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Nahlásit problém s překladem
I mined 110 kg of iron by hand a few minutes ago and my ship was left powered on the whole time with 19 days of fuel, and stayed at 19. 2 charging, 2 discharging.
You know how when you have a drill ship on a planet and the more you collect and mine (ship mass) the more thrusters you need to fight gravity and move the ship? I noticed while filling my cargo with the iron ore that hovering was starting to take power instead of super low idling, and I think that maybe it isn't a bug after all, that it's just the mass of iron, being 30% of the entire ship's mass it's understandable that hovering with interia dampeners is actually using some thruster power draw. Resting it on the ground set it back from 30 mins to 19 days however.
I have a couple dozen hours in SE total so far, and the entire time I have been on the Earth like planet, never have played in space yet. Been learning my way around the bugs and survival planet life.
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Recharge Toggle
A Battery can recharge regardless of whether its Recharge setting is toggled or not, but if it's set to Recharge it will ONLY recharge and will not discharge or provide power. During this state, the battery will only draw power from the surrounding grid to store in its reserves. It will not discharge again till the player toggles "recharge" once again. Be aware that the charging process is not 100% efficient. Regardless of where the energy is coming from, only about 83.33% of the energy will actually be stored in the battery, the remainder being wasted due to an inherent inefficiency.
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So if you are using your batteries to charge your other batteries (some discharging some charging) you are losing significant energy.
1- havn't found uranium & silver yet. - batteries essentially let you pretend you have more reactors than you do by trading 20% of the power to burst it out later. if you are not doing something that is overloading your reactor, you should never discharge the battery unless you (see point 2)...
2- have solar panels - only way to store solar is with battery.
3-if it doesn't need a lot of power/backup generator - for example a scout rover takes almost no power, or a medical bay can be powered by a single battery when fully charged for 150 hours. It is a good idea to attach the battery as close to the med bay as possible so if you sustain damage the med bay can still respawn you after everything else is shut down, broken apart etc.