Space Engineers

Space Engineers

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Force field?
See anything like this so we can have large landing areas without the need of manufacturing a door? Shield generators for for base protection and shilds would be groovy.
Last edited by Herger Joyous; Jul 24, 2014 @ 10:28am
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Showing 16-30 of 82 comments
Gekkibi Jul 24, 2014 @ 12:30pm 
Originally posted by cookiecigarguy:
Originally posted by Nightrider:
Shield generators is already a no, no from the developers. Just wait for someone to create it as a mod.

Force Field, can you explain how we can create force field in a next 60-70 years?

http://www.dailymail.co.uk/sciencetech/article-2619501/The-Force-soon-Group-Physics-students-prove-Star-Wars-style-deflector-shields-reality-sooner-think.html

60-70 years seems reasonable to me. the singularity is within grasp globally, why does everyone assume advancement is slowing down? we have 3MW lasers that shoot missles and planes out of the sky, ..... in use..... today..... Research "Iron Dome"

as far as people are behind the curve it concerns me.
...Not this one again!

Could you give us the mathematical power requirement..?

a) if not then your claim falls apart
b) if you can then we can check it and see if it would be even possible to have one inside the scope of Space Engineers
nephilimnexus Jul 24, 2014 @ 12:30pm 
Originally posted by Toxin:
As for the Laser thing.. well for now there are no laser weapons ingame ;)

Which is really too bad, because I'd love be able to:

1) Turn on meteors.

2) Have solar power panels up.

3) Be able to defend them from meteors with turrets that I didn't have to stop and reload every thirty seconds.

FT Jul 24, 2014 @ 12:37pm 
If they're going with only armour then they need to nerf missiles, they're completely overpowered.
Toxin Jul 24, 2014 @ 3:47pm 
Originally posted by Gekkibi:
Originally posted by Toxin:
Plasma "trapped" in a magnetic field simple desing but hard to build
Oh, and nothing else? Are you certain you're not forgetting something..?
basicly yes thats all. Sure there are some problems like getting cold Plasma (noone likes to boil himself) and shaping the magnetic field but given that we have gravity generators it seems feasonable that magnetic field shaping is not impossible inuniverse
Gekkibi Jul 24, 2014 @ 3:49pm 
Originally posted by Toxin:
Originally posted by Gekkibi:
Oh, and nothing else? Are you certain you're not forgetting something..?
basicly yes thats all. Sure there are some problems like getting cold Plasma (noone likes to boil himself) and shaping the magnetic field but given that we have gravity generators it seems feasonable that magnetic field shaping is not impossible inuniverse
...No energy consumption? SWEET! I buy three! Always wanted to have an apparatus that breaks the laws of physics...
Katt i knä Jul 24, 2014 @ 4:15pm 
Originally posted by Nightrider:
Shield generators is already a no, no from the developers. Just wait for someone to create it as a mod.

Force Field, can you explain how we can create force field in a next 60-70 years?

"Force fields" have already been discovered. The problem is that it doesn't just shield one way, but two way.

Here's a video about it.
https://www.youtube.com/watch?v=OHFZFiSvNk0&list=UUhqgQknjcmAsjosqac1uLqA

Yeah, it's possible to add this to the game (if you add the side effects)

Your mind = blown
Tripping Pug Jul 24, 2014 @ 5:44pm 
Originally posted by Skruvmejsel:
Originally posted by Nightrider:
Shield generators is already a no, no from the developers. Just wait for someone to create it as a mod.

Force Field, can you explain how we can create force field in a next 60-70 years?

"Force fields" have already been discovered. The problem is that it doesn't just shield one way, but two way.

Here's a video about it.
https://www.youtube.com/watch?v=OHFZFiSvNk0&list=UUhqgQknjcmAsjosqac1uLqA

Yeah, it's possible to add this to the game (if you add the side effects)

Your mind = blown

So, theoretical. They don't have a working prototype yet, and as such it might not be possible (or at least usefull) in 60 years as they haven't been able to test how practical it would be in real life.
Tempest Fox3 Jul 24, 2014 @ 8:44pm 
Originally posted by iliketocreate:
Originally posted by Nightrider:
Shield generators is already a no, no from the developers. Just wait for someone to create it as a mod.

Force Field, can you explain how we can create force field in a next 60-70 years?
who will say if we are still around in that time without wipe ours selfs out.
and who will say if we would be in space in that time?
you se its a game its already a little scify.
and who will say of we will have not fond away to make a shield generator.
we already found a way to make laser turrets in the real world the us navy use them on there ships and airplanes for testing using for shooting down airplanes and missles and who know what what they use it on.
so why not shields its a game its have already a scify twist in it.
if it should all be so realistic than how can bullets fly in space?

Because the entire pricipal of the game is about armour collisions and such. Adding in an energy shield of some kind would make that initial pricipal pointless. Either way Dev's already stated. that is won't happen. So, unless some taleted modders decides to make one you're out of luck.

