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I see you create a lot of good Feedbacks and I recommend to tell the ones working on the game, because here on Steam is made to chat with players.
The contact links are in the pinned green messages but I will share the one you need.
All report directly to the SE Programmers :
Support Portal = https://support.keenswh.com/spaceengineers/pc
(create "Bug report" or "Request help"(Private) or "Feedback"(Petition) on the Portal)
Take a look at all of the controls. They're listed in the game (where we can edit them if we wanted to). It's easy to find...
Options > Controls.
Changing the keybinds is a bad idea for many reasons. The #1 reason to leave them alone, look at them and learn what the default keys are, is that there are so many commands in this game there are very, very few keys that don't do something. Even Shift+key, CNTRL+key, and ALT+key is all assigned to something for almost every one of the 101 keys on a standard keyboard.
The only key I can think of that doesn't do anything is F2.
Even flight simulators which traditionally map almost every single key in your keyboard PLUS a number of shift / alt combos let you fully customize your inputs, not limited to keyboards but specialized controllers.
While this is nice in itself, it only goes to confirm that the controls indeed are bugged, since the same key as before now works as intended.
I wonder if those other issues are resolved if I reset /swap keys often enough. At least those that the game "graciously" allows me to be used.
Though I have to stress; without reseting the key-bindings on a wim, I'd never known that. (and no, before you ask, CTRL isn't used by anything else. 95% of keybindings are vanilla).
Have a good one o/
The keybindings are 2-3 layered and totally overloaded.
How many of those you need REALLY? Let alone at the start.
Keep the movement and the building.
That's what players do at the start (for hours and hours).
The rest, the specific ones, you might as well leave unasigned.
Later, once you are a super spacecombat ace, you can look up and sort out the options you need. This way you don't have to worry about 2-3x binding and controls blocking another (like it was with my CTRL apparently!)
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Not like the key-layout is any good.
Some essential keys are in the middle of the keyboard...
Like 'INVENTORY on 'I'
The inventory?! The one thing you will use CONSTANTLY (especially at the start) is on a key you need to lift your hand off, look down, and tap it- only to center back on WASD?
... thats so bad...
I put that one on 'T' so I can quickly manage/build. Not lift any hand from anything.
This kinda layout, so clunky, I think they used on Baldurs Gate? Its ancient.
You don't give functions to keys with the right starting letter! Thats childsplay.
You give functions to letters >centered around movement<... and expand from there!
Movement/navigation is the first thing each game needs.
Anything after that is merely an addition that should help to elevate this.
Once you figure that thing out (like gaming did in the past 20years) you get a good layout with essentials 'within reach' and extra buttons for more elaborate actions further away...
--- and once those elaborate actions become more relevant, players can swap a key or two.
Craming those kinda options into the very start (like with 'T' for example being alignment nonsense nobody uses for 35hrs) you are not doing anyone ANY favor.
I didn't include: those I deleted, refunded, demos, briefly played on free weekends, forgot, played at a friends place, and a bunch of mobile stuff and whatnot...
It doesn't matter what genre a game is.
Its software. They all offer keybindings.
They all~ every one on this list~ work and obey any tap I make.
SpaceEngineers prefers to give me the finger.
As mentioned before: i reset the controls on a wim to (hopefully) fix the MIRROR MODE...
only thing i happened to fix (i only found out after a nap) was CTRL now does go down AND crouch.
The game is bugged. its sad but it happens.
I'd loved to know that one sooner.
Who expects the <controls< to be bugged this bad?
Thought that issue died in 95'
I reset them to default to make 100% sure I didn't miss anything, since the 'mirror build mode' I saw doesn't work for me... and:
The mirror building still doesn't work... (and I gave up on it)
... but setting C' to 'CTRL now does go 'down' AND 'crouch' like I wanted it to do days ago.
That's how I did bind my keys since 'C' is a bad choice in my opinion.**
The second I swapped C' to 'CTRL (left)' it now works with 'down' AND 'crouch'.
Same config.
Same device.
Different day.
Its like 'turning it off and on again' ... a classic :)
**ps.
Put your hand on WASD.
Now look at it...
