to it a minimum of 5-6 missiles. so the whole concept is a fast fighter moving in. releases the missiles and does as much dmg as possible.

Now about the missiles or better word for them rockets. i will be using a single reactor and thruster for propolsion and 10.000 of rock + 2-3 light amror block.
from my experiments hitting target if i release before 350 meters i can penatrate up to 4-5 heavy armor blocks. (without nay gravitation effect)

now my testing wil ltake palce with gravitational fields. And more types of missiles like these without warhead.

Also becasue from what i understand gravitation doesnt work on ship blocks like heavy and light armor. I am thinking of developing missiles heavy enough to dmg armor with the cheapest materials so gravitation wont affect them.

If any of the logic above has soem flow i will happily hear about. i love information and learing stuff as much as blowing peoples dreams(ships) from the sky :)

also i am trying to use vanilla stuff so if i need to use my weapon system in servers or in pvp i wont have a problem with mods not being used in this servers etc.

Sounds nice. And yes, without mods, just a planetary gravity well affects any small or large grid blocks.
For test purposes you can use the merge block method i explained earlier. And if the rocks are in containers, then they are not affected by any gravity as well
Couple tips from my experience. Auto systemms are great and letyouhave timer blocks on the torp for release. To activate your thruster have a timer bllock on the torp to relese it when its built and to fire the thruster. Make sure to have a gyro on the torp to keep it steady, they havea tendancy to wander off course and keep going because of the thruster.

I found grav driven very good for accuracy, was hitting a 10x10 x10 cube from 2500m consistantly with gravity driven. 1500m got hard with rocket type (but that version didnt have a gyro). I power these with a spaceball for the weight and then have it turned off 500m afterleaving the ship to negate grav shields.

Ifind 2 werheads in a torp, shooting 3 times will get at least 5 blocks deep, sometimes strait through, that 10x10x10 target. Thats a heavy armour target with thrusters and gyro stabilising it. So you wont have to go overkill to do good damage.

You defo gonna wanta camera to aim with and if you can try to keep the camera and control seat in line with eachother your crosshairs will stil be pretty accurate, stagger them and aiming becomes much harder as you have to compensate for the offset crosshair.

Hopefully gives ya some ideas :)
Last edited by Karmaterrorᵁᴷ; Mar 3, 2016 @ 6:39am
ArtyomBlin Mar 3, 2016 @ 7:28am 
sounds pretty interesting :) well right now i will be finishing with my rockets. they are good for around 500 meters if you are further its harder to aim at the ship.

Then i will make some bigger missiles guided by cameras.
Also about gravity driven cannon i was thinking of actually creating a cannonand proper barrel though i am not sure how to do it yet and then make different types of ammo and autloader but this is my project for the future :P (may also include different warheads like ammo with only huge weight or maybe actual explosives. not sure yet :P
ArtyomBlin Mar 3, 2016 @ 7:29am 
also guys sry to make this psot to long but do you know if i can use the refinery to make a small object not just blocks... like give the refinery a scematic and it to auto create these stuff ?
In this thread there was some good discussion around that. A guy even made a revolving loader mechanism. I uploaded my simplest form of auto launch grav cannon aswell. Check it out for some more ideas :)

https://steamcommunity.com/app/244850/discussions/0/412448158153608122/

PS decoy rounds aswell, i got 2 launchers stagered that launch a decoy torp, then a warhead torp 2 seconds after. Im hopeing the decoy one will run interferance while the warhead hits its mark.
Originally posted by DesertFox:
also guys sry to make this psot to long but do you know if i can use the refinery to make a small object not just blocks... like give the refinery a scematic and it to auto create these stuff ?

If you wanna make something from a blueprint you need to have a projector block. Then in its controls select the blueprint you want. Next rotate and position it so that at least 1 block touches the projector. Then you can weld the blocks shown in a brighter colour.

If the blueprint has a merge block, you can line thatup with another merge bock on the projectors grid.That way you can disconnect the thing you made without grinding off the projector :)
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Date Posted: Mar 3, 2016 @ 3:58am
Posts: 15