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I suggest low asteroid count and admin placing several asteroid in one central area. Players can still find ore out where their bases are, but not a lot. They will need to make ships to go after the central area asteroids and meet other players' ships. This is a popular theme.
I use the "Empty" premade world in Experimental mode and I maxed out the asteroids.
= My PC prefer asteroids worlds without planets.
Watch the first video, it's the same except for the tools options that are now in "K" with tool in hand :
https://www.youtube.com/watch?v=EbKUWlKavwk
Edit
I use MM button to change the existing Voxel for ores.
You may send or create a vote Feedback about this to help me having more tools to setup the ores.
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I use the Sphere that I Maxed out the size to completely change the asteroid Voxel creating Premade PVP Battles for the ores, the tool is big so it's fast to add a lot in specific areas where you want to add a challenge for the players in.
Or I add one or two specific huge mines on all planets so it gives a reason to go there and I don't have to modify all the asteroids in the world.
https://steamcommunity.com/sharedfiles/filedetails/?id=1897738456
I use the in-game enemy Drones, it is easy to add but make sure to add Uranium in the reactor so they work in survival.
How to :
https://steamcommunity.com/app/244850/discussions/0/2552901289725581551/
I'm trying to spawn an enemy base/ship on that asteroid. Any models you recommend?
Edit
untargetable + invulnerable form Atl+F10 (God mode)