Space Engineers

Space Engineers

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u2020bullet Jan 19, 2020 @ 11:03pm
Have planets become completely useless?
Started a new game after a looong hiatus, last played when game was back in early access. Started building a small starter base that only has an assembler and refinery, wanted to power it only to find out Uranium no longer spawns on planets. Tried wind turbines, but 6 turbines are apparently not enough to power an assembler and a refinery, not to mention i read they need to be spaced out.
So before i can even get a small starter base with 2 most basic components (assembler and refinery), i need to build a huge base just to space out a ton of wind turbines and all that using only the survival kit, which doesn't even have continuous production.

When planets were introduced they were supposed to be something to deepen the gameplay and offer something fresh, but then they ended up just being giant voxels of stone and ores that offers no new gameplay perspective whatsoever. It used to be a thrill to start on a planet, slowly build up your base and build your first space faring vehicle, building your first space base and eventually making your way to other planets, but these days spawning on a planet is basically a curse that means grinding away for hours just to have a half functional base with just an assembler and a refinery.

So a serious question. What's the point of planets anymore? They offer nothing exclusive apart from lack of resources (uranium really should be something that can be found on those), they can be pretty hard to traverse due to terrain issues (those small canals that seem to spawn just about everywhere that can't be traversed in a wheeled vehicle without half of said vehicle exploding).

Sorry for the long post, it kinda got away from me.
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Showing 1-15 of 17 comments
PÁRKÁNY Jan 19, 2020 @ 11:17pm 
Its easier to find ores on planets (except uranium) thats the point I guess. Also place wind turbines about 10 blocks high, then they will produce the most power (~380kw)
Ryukki Jan 19, 2020 @ 11:55pm 
Pretty much, just spawn in space and "win" the game because the HUGE amount of easy resources in space with no threats at all. I seen it happen on a survival stream where players chose to spawn in space or earthlike. The ones who spawn in space had a fleet ready while players on the planet were having husk of a shuttle or a base covered in windmills. Than there was another stream where all the players spawned on the same planet. Everyone built bases but one faction got into space within a hour with a simple mining rig and boom they had a 100k block ship roaring to go with so many resources in storage they complained about it. They had printers ready to make more ships. Its crazy how unbalanced this is.

Planets are pretty much pointless and even Earthlike was updated to look nasty with a pee shine so you can't even say "I'll enjoy the view" because of this nasty yellow shine on EVERYTHING. Than you can't rover around because the 2015 teeth like terrain thats grass or dirt will kill your rover. Just spawn in space and win the game. SE currently has a lot of bugs and issues but this build will be totally fine on x box. I'm glad 100% of dev time is now put towards the x box instead of fixes.
u2020bullet Jan 20, 2020 @ 12:06am 
Originally posted by Ryukki:
Pretty much, just spawn in space and "win" the game because the HUGE amount of easy resources in space with no threats at all. I seen it happen on a survival stream where players chose to spawn in space or earthlike. The ones who spawn in space had a fleet ready while players on the planet were having husk of a shuttle or a base covered in windmills. Than there was another stream where all the players spawned on the same planet. Everyone built bases but one faction got into space within a hour with a simple mining rig and boom they had a 100k block ship roaring to go with so many resources in storage they complained about it. They had printers ready to make more ships. Its crazy how unbalanced this is.

Planets are pretty much pointless and even Earthlike was updated to look nasty with a pee shine so you can't even say "I'll enjoy the view" because of this nasty yellow shine on EVERYTHING. Than you can't rover around because the 2015 teeth like terrain thats grass or dirt will kill your rover. Just spawn in space and win the game. SE currently has a lot of bugs and issues but this build will be totally fine on x box. I'm glad 100% of dev time is now put towards the x box instead of fixes.

Personally i don't see space as "winning the game" since i only play in single player, i look at space as the better option as it simply gives me more options to start, more ways to develop and i can enjoy exploring sooner, especially with EEM installed.
Ryukki Jan 20, 2020 @ 12:17am 
Originally posted by u2020bullet:
Originally posted by Ryukki:
Pretty much, just spawn in space and "win" the game because the HUGE amount of easy resources in space with no threats at all. I seen it happen on a survival stream where players chose to spawn in space or earthlike. The ones who spawn in space had a fleet ready while players on the planet were having husk of a shuttle or a base covered in windmills. Than there was another stream where all the players spawned on the same planet. Everyone built bases but one faction got into space within a hour with a simple mining rig and boom they had a 100k block ship roaring to go with so many resources in storage they complained about it. They had printers ready to make more ships. Its crazy how unbalanced this is.

Planets are pretty much pointless and even Earthlike was updated to look nasty with a pee shine so you can't even say "I'll enjoy the view" because of this nasty yellow shine on EVERYTHING. Than you can't rover around because the 2015 teeth like terrain thats grass or dirt will kill your rover. Just spawn in space and win the game. SE currently has a lot of bugs and issues but this build will be totally fine on x box. I'm glad 100% of dev time is now put towards the x box instead of fixes.

Personally i don't see space as "winning the game" since i only play in single player, i look at space as the better option as it simply gives me more options to start, more ways to develop and i can enjoy exploring sooner, especially with EEM installed.
It was a joke, but the benefits of spawning in space out weighs spawning on a planet thats for sure. I can't imagine playing the game vanilla and without scripts too. I like exploring the npcs mods and seeing what other new mods are out there.
Lystent Jan 20, 2020 @ 8:58am 
From what I understand about the uranium situation, they felt that the reactors were OP, so they nerfed their fuel supply on two ends. On one end, they removed it from planets/moons, and on the other they cut down its spawn rate in asteroids.

