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Because that could be an ownership issue
You may either have them owned by nobody or shared with everybody. either results in turrets not working right.
Yes, i'm in creative and you're absolutely right - it's a damn ownership issue. I transferred them all to "Me" and they now work. I would have thought that as the creator the things would automatically be assigned to me as the owner - clearly not the case. The default appears to be "Nobody"
I must have missed that little gem of information in the tutorials!
There are some limited situations where having ownership set to nodody is useful/needed in scenario setup, but other than that always set ownership to anybody but nobody >.>
Also you could just delete the turrets if you are in creative anyways
I always prioritize taking out the weaponry systems and the beacon first. That way I am free to start on the outside and slowly work my way in. Interior turrets are a bit of a pain. I try to find their location and grind them off of the block that they are on. That way they lose power and will not fire on me.
I normally use the Small Ship Mega mod pack. So I use the sniper and a camera in order to pick off weapon systems/Conveyors