Space Engineers

Space Engineers

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Trailer Strategies? I need more ideas for Very Stable Trailer for Every vehicle.
Im not gonna focus on only Trucks. I need trailers that would fit and be EXTREMELY STABLE for every vehicle possible. What can I do about this? What you guys suggestions etc... I would make a truck instead and connect the Rotor into AdvRotor but thats just feels... Weird... Thats also seem problematic as same as 2 Hinges connected each other for a trailer.

So what your blueprint or idea for the Very Compatible Trailer designs? (I repeat. No "Just a AdvRotor" type of connection[Truck connection] I need more advanced version of it that could connect any type of vehicle. As Universal Trailer)
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Showing 1-14 of 14 comments
herrschaftg35 Oct 17, 2023 @ 11:28pm 
It is hard to have a "stable" trailer unless you build it ridiculously wide and low. The world below has a bunch of trucks and trailers built around 5x5 wheels. The trailers can still tip over if you take a turn at 70+ m/s, especially the flatbeds if they are carrying a payload. Don't remember any issues from having 2 hinges connected. Most of the trailers utilize a rotor and 2 hinges, where a hinge connects to the trucks. there is also a "fifth wheel" style trailer that connects via a rotor.

https://steamcommunity.com/sharedfiles/filedetails/?id=2922800997

This is an even larger truck and trailer that is fairly stable due to its size, can usually take a turn at 80+ m/s without tipping. Trailer uses 2 rotors and a hinge.

https://steamcommunity.com/sharedfiles/filedetails/?id=3053538597
Last edited by herrschaftg35; Oct 17, 2023 @ 11:38pm
KnightForEyes Oct 17, 2023 @ 11:37pm 
so Rotor for the Spin thingy (Right left) and those double hinges for Down and up movement right? Thats the thing I need information about most. I mostly do 2 hinges (one of em left right other is down up) but Its extremely unstable and It makes the trailer So Clangy... Is it fixes it?
herrschaftg35 Oct 17, 2023 @ 11:46pm 
Yes, I used the vertical hinge to connect to the trucks, then the horizontal hinge, then the rotor. I lower the strength settings on all of them. Clang could be caused by a lot of things. Would help if you posted a blueprint.
Dan2D3D  [developer] Oct 18, 2023 @ 3:09am 
Hi, I did the needed Engineer testing for car trailer and I can tell 2 axis concepts are more stable.

Here is one working solution found :
https://steamcommunity.com/sharedfiles/filedetails/?id=2985614565
https://steamcommunity.com/sharedfiles/filedetails/?id=2985615247
Another working concept using Rotors :
https://steamcommunity.com/sharedfiles/filedetails/?id=2402831452
https://steamcommunity.com/sharedfiles/filedetails/?id=2402952965
Last edited by Dan2D3D; Oct 18, 2023 @ 3:19am
Dan2D3D  [developer] Oct 18, 2023 @ 3:30am 
I will add :

-> In my opinion, we may have to do a different setup depending on the Rover + Trailer made, and don't be shy to share your "not working" creation here so me and Veteran players can load to help you find a good solution.

How to share a world save on the Workshop :

1 - Select your save.

2 - Click the "Publish" button on the left.

3 - Choose a proper Tag, check Steam upload and click the OK button.

4 - Your world will be uploaded to Steam Workshop.

5 - Paste the Workshop item link here.
Last edited by Dan2D3D; Oct 18, 2023 @ 3:33am
Dan2D3D  [developer] Oct 18, 2023 @ 4:36am 
Oh! Something I forgot to specify :

-> I detach/attach the hinge that is on the Rover so the one that moves up and down, the white one in that Screenshot :
https://steamcommunity.com/sharedfiles/filedetails/?id=2985185826
Last edited by Dan2D3D; Oct 18, 2023 @ 4:38am
KnightForEyes Oct 18, 2023 @ 8:44am 
Originally posted by Dan2D3D:
I will add :

-> In my opinion, we may have to do a different setup depending on the Rover + Trailer made, and don't be shy to share your "not working" creation here so me and Veteran players can load to help you find a good solution.

