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Also what can I do to make it stop?
So if the ship wiggles the object on the rotor wiggles.
which causes the ship to wiggle more
which causes the object to wigggle.
and thus the vicious cycle continues.
Do you have the braking torque turned all the way up on the rotors it might help.
Parting thought. Are you positive it's the rotors? It might be a pain, but if you temporarly dismantle/remove the rotors you can trouble shoot and see if they positively are the problem. Just a thought. Good luck.
I just looked again in the toolbox and the speed varis from object to object but is between 0.017 and 0.004 m/s.
I made a copy of my ship and deleted the rotors and the ship stopped, so it must be the rotors.
So when your ship moves the child on the rotor has its own inertia which your parent tries to componsate for but cannot because it is not "aware" of the child.
So the parent tries to stop it's self, then the childs inertia drags it a bit more, so the parent tries to componsate, and the child drags it...ect
I have been saying for months that objects on rotors need to share the same inertial frame and CoM calculations as the parent side.
How do I fix that? Could you possible explain that to me?
So you mean the bays move and the Main Ship tries to compensate for that, but than the bays move again etc?
But shouldn't the Landing Gears keep the rotor attached objects from moving?
It is getting a little hard to follow cause English is not my native language.
i havent had one completly break loose since they fixed it, but they still 'vibrate' as i move about.
If the ship moves the object moves and has its own momentum.
So when your ship stops the object's inertia tries to keep it moving.
This drags the main ship and it attemps to stop.
When it attemempts to stop it under componsates because it's not aware of the extra mass on the rotor.
I have stopped trying to use rotors on ships because of all the issues they create which are impossible to componsate for.
I've made fighters with doors that cover the cockpit only to have them torque widly out of control while under thrust.
I've made large ships with large hanger doors that spin widly when trying to stop because the inertia of the door spins the ship around.
They may look like they are not moving, but they may be trying too
If the upper/lower limits are incorrect your rotor/hinge may be stuck in position trying to reach its set position.
If you separate the rotor/hing from the main mass and the rotor hing suddenly moves or keeps rotating, then that is adding inertia. [removed section needs power]
TCES | Turret Controller Enhancement Script by Whips can be good for rotor/hinge.
Even has resting positions