Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Game-wise you won't find the North Pole. The developers would have to factor in dates, longitude, latitude, axial tilt, wrap-around maps, and a pile of other math they don't have time/inclination to put into the game.
Of course... that doesn't help much either. But still. XD
I'd be curious to know if the planets spawn into the map with their "poles" (topographically) aligned with the rotation of the sun around the skybox.
You're right. But I guess one could set a group of waypoints and do the calculations to see if their "Earth" like planet bulges at the equator.
It shouldn't be that hard, after all, Eratosthenes accurately calculated the circumference of the Earth around 240 B.C. using a stick about 2 meters long.
Defining 'north' (or any of the other cardinal points) requires a magnetic field, which planets in SE don't have. Sure, you can always try to find the point where the sun doesn't rise or fall, but rotates in a completely straight line along the horizon. I guess that would technically be one of the poles.
You would imagine that the square faces of each point on the planet would align with the sun but for some reason they don,t ,so even the geogrphical poles/Ice caps dont line up to the rotation of the sun, true planetary physics lol.
Now, since the planets neither orbit nor rotate that makes this task significantly harder, but there are still two correct answers. The first answer, since the sun orbits around the system of planets and not the other way around then the North pole can be arbitrarily assigned to any point on the surface and count as such because there is no North refference.
If you want to use the Sol system as a refference there is a way to do this. Treat the "sun" as if the planets were revolving around it. The sun rises in the East and sets in the West. so, Build a column as near to the "equator" of the planet as possible. This will be the point where the shadow moves directly in line with the column and one point where there is no shadow at all. Mark East...where the sun rises...and west...where the sun sets from the column at the equator. You don't have to do this on the equator but it makes this part a little easier.
Now that you have establisher a firm East and West you know which direction North is. Now, fly in that direction in as straight of a line as you can. Once you reach a point where your shadow has significantly elongated build a new column on the planets surface. Again mark East and West. You are going to keep building these columns with an added step now. When you build your test column position a row of blocks from the column heading "North" Measure how far out from the column your shadow runs. Now you want the shadow that arcs from East and West to reach the same maximum length. Once that happens then you are "on" the North pole.
Why? Because of the way the planetary system is laid out. The Planets all lay on the same plane and the sun "orbits" that plane. Therefore you can assume the sun to always be directly above a point on the equator. Now because of that when you are on one of the poles on your planet the length of a shadow from that point should paint a shadow that never changes it's length from sunrise to sunset...which should never happen...because you are on the pole. So instead, the shadow should draw a perfect circle around the pole from the column as the "sun" rotates about the equator. Hopefully that makes sense. If not, do this thought experiment. Imagine a basketball with a nail pushed into the air inlet. Now, tie that nail to a string and suspend it so that the nail is pointing straight up. Bring a lamp such that the light is centered above the middle of the ball...its equator...and move the lamp around the surface of the basketball without moving closer or away from the ball. No matter how much you move the lamp, the length of the shadow can never change that is cast by the nail. It will be instead defined by the curve of the surface resulting in a maximum length...a straight line drawn from the horizon to the head of the nail.
I don't know about simple, but that is one way...probably one of the few relying on ingame ques...to determine "true" North and the North pole.
Yes this exactly is what I'm trying to find. I would think the game AT LEAST has the sun in a fixed rotation, so technically there should be a "north pole", or even just a "pole" that has constant daytime.
Yes not very simple and a bit time consuming, but it's definitely worth trying out. Thank you for this tremendous explanation. You sir, are a very good lad. I appreciate the time put into this :)
Thank you again!