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Similar that scripts can't directly see game settings or directly affect an engineer.
https://steamcommunity.com/sharedfiles/filedetails/?id=1469072169&searchtext=hud
What an idea dude. How did I never thought of that??? Does the wind turbine produce 500kw during thunder too? (I assume so)
How would you go about to set it up?
Event controller, timer and wind turbine?
That said and without using a script .... I'd have a LCD display with the word "Normal" in big letters. Another LCD with "Stormy" in big letters. Event controller with "Power output percentage" selected as a criteria at >100%, Action 1 (ON) to run "Timer Block 1" and Action 2 (OFF) to run "Timer Block 2". Timer Block 1 to set stormy LCD ON and normal LCD off. Timer block 2 to set normal LCD on and stormy LCD off. I don't know if the >100% is going to work but this is as close as I think can be done without a script.
With a script, I'd run the wind turbine a little and see how much power it can provide under normal conditions, multiply that by 1.5 and call it "windy", script to check the wind turbine and if its >windy run either timer block as stated above.
Oh yah that makes sense...Thanks :))
And if I wanna be super annoying Im gonna add alarm blocks too xDD
https://steamcommunity.com/sharedfiles/filedetails/?id=2935236892