Space Engineers

Space Engineers

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buster5300 Jun 2, 2023 @ 8:39am
Grid AI Range
I was wondering if Grid AI could be programmed to have longer range. I play with WeaponCore and would love some drones with twice or even triple the range of the vanilla AI. If its not possible I understand completely and will try to find a work around.
Originally posted by Ronin Planetary Industries:
There are mods to make the detection and engagement range the same as the maximum effective range. Sorry that I don't have the name. But I do play on a server with that mod installed. So I know it exists.
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Dan2D3D  [developer] Jun 2, 2023 @ 8:48am 
Hi, what do you need exactly, be able to detect enemy over 2Km or you want its weapons to shoot over 2Km ?
Dan2D3D  [developer] Jun 2, 2023 @ 8:56am 
This Vanilla setup can detect enemies from 2.5km away :

https://www.youtube.com/watch?v=XRMawWc78a8
Dan2D3D  [developer] Jun 2, 2023 @ 9:03am 
Note

I lower the weapons range especially to save ammos, my Drones go empty faster when they are set to shoot at long range, more than one time I end up in front of the enemy without any ammos because too much missing shoots at long range

= Now I lower the range and take advantange of the Decoys so my weapons will start shooting once very close to the enemy.
Last edited by Dan2D3D; Jun 2, 2023 @ 9:50am
buster5300 Jun 2, 2023 @ 11:03am 
Originally posted by Dan2D3D:
Hi, what do you need exactly, be able to detect enemy over 2Km or you want its weapons to shoot over 2Km ?
Detect and Shoot if possible.
The author of this thread has indicated that this post answers the original topic.
There are mods to make the detection and engagement range the same as the maximum effective range. Sorry that I don't have the name. But I do play on a server with that mod installed. So I know it exists.
buster5300 Jun 2, 2023 @ 12:55pm 
After some searching I found a mod
Dan2D3D  [developer] Jun 2, 2023 @ 12:59pm 
I am using the Workshop search tool and the first one I found seems up to date, well the author seem very active that is good to update the Mod after a game update.

https://steamcommunity.com/sharedfiles/filedetails/?id=2917645998

As usual :
-> I strongly recommend to test all Mods one at a time in a new created world to know if compatible with the new game version and load one Mod at a time to know if it can run with other Mods (no conflicts) before adding to your Favorite saves.
Last edited by Dan2D3D; Jun 2, 2023 @ 2:10pm
Dan2D3D  [developer] Jun 2, 2023 @ 1:19pm 
To specify :

It is very important to know what we are doing when using Mods, because adding broken/conflicting Mods to a save can break that save at a point of "No Return", that means the world can't be fixed.


EDIT

=
Important to test in a new world or a copy of your existing save.
Last edited by Dan2D3D; Jun 2, 2023 @ 1:26pm
Cthulhu Jun 2, 2023 @ 1:59pm 
Originally posted by Dan2D3D:
This Vanilla setup can detect enemies from 2.5km away :

https://www.youtube.com/watch?v=XRMawWc78a8

very vey nice tutorial, thanks!
Dan2D3D  [developer] Jun 2, 2023 @ 2:16pm 
Originally posted by Borrago:
very vey nice tutorial, thanks!

Kind of you to say thanks but I must specify that video is not made/shared by me, he is one of the first players finding and sharing his Engineer solution after the AI update.

it usually takes more time for me to find those cool setups, I am not that clever, well not as fast as some are at finding those faster ;)
Last edited by Dan2D3D; Jun 2, 2023 @ 2:20pm
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Date Posted: Jun 2, 2023 @ 8:39am
Posts: 10