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I have a small vehicle that works not too bad. I played with the settings of the wheels and putting armored blocks under the frame to lower the center of gravity as possible. For the settings of the wheels I have much reduce friction and power. The damping also plays a lot and I put the least possible strength and more damping , sought to have the least possible rebound keeping a dampener the smoother as posssible.
http://steamcommunity.com/sharedfiles/filedetails/?id=623529630
I'm just finishing another version of this vehicle equipped with a machine gun and other items and is very pleasant to drive , and also another, more big and different, which works well too. I intend to put them on the Workshop soon
I hope it help ;)
(sry for my bad english)
In general you're probably running on too stiff suspension settings. You want high (not maxed!) damping and relatively low strength values
Without a picture I can't rule out design flaws. Your center of mass should be as low as possible, just high enough to give you proper ground clearance in heavy terrain. For tight turns you also want a rather wide and flat vehicle with lots of space between the left and right wheels. Slightly reduced power settings on the rear wheels might also help.
Dampening to 70%
Power to 20-30%
And don´t forget set speed limit.
friction is how the wheel interact with ground, no friction is like when tires are on ice, and the car don't no flip in curve, it was just slide
strength is the weight that can carry the suspension
and damper is about the return of the wheel to his initial position , not enough damper made the car jump, but to much is no good
Sadly the OPTIMUM settings tend to change as you move around from terrain to terrain and definitely so depending on gravity or biome. in other words, a car that works great on the earth might not work swimmingly on the moon untill its wheels settings are changed.
this can literally turn at 200kph without flipping, mostly... you can use its suspension settings to help you calibrate yours.