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grey version after about an hour made from small ship parts
http://images.akamai.steamusercontent.com/ugc/318996557784004620/2C691CB0690132887C055F7A9745541DA1A13813/
red guy is made from large ship parts, and the detail doesnt show up.
My artpath,
I am building a basic 3-d model in 3D Studi Max using only primitive shapes, cubes, sphere's etc, and some quick simple stuff like "taper" becasue I want to add the majority of the detail manuall in SE.
I use SE Toolbox, to import my 3d model into the world save file. This takes just a few seconds, then I want to change all the 43,000 cubes to a different colour and that can take 5-6 minutes. But, my gargant wont look orky unless it' red or yellow, or black, or very shooty, or whatever
But I wanted to make the Gargant out of seperate parts and attach them, somehow.
Which I figure I'll worry about later, see, thinking like an ork.
if nothing else, it will make a nice target for target practice
yes, it needs alot of detail and rough edges. here's 3 different sizes I'm experimenting with for the head.
and a test paint. a human appears to be about the size of one of the gargants teeth
http://images.akamai.steamusercontent.com/ugc/318996557784386410/63B8F24872347ED8FE38F4D51E8B39BC6C0CC14D/
I'd have gotten more done that first night, but Uncle Bill felt that 3am was a good time for a windows update.
During use, the gargant would be surrounded by tens or thousands of orks, and there would be guns, battlements, banners, and orks crawling all over the gargant. Black smoke should be bellowing out of it, hmmmm... is there a way to make smoke appear from an exhaust ?
So today's goal is to decide on a colour, either Yellow (to give it more "shootyness" ) or Red to make it go faster. (that's how ork technology works.
And to make it's wheel move.
When it comes to the final version, I'm going to paint it up like I would a tabletop gargant, I'll start with a black undercoat and then paint it. Maybe put some giant ork glyphs on or something.
colors right now, is just to give me an idea and to define details
http://images.akamai.steamusercontent.com/ugc/318996557785579245/A606649E57AE74F571D240F630BBBC95A79CE2FE/
and yellow
http://images.akamai.steamusercontent.com/ugc/318996557785578571/A784ACE8DBB5DD274CEDAD65F5F708F86DD9DA3C/
I have no idea how to spot that debug message from appearing when I try to take a screenshot
http://images.akamai.steamusercontent.com/ugc/318996557785898930/A6700517FA4C548676761B02D4E82E9532143921/
(I also do not know how to post a screenshot so that it shows up in the post as a nice little pic)
I cannot beleave that worked.
but I imported several wheels into the game from 3dstudio, chose the one I liked best, added what I think a mechaniak would want on a wheel (nuke reactor, gravity generator, lots of places for guns to go, a comfy seat, etc.
I put a merge block on the wheel, attached it to a rotor, and brought it to a planet and it worked. I cannot beleave how well it worked.
there's one problem though,,,, it moves forward, but has a tendancey to rotate or tilt the body forward too, but I bet the secrt to fixing that is in that screen I do not understand.
here are the wheels, actually 2 left wheels, attached to a makeshift platform body and it did a nice job moving over the terrain.
nice, rotors give you free power. (I like to think of it as a few thousand gretchin slaves working some sort of nulclear powered hamster wheel.)
http://images.akamai.steamusercontent.com/ugc/318996557785899562/2293684D75D32A188B92A00E1395B4F9457C27E1/
here the cockpit is now upside down
http://images.akamai.steamusercontent.com/ugc/318996557785899294/A5D8730E5AAAEF2D6E89FE6D7A6CC505C269BD0B/
here's a nice view of a couple wheel sizes
http://images.akamai.steamusercontent.com/ugc/318996557785855197/11098DDEB6CAA1D85EF18F96EF276ED28646FB8C/
and a side view so you can see it's got 3 sets of spikes.
