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This the difference between 1990s versions of Sim City, and games like CitiesXL . One has all 90degree roads and the other has GENERATED roads that use a curve formula only caring about start and end points with the rest being non rigid.
Any rail system will need to require people breaking up grids and thus require skill. You will NEVER get convenient trains as its not supported by game design
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The sad part of this is that medieval engineers MISAPPROPRIATED the money that was paid to keen while SE was in early access. Money that legally was supposed to go to space engineeres development.
And ME has tracks that work conveniently on voxels. It was a feature paid for by SE players, meant to go to SE dev, that was smuggled to a diff project. And they didnt even backport the feature to SE even after getting it working.
Its not so much a matter of skill, just use a rotor to adjust by a few degrees at a time, but it is tedious. I really think the train will take less time to make, test and be ready than it took to do the track haha
I dont think we will ever see proper train track blocks unless its a mod. Its just too niche for a space game. Maybe they will surprise us though :)
And I mean I see no obstacles in adding a system that would move a block in a straight line over rails, and adding 2-3 curved rails that make the block follow a pattern, same as wheels follow any shape of terrain. Just make a curve that's made of 10-20 lines, same as we do now, only as ONE structure. We can add blueprints, why not add a "block" that's 5x5x1 blocks? Or add rail as voxel, why not. Where there's a will there's a way.
thats how a mod is called with trains
looks realy good