TBH, I'm not sure if uranium spawns in new world files anymore.
Ryukki Jan 20, 2020 @ 9:07am 
Yea, its all determind by RNG so some people spawn with it everywhere for them and some never see it hours. I would of made it rarer on planets like some mods do.
Karmaterrorᵁᴷ Jan 20, 2020 @ 9:13am 
I dont mind the uranium thing, i find the wind turbines coupled with solar panels more than enough to power all my stuff. I can do a refinery and assembler with 8 turbines on my current base. I just see the time spent building the turbines as equal to the time spent scouting for and finding uranium.

I really used to hate the dynamic of finding a uranium spot early and ignoring solar. There was no game mechanic to encourage its use. Now there is, well it and turbines.

Planets present the same challenges they always have to me, different environment to build in, accounting for gravity, making stuff to transition between the two. Having all blocks be effected by gravity properly is still a huge bonus building some types of stuff.

Really i dont see anything changed with the removal of uranium, except the actual need to use alternate energy at some point, and i see that as a good thing :)
Karmaterrorᵁᴷ Jan 20, 2020 @ 9:19am 
Originally posted by Lystent:
From what I understand about the uranium situation, they felt that the reactors were OP, so they nerfed their fuel supply on two ends. On one end, they removed it from planets/moons, and on the other they cut down its spawn rate in asteroids.

TBH, I'm not sure if uranium spawns in new world files anymore.

I think they also reduced reactors output in that patch. All my ground vehicles that worked fine had power issues after. What would have been two small, small ship, reactors now was 4-6. Didnt really matter as they all needed to go to batts now but just a lil bonus nerf i spotted haha
Lystent Jan 20, 2020 @ 9:24am 
Originally posted by Karmaterrorᵁᴷ:
...
Really i dont see anything changed with the removal of uranium, except the actual need to use alternate energy at some point, and i see that as a good thing :)
Personally, I am not happy with the alts in space. Without uranium, there is just solar power, which needs to be exposed to sunlight, bullets, asteroid showers, and even to handing out your base's position. It is that last one I am most concerned about because Keen still has yet to fix a couple of exploits that leads to offline raiding.
Karmaterrorᵁᴷ Jan 20, 2020 @ 9:30am 
Defo harder in space i agree. The turbines compensate well on planets but we didnt get anything for space. Maybe they should up solar panels output in space, chalk it up to something about the light not having to penetrate atmosphere makes them more efficient..... no idea if thats in any way realistic, just a random though :)

EDIT - OH no wait... the hydro generator, could that not be your stealthy alt energy source in space?
Last edited by Karmaterrorᵁᴷ; Jan 20, 2020 @ 9:42am
Lystent Jan 20, 2020 @ 9:46am 
Originally posted by Karmaterrorᵁᴷ:
Defo harder in space i agree. The turbines compensate well on planets but we didnt get anything for space. Maybe they should up solar panels output in space, chalk it up to something about the light not having to penetrate atmosphere makes them more efficient..... no idea if thats in any way realistic, just a random though :)
IRL, there is that o-zone layer around Earth that prevents much of the UV radiation from reaching the surface.

Edit: also, the hydrogen engine barely produces any power on its own. I think of it as more of a battery.
Last edited by Lystent; Jan 20, 2020 @ 9:47am
Malacanth Jan 20, 2020 @ 9:49am 
I have to say I am glad they pushed us outside of the uranium bubble to explore new concepts. I like having to stop and fuel up as opposed to mining tons of uranium and being set for the rest of the play.
-_Tyger_- Jan 20, 2020 @ 2:12pm 
@u2020bullet if you can't run a basic assembler and refinery on 1 wind turbine, something is wrong. You definitely don' need 8. Also, you can make a tower with one wind turbine on top and 4 down 1 block and out 1 block with almost the same efficiency, so you don't need a farm. A battery and 2 wind turbines will take you quite a ways.

I quite like starting on planets. In some ways it's harder, but in many ways it's easier. Most places you get access to virtually unlimited ice, so this is a bonus.
Roadkill Jan 20, 2020 @ 2:16pm 
I use batteries to power everything. Solar panels, reactors, wind farms, etc merely exist to recharge the batteries. My main base has a large solar farm with enough batteries to recharge my ship's batteries quickly. My miner and its companion ore hauler use hydrogen power, which ice seems to be a lot more common than uranium.
MadDragon Jan 21, 2020 @ 12:56pm 
Originally posted by Ryukki:
Pretty much, just spawn in space and "win" the game because the HUGE amount of easy resources in space with no threats at all.

Just started playing in single player and used the included "Star System" planet start, as that was the part of the tutorial video I was following for the first few minutes until got the hang of it.

I doubt that the SPRT drone that shot me down almost as soon as I tried to explore a 2nd asteroid would count as "no threat". Going to have to arm up. And maybe armour up. And learn to use automated remote drones for defence. Learning curve!

As for power, wind turbines power my land base (which has... one of almost everything, excluding reactor because I don't have uranium yet). Works fine. Solar is underpowered, but I expect I'll be putting up huge arrays in space since 3 solar == 1 wind turbine or thereabouts. Playing 1.93 (ish).
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Date Posted: Jan 19, 2020 @ 11:03pm
Posts: 17