How to share a world save on the Workshop :

1 - Select your save.

2 - Click the "Publish" button on the left.

3 - Choose a proper Tag, check Steam upload and click the OK button.

4 - Your world will be uploaded to Steam Workshop.

5 - Paste the Workshop item link here.
Thanks for the help Dan and herrschaftg35.

I really dont need to post my "Trailer" thing. Making the trailer is easy part. The connection parts is the one that complicates things for me.
Also all I did was JUST 2 HINGES to connect the trailer and the vehicle. ppl use like 1 rotor part + 20 blocks + 2 hinges
Mine is just 2 hinges. one of em left right other one is Up and down.

Clang : Mostly I made my hinges Share interia. It fixed vibaration issue ... a bit. It still viberates very slowly.
I also put 4-5 LARGE Blocks as cargo. 1 Large Connector, Basic Ref, Assembler and a battery.
Dan2D3D  [developer] Oct 18, 2023 @ 8:47am 
I just redo different when I find a "Not working" setup that give "Clang" problems, it just means that I found a setup to avoid with my creation.

And all can load to help you find the best stable setup sharing your save with the Rover + Trailer.
Dan2D3D  [developer] Oct 18, 2023 @ 8:53am 
+ I rarely to never use the "Share inertia tensor", well I keep testing and trying different setups to avoid using that option.
KnightForEyes Oct 18, 2023 @ 9:04am 
Got it then, No Share Interia tensor.
I guess I have to go with Truck option. Truck and a Trailer. Also do you also have those tiny Vibarations from the Trailer? Like Its extremely hard to notice but it happens? It never stays at same speed of ZERO. It always 0.01 or just goes to 0.1 It just vibarates weirdly.
https://steamcommunity.com/sharedfiles/filedetails/?id=2320844410
This is the trailer. I cant post the car due It takes around 20 mins 30 mins to load that map. Rn I cant do it. Is it COULD be space Engineers physics being strange due my pc specs? Becouse ... MAYBE my spec hardly handles the Space Engineers Physics :D
(Intel Core 2 q9500) 4 Cores 2.86Ghz.
Dan2D3D  [developer] Oct 18, 2023 @ 9:08am 
There is no shaking at all on my multigrid creations, I can see my character speed moving a bit 0.01m/s when on top of the car if its wheels are not locked/parking brake not ON but it does not give any problems.
Dan2D3D  [developer] Oct 18, 2023 @ 9:19am 
May be better to use the Rover he made with the trailer, it was surely working when he made it for that Rover :
https://steamcommunity.com/sharedfiles/filedetails/?id=2320852131
herrschaftg35 Oct 18, 2023 @ 11:57am 
Going off of the pic of the truck you have the hinge directly under the connector, which can interfere with the hinge's hit-box. I will test it later.

EDIT:
I didn't get any shaking in my creative world. I reduced the strength of the hinges down to 200N, I think they were set to default which is way too much for grids that small. The piston heads on the trailer are directly adjacent to full armor blocks which could cause clang, the devs supposedly fixed that but I still try to avoid it. Like mentioned earlier, I would also avoid putting a hinge directly under the connector like that.
Last edited by herrschaftg35; Oct 18, 2023 @ 1:45pm
Skuzzlebutt Oct 21, 2023 @ 6:54am 
A couple of ideas incase you didnt find a solution yet. I also get the 0.1 ms thing while standing on subgrids ( I think this is normal for the game although what herrschaftg35 said about to much tourqe makes sense ) https://steamcommunity.com/sharedfiles/filedetails/?id=3056601677
Last edited by Skuzzlebutt; Oct 21, 2023 @ 7:00am
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Date Posted: Oct 17, 2023 @ 9:26pm
Posts: 14