http://images.akamai.steamusercontent.com/ugc/318996557785855099/118569562F18A4C9CD3B30DBAF253A16B9828F7B/
I still cant decid between a large and small ship build. But I've got one wheel on now, actually attacthed and rolling
actually the small ship set looks better at the moment
http://images.akamai.steamusercontent.com/ugc/318996557787736259/12641A40EA70AF4A808BFC0B628BEE40F5CCA949/
and I'm having a real tough time with using rotors, even getting rotors to attach to someting. I looked around for a good rotor tutorial, but havnt found one yet
here's the large ship set gargant, http://images.akamai.steamusercontent.com/ugc/318996557788182448/A10ABB8134189C3D0892078E6088E9644B6C5C3C/
but the torso on the large one is actually too small.
each set has 2 different wheels, a few heads and 2 torsos, plus a regular scale and a great gargant x2 scale so they can be customized a bit. I'm hoping to make a small package of parts that can be used to make a gargant fairly easily.
if i can figure out the rotor thing
http://images.akamai.steamusercontent.com/ugc/318996557791660409/40A39AB0CBE22292C52A46EC90BEDD90BE0AD929/
gettng there. I had to take a step back. I was going to make a 60-80 block tall monstrosty, but my pc was getting too laggy, so I scaled down to the smallest gargant class, around 20 meters tall, but my version is a bit larger.
that's not a final paint job, just testing out how things look.
and finally tried putting some guns on him.
http://images.akamai.steamusercontent.com/ugc/318996557791763706/46A901F066BA42EB3039103E8454D447C589DD1B/
http://steamcommunity.com/sharedfiles/filedetails/?id=620639567
http://steamcommunity.com/sharedfiles/filedetails/?id=620639599
He's comming along nicely, but I'm hitting a birck wall trying to get him to actually move forward.
I'm not giving up on him yet, but I might have to try something smaller first, or find some mod with an OP rotor.
http://steamcommunity.com/sharedfiles/filedetails/?id=621270839
So, after talking to a few people, who ALL said they had given up on moving parts, after 3 days of fiddling with every rotor and piston I could find, I'll just hvae to wait until rotors work better.
So, I was studying some WH models, and I thought, I'll just make some feet, and give the thing as many gyros as I can, and see if I can just toddle it.
the test worked out pretty well, to talk I had to turn off dampeners, and use UP thrust as well as rolling to the left and turning left as well. I could make 100 stides across the moon. Then do the same thing, but opposite, roll to the right and turn, to take a second step.
I managed to walk a full kilometer in about 20 steps, walked over to the roller-gargant and kicked it's head in.
Then I fell over backwards, but it was a good first walk
after getting used to controls some, I can now jump and run a good pace.
so, now it's time to get started on the Imperial defense wall I want to crush with my Ork Gargant.
I had to roll-back on using rollers, but I've got 10 nice HUGE wheels made, for when giant huge wheels will actually work, I found the best way to move with the hige wheels, is to install a flightseat in the middle of a wheel, surround it with gyros, and just use "q" and "e" to roll the wheel (and the rest of the gargant) forwards and backwards.
so, I returned to using feet, which is what "Stompas" are supposed to have (so they can stomp on things)
here is my landing test, (the guy is not painted up yet, becaue why waste an hour or two painting him if the design done work at all?)
and he lands very well, the whole body is made up of heavy armour. mostly becasue if he walks too far, he will damage alot of his foot.
http://steamcommunity.com/sharedfiles/filedetails/?id=621623676
and here was the big test, being able to step over huge obsticals, like this crater. Whch the gargant went over in just 3 steps.
http://steamcommunity.com/sharedfiles/filedetails/?id=621623695
http://steamcommunity.com/sharedfiles/filedetails/?id=621623718
http://steamcommunity.com/sharedfiles/filedetails/?id=621623742
this gargant is about 57 blocks tall. which actually makes him too big, about 1 and a half times larger than the scale size of he Great Gargant, the biggest kind.
So I had to make a design decision, and do with a Less Warhammer 40K accurate gargant in favor of a design that will work in SE. So, I'm trying to think like an Ork Mekaniac that lives within the SE world, and trying to be as orky as possible.
he still walks by "toddling" but that will change, as soon as I find 1 piston that will handle a 4 million kg leg
That would be an Orkumenical matter
(took me a while, but I finally came up with a good answer)