Middle finger is on W or S
Ring is on A.
Pointer on D.
To reach C your best opition is the MiddleFinger.
You leave W+D to hold 'C' to go down.
So you can't move forward/backward AND go down at the same time.
That's bad. Objectively.
Putting C' onto CTRL' neither of those WASD fingers leaves its place.
Your 'little thinger' will handle going down/crouch for you without losing control.
Same for sprinting. Little finger does hold SHIFT for you.
Since you never RUN AND CROUCH or 'go down and run' at the same time, thats ideal.
Using 'C', in my opinion, is simply following old layouts without giving it thought.
And this is what happened here. 'Inventory' is on 'I' for petes sake...
How often do you need your inventory? :)
Might as well put it on 'INSERT' or the backside of your Computer while you are at it lol
ps. I also put Jetpack on 'R for the same reasons.
You leave 'D' for a second but thats usually fine and the increase in 'on/off' speed is more than worth it ;) This way you can orientate that broken jetpack to the ground way easier ♥
psps 'P for Park to 'Enter by the numlock'
If i want to chat i hit the middle Enter.
Searching for 'P just to park my vehicles (and doing so constantly) seems dumb.
The Enter by Numlock now is my handbreak. Ez to reach for regular/quick use.
*puts on sunglasses*
And IF the game let me use button 4+5 on the side of my mouse i could flip the angle.
Flip, rotate, place.
Not using that stupid 2x6 cluster in the middle of my keyboard (far away from useful controls)
Again: Bad controls here. Bad bindings too.
Could come back all day and find new issues with it but my point has been made ♥
I use thumb to press C or Space, trying to use MiddleFinger for that would feel quite akward for me. (European QWERTZ keyboard layout if that is different for you)
Scrolling selects a block from a block group (the ones with a + on their symbol), so that funktion would have to be moved somewhere else to not conflict.
I use my index finger to press C. We're supposed to use our left index finger for that.
We don't have to hold C to crouch. It toggles: Press C once = crouch. Press C again (or shift) the engineer stands back up.
I use the default keybinds in this game because there's so many of them I don't want to make a mess of them. I tried changing them when I first started playing in 2012 and it was a headache getting ALL of the binds bound to something. On top of that it made a mess of the menu and other commands trying to change them around.
"Same for sprinting. Little finger does hold SHIFT for you."
CAPs toggles Run/Walk by default.
You obviously don't know what the keybinds are and do. I tried to prevent you from making this mess on yourself. I tried...
Now when you have issues with something and need help with 'what's the keybind for [this]?' nobody is going to be able to help you. You're not going to be able to follow helpful tutorial videos that share things like "I did that by pressing [this] key then [this] key." either.
"Later, once you are a super spacecombat ace"
By the things you're saying I think it's safe to assume you're fairly new to the game. You'll see....
I tried.
Best of luck! :D
If you got the controls workin' for ya, Great!
I don't agree, at all, that they're "bad". You don't know what the keybinds are (you've proven that with the things you've said :P).
I tried warning you you're only making a mess on yourself changing the keybinds.
I tried....
If they work that way for you...great!
Who wants to bet a few bucks this person's going to be changing them back to default and following my advice sooner than later? I did it to myself too when I started playing. Then I realized, by moving them, I was screwing myself out of so many other things and it was best to learn and deal with what the default keys are. LOL
Its bad to tie "down+crouch" onto one key when anything else isn't.
A game where you can walk+ steer vehicles shouldn't layer those controls
or at least let us change the CTRL1-0 stuff. Which it also does not.
So 2x fail on the game.
Either let us bind any function to any key, or gtfo ^^
This reminds me of games that layer functions to keys with a timer on it, where the game has to wait for half a second to identify if you are holding, or pressing the button, before taking appropriate action.
Just... don't
put 'next toolbar' + previous tollbar' on + and - on the num.
I really don't want to give into those nonsensical controls forcing you to do X by blocking off controls with other controls or outright blocking keys.
Why block players from using options YOU PROVIDE? That's just being a jerk.
"Sorry, can't let you use this fork, use the one on the left...'
Cause you know; a fish fork couldn't possibly be used on salad. No way.