As for the bullets in space - Newtons 1st law - an object in motion stays in motion with the same speed and in the same direction unless acted upon by an unbalanced force. Guns use an explosive charge to provide the initial acceleration. In space there are few if any forces acting to slow down a bullet so, once fired the bullet wouldn't stop till it hit something.
Junkz Jul 24, 2014 @ 11:33pm 
Just let the modders worry about shields / force fields ;)
MrChrispy Jul 25, 2014 @ 2:52am 
i do agree some tweaking needs to be done with the amount of damage blocks sustain. missiles are most certainly OP at present and even a very small missile volley can completely cut a ship in half. im all for repairing damage, but even a window that comes loose can wreak complete havok to the inside of a ship. i wouldnt mind seeing shield generators of some kind (similar to grav gens) and making them EXTREMELY power hungry. i know it wont happen but it'd be something cool to play with. i will be keeping an eye out for shield mods, but wither or not the MP community would include these mods on their server is another ball of wax. ill just keep my fingers crossed that the damage model gets a nice rework at some point.
Katt i knä Jul 25, 2014 @ 3:21am 
Originally posted by mrchrispy:
i do agree some tweaking needs to be done with the amount of damage blocks sustain. missiles are most certainly OP at present and even a very small missile volley can completely cut a ship in half. im all for repairing damage, but even a window that comes loose can wreak complete havok to the inside of a ship. i wouldnt mind seeing shield generators of some kind (similar to grav gens) and making them EXTREMELY power hungry. i know it wont happen but it'd be something cool to play with. i will be keeping an eye out for shield mods, but wither or not the MP community would include these mods on their server is another ball of wax. ill just keep my fingers crossed that the damage model gets a nice rework at some point.

A few missiles cutting ships in half? My ships can have 10 missile turrets fire att them when they're flying at 4 m/s for 1600m. They're not even that big, just designed with the center of mass in mind to distract the missiles.
MrChrispy Jul 25, 2014 @ 6:59am 
Originally posted by Skruvmejsel:
Originally posted by mrchrispy:
i do agree some tweaking needs to be done with the amount of damage blocks sustain. missiles are most certainly OP at present and even a very small missile volley can completely cut a ship in half. im all for repairing damage, but even a window that comes loose can wreak complete havok to the inside of a ship. i wouldnt mind seeing shield generators of some kind (similar to grav gens) and making them EXTREMELY power hungry. i know it wont happen but it'd be something cool to play with. i will be keeping an eye out for shield mods, but wither or not the MP community would include these mods on their server is another ball of wax. ill just keep my fingers crossed that the damage model gets a nice rework at some point.

A few missiles cutting ships in half? My ships can have 10 missile turrets fire att them when they're flying at 4 m/s for 1600m. They're not even that big, just designed with the center of mass in mind to distract the missiles.

your ships sound invincible and awesome and i wish i had that sort of skill... on a less sarcastic note: i didnt mean LITERALLY cut in half so much as pretty damn wrecked. with MP still pretty unplayable (at least for me anyway) its hard to test what a real battle would look like with limited ammo and whatnot, but any meaningful engagement is likely to leave all ships involved in a nearly unrepairable state if not completely destroyed. my military ships can take a lot of punishment but their state afterwards is pretty nearly unrepairable. and you can just forget about using light armor on anything that may be shot at, those will certainly be cut in half... this i have tested, and had no trouble splitting them literally in 2. btw 4 m/s is god aweful slow to be testing at, i typically test at somewhere between 30-60 m/s if not even faster, seeing as how matching speed seems like something that would have to happen to engage a target. missiles are certainly interesting at that kind of speed :D

please do post something on the workshop for me to check out, perhaps i have been doing it all wrong and i can just eat crow and get on with it
Last edited by MrChrispy; Jul 25, 2014 @ 7:01am
Zanzikahn Feb 12, 2016 @ 9:08am 
Originally posted by A-Mac:
Originally posted by Nightrider:
Shield generators is already a no, no from the developers. Just wait for someone to create it as a mod.

Force Field, can you explain how we can create force field in a next 60-70 years?

Just like magic gravity generators amirite?
What is magic about gravity generators? There is many ways to manipulate gravity and much research has been put into doing so. The only thing that is preventing gravity generators today is the size and lack of research on the effects towards human trials.

On many occassions artificial gravity had been generated. Primarily in regards to centripetal force and linear acceleration. Aside from these more accepted methods of generating artificial gravity, there is also magnetism which has been used to levitate mice by creating a 1g field that negated earths gravity(effects on human was unclear and required avoidance of ferromagnetic or paramagnetic materials). There is also Gravitomagnetism which is proposed primarily in science fiction, but claims have been made of it's validity by Eugene Podkletnov, a Russian engineer in 1990 and in 2006, a research group funded by ESA. String theory assumes this is quite possible.

Even in today's generation, we use gravity for training purposes such as centrifuge(High-G training), Parabolic flight, and neutral bouyancy. Gemeni 11 is a space mission that had created artificial gravity for a few minutes having to stop the experiment as it got to much for the crew.

There have been many space ship proposals that incorporate artificial gravity into their design, such as Discovery 2, Multi-Mission Space Exploration Vehicle (MMSEV), ISS Centrifuge Demo, Mars Direct, Tempo 3, and the Mars Gravity Biosatellite.

With all this evidence supporting artificial gravity, please explain why you think it would be "magic" in 60-70 years? XD
Zanzikahn Feb 12, 2016 @ 9:09am 
as per my last post.. In teh same regards, gravity can be manipulated to create a forcefield around an object. Hence the ability to levitate a mouse with magnetism. ;)
Last edited by Zanzikahn; Feb 12, 2016 @ 9:09am
Yellow Feb 12, 2016 @ 9:14am 
Hahahaha IT LIVES the shield thread lives
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Date Posted: Jul 24, 2014 @ 8:41am
Posts: 82