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Do you play on Planet ?
https://www.youtube.com/watch?v=Xt9yMJrgDxU
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Share some Steam screenshots of your setup and the Drone Path, doing so will help players reading.
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You may share that testing world here so me and Veteran players can load to help you find a working solution.
https://steamcommunity.com/sharedfiles/filedetails/?id=2937400825
https://steamcommunity.com/sharedfiles/filedetails/?id=2935501673
https://steamcommunity.com/sharedfiles/filedetails/?id=2936844410
You may share a local save ready for me to try your "Bugged" setup.
How to share a world save on the Workshop :
1 - Select your save.
2 - Click the "Publish" button on the left.
3 - Choose a proper Tag, check Steam upload and click the OK button.
4 - Your world will be uploaded to Steam Workshop.
5 - Paste the Workshop item link here.
Then tac-nuke the facility from orbit. It's the only way to be sure.
Here's the world link with a copy and paste of the miner + processing plant that it won't auto dock with. I tried re-recording it in the local save too and it still wouldn't work.
https://steamcommunity.com/sharedfiles/filedetails/?id=3055341728
To get the miner to auto dock you can press 6 on the first hotbar to trigger the timer that turns everything on and runs the docking procedure.
Disobedience is the first sign of self-awareness, it must be destroyed before it tries to take over.
First shows the path, if you zoom in you should be able to see that the orientation of the recorded markers is correct.
https://steamcommunity.com/profiles/76561198061056350/screenshot/2103802846728693063/
Second shows the ship flying obtusely through the path.
https://steamcommunity.com/profiles/76561198061056350/screenshot/2103802846728693723/
Third shows how it lands at the destination.
https://steamcommunity.com/profiles/76561198061056350/screenshot/2103802846728694373/
It's frustrating because I'm not exactly new to this, I've built a few missiles and drones out of Grid AI stuff, and this is the 4th iteration of this particular ship and the only one that has given me grief of this kind. I get the orientation having a slight error but this is outright ignoring it.
I'm beginning to think it may be something to do with the mother ship. I can't play any more today but I'll try auto-docking with a different ship again later to see if it still has the same problem.
That is too much waypoints for nothing :
https://steamcommunity.com/sharedfiles/filedetails/?id=3055348169
I always create about 3-4 waypoints for the approach vector and I save those manually :
https://steamcommunity.com/sharedfiles/filedetails/?id=3021818180
Create waypoints >> Manually << like showed in this video Tuto :
https://www.youtube.com/watch?v=SqZrD9tmH_E
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I am a bit busy atm so I will try your save later and feedback my solution to you.
Looks like you did not watched the video I have shared because you placed the AI Recorder at a bad position :
https://steamcommunity.com/sharedfiles/filedetails/?id=3055504718
Testing details :
1 - I removed the Beacon on the mining ship because not needed.
2 - Placed new AI Flight + Ai Recorder on top of the connector and aligned with it, also added a Antenna for this test :
https://steamcommunity.com/sharedfiles/filedetails/?id=3055510629
3 - Selected the Mothership Beacon in the new AI Recorder :
https://steamcommunity.com/sharedfiles/filedetails/?id=3055506192
4 - Created a new "Approach Path" / "Approach Vector" :
https://steamcommunity.com/sharedfiles/filedetails/?id=3055505456
5 - Turned ON AI on the new AI Flight and AI Recorder
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Clicked "Play" on the AI Recorder and it completed my "Approach Vector" without any problems :
Waypoint #0
https://steamcommunity.com/sharedfiles/filedetails/?id=3055506975
to Waypoint #3 (Mothership connector)
https://steamcommunity.com/sharedfiles/filedetails/?id=3055507128
Conclusion :
Looks like your setup was not done following the first Video Tuto I have shared, so you placed the AI Recorder at a bad position and probably why it was not working for you.
-> I've disabled Ai on all your blocks a turned OFF all those to be sure it will use the new ones I placed :
https://steamcommunity.com/sharedfiles/filedetails/?id=3055510629
I have to disagree with your conclusion for a couple of reasons.
The first is that, as most guides will agree, the best practice you put it as close to the connector but to also put it in line with the connectors so that if the angle is slightly off it doesn't result in displacement error in the connector position. If I move it to where you suggested, the small amounts of rotation error on the miner's roll axis that occur will cause the miner to miss the connector on occasion. The recorder is better off where it was, not on top of the connector for this reason. I compensate for this be using a straight approach vector.
Splitsie covers this in his video here at 8:50: https://youtu.be/C5RFVapH-gI?t=530
The second reason is that I tried your solution and it didn't work, see the attached screenshot. It still does not rotate itself to match the waypoints as it comes in to dock.
https://steamcommunity.com/profiles/76561198061056350/screenshot/2103802846729859995/
The thing I think that you're missing (judging by the advice you're giving) is that you think I'm having trouble getting it to align with the connector. That's not the case here. The problem is that the ship isn't rotating at all while following the recorded path no matter how I go about recording it, or where the AI blocks are placed on the grid, or what reference beacon its using.
I can try recording a video of my whole process if you're still confused about what the issue is. Changing the placement did not help, though it is strange that changing the placement did work for you and not for me.
Lastly, just to clear up a few other misconceptions. The path you see in the screenshots is an automatically recorded one, but I have tried both manual and automatic and have gotten the same results. I chose to show an automatically recorded one with an erratic approach vector because the orientation indicators on the markers clearly show that orientation is being recorded by the AI recorder correctly and that it is tracking the grid orientation. I normally use a manual one in practice to get a straight approach vector, I'm sorry if this confused you as to what my process normally is. What I normally use is manual points in a straight line to the connector to get everything to line up, but that's not working now because the ship isn't rotating to align properly.
I think the best would be to send your "not working setup" to the SE programmers, I can tell they realy like it when we can give them a video of the bug, they will test it and tell you if they will fix/update the game for that "not working" setup.
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Sorry for my bad English, I meant to show a working solution shared in those videos.
Edit
Sorry corrections made.
It's a trick I will surely use now so thanks for telling me to watch it.
Now I will go in your save and share it for you to try my setup ....