Space Engineers

Space Engineers

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Octive Apr 16, 2020 @ 3:11am
Does anyone know the game engines block limit
On my build ive reached 600K Blocks and it is genuinly not even 1% finnished, it would be helpful to know how further i can go before i need to wait for Keen to develop a new engine
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Showing 1-13 of 13 comments
Smetrix Apr 16, 2020 @ 3:37am 
In the build menu you should see the PCU limit, each block is equal to 1 PCU I think
M.Red Apr 16, 2020 @ 3:53am 
the PCU is different from block to block

like Smetrix wrote:
check the "k" menu on your grid to find out how much PCU is used/or available
Gorbadon Apr 16, 2020 @ 4:09am 
Given how big you want to build you should keep an eye on the physical shapes limit.

Look at the top left of the info tab of your ship (in the terminal).

This is a hard limit of the game and going over it will cause all sorts of problems, but you can work around that if you want.

That limit is per grid, so you could build your ship in sections and attach them together with rotors, pistons or connectors.
Last edited by Gorbadon; Apr 16, 2020 @ 4:11am
ShadedMJ Apr 16, 2020 @ 4:49am 
There also may be a limit on how much your computer can handle before running out of memory. When you start to reach the limit, there's a message that shows up saying how many more blocks you can add. I haven't seen a hard max number yet, but have seen reports of over 1 million blocks used.
Octive May 12, 2020 @ 6:58am 
Ok so the basic awnser rn is no I can't Finnish my project
Spaceman Spiff May 12, 2020 @ 7:12am 
I built a big ship and it was the physical shapes limit that killed it before it was done, not the block limit.
Dan2D3D  [developer] May 12, 2020 @ 9:47am 
Hi, I build absurdly huge ships and here are the best advices I can share :

It is no more than 100 000 PCU on 100 blocks long ships to have a good in-game Perfo and good to very good Perfo going under 100K PCU.

That said, we must keep and eye on the Simulation Speed and Physical Shapes limit when building absurdly huge.

> Hit shift + F11 one time to see your workd stats on screen and stop to deleted the probelm when you see it going under 1.00.

> Physical Shapes limit can be found in the "Info" Tab of the grid terminal.
We must keep an eye on because >> We lose the creation going over the "Physical Shapes" limit, the ship becomes a "Ghost" and nothing can be done to recover.

PCU = Performance Cost Unit, some blocks are more demanding on the PC so we must keep and eye on the SimSpeed and use less of the high PCU value blocks when creating Huge.
Octive May 20, 2020 @ 1:06pm 
Yeah the physical shapes limit won't be a problem because it is almost flat but has 600k blocks
Dan2D3D  [developer] May 20, 2020 @ 1:21pm 
I'll say it will be a cool SE challenge but too big imo and probably unplayable, well keep an eye on the simspeed for not adding too much of high PCU value blocks and delete the problem when you see it going under 1.00.

One member tested the maximum PS limit and lost her creation/work so keep an eye on.
Last edited by Dan2D3D; May 20, 2020 @ 1:22pm
Octive Jul 11, 2020 @ 5:55am 
I've got 1 SIM speed because it's a station so it doesn't move
Dan2D3D  [developer] Jul 11, 2020 @ 11:05am 
Station or ship = huge Hydorgen system or using too much of high PCU value blocks can lower the simulation speed on station, too.
Karmaterrorᵁᴷ Jul 11, 2020 @ 11:05am 
Physical shapes will be the one to watch as others said, its the only hard coded limit in the game. You can disable both block and PCU limits.

600k blocks though.... man my main battleship is only 30k, my racetrack bearly scratches 90k. I think your thinking waaaaaaaaaay too big for SE. Well at least for anyone without a super computer to run it. It may be ok now as blocks, but just start adding enough lights and watch what happens with sim speed. If you went all out with refineries, assemblers prog blocks with scripts, automated systems with timers... its just gonna be too much imo :)
Octive Aug 29, 2020 @ 6:51am 
Originally posted by Karmaterrorᵁᴷ:
Physical shapes will be the one to watch as others said, its the only hard coded limit in the game. You can disable both block and PCU limits.

600k blocks though.... man my main battleship is only 30k, my racetrack bearly scratches 90k. I think your thinking waaaaaaaaaay too big for SE. Well at least for anyone without a super computer to run it. It may be ok now as blocks, but just start adding enough lights and watch what happens with sim speed. If you went all out with refineries, assemblers prog blocks with scripts, automated systems with timers... its just gonna be too much imo :)
Ye its way too big it was a replica of the death Star from starwars in 1:1 lmao
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Date Posted: Apr 16, 2020 @ 3:11am
Posts: 13