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like Smetrix wrote:
check the "k" menu on your grid to find out how much PCU is used/or available
Look at the top left of the info tab of your ship (in the terminal).
This is a hard limit of the game and going over it will cause all sorts of problems, but you can work around that if you want.
That limit is per grid, so you could build your ship in sections and attach them together with rotors, pistons or connectors.
It is no more than 100 000 PCU on 100 blocks long ships to have a good in-game Perfo and good to very good Perfo going under 100K PCU.
That said, we must keep and eye on the Simulation Speed and Physical Shapes limit when building absurdly huge.
> Hit shift + F11 one time to see your workd stats on screen and stop to deleted the probelm when you see it going under 1.00.
> Physical Shapes limit can be found in the "Info" Tab of the grid terminal.
We must keep an eye on because >> We lose the creation going over the "Physical Shapes" limit, the ship becomes a "Ghost" and nothing can be done to recover.
PCU = Performance Cost Unit, some blocks are more demanding on the PC so we must keep and eye on the SimSpeed and use less of the high PCU value blocks when creating Huge.
One member tested the maximum PS limit and lost her creation/work so keep an eye on.
600k blocks though.... man my main battleship is only 30k, my racetrack bearly scratches 90k. I think your thinking waaaaaaaaaay too big for SE. Well at least for anyone without a super computer to run it. It may be ok now as blocks, but just start adding enough lights and watch what happens with sim speed. If you went all out with refineries, assemblers prog blocks with scripts, automated systems with timers... its just gonna be too much imo :)