Space Engineers

Space Engineers

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Austinsmc Mar 27, 2023 @ 12:52pm
Error downloading mods has failed
When ever i try to load a save my game tells me mods have failed to download but when ever i look in the logs i see nothing same for the mod list none of them are red is there a fix for this
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Showing 1-10 of 10 comments
Dan2D3D  [developer] Mar 27, 2023 @ 1:19pm 
Hi, Steam was having connection problems this last weekend, a lot were not able to connect to SE servers and that may be related.

___

That said, the best you can do would be to create a "Testing world", a new world set creative mode to test faster and load one Mod at a time to find more clues on what is going on.

OR

You may follow the steps we all do after a game update to find the mods that needs to be removed and reported.

How to test a world or find broken/conflicting Mods :

1 - Select your save.
2 - Click the "Save as" button on the left.
3 - Change the save name to create a *copy.
4 - Withdraw or add one Mod at a time in the copy.

5 - Report to the Mod author (on WS item page) when broken Mod found so he can fix/update his Mod, always very kind to let them know.

*copy
Never test with your original save, better create a copy and fix the original save when solution found in the copy, this way you will not mess up your save.


______

Note
Steam is down for routine maintenance every Tuesday and may get better after that maintenance.
Austinsmc Apr 1, 2023 @ 9:32pm 
Originally posted by Dan2D3D:
Hi, Steam was having connection problems this last weekend, a lot were not able to connect to SE servers and that may be related.

___

That said, the best you can do would be to create a "Testing world", a new world set creative mode to test faster and load one Mod at a time to find more clues on what is going on.

OR

You may follow the steps we all do after a game update to find the mods that needs to be removed and reported.

How to test a world or find broken/conflicting Mods :

1 - Select your save.
2 - Click the "Save as" button on the left.
3 - Change the save name to create a *copy.
4 - Withdraw or add one Mod at a time in the copy.

5 - Report to the Mod author (on WS item page) when broken Mod found so he can fix/update his Mod, always very kind to let them know.

*copy
Never test with your original save, better create a copy and fix the original save when solution found in the copy, this way you will not mess up your save.


______

Note
Steam is down for routine maintenance every Tuesday and may get better after that maintenance.
it still shows up the same as last time none of the mods are red
Jack Schitt Apr 2, 2023 @ 12:51am 
The red text doesn't indicate the health of the mods or whether they're updated or not. When they're red it means they were not found/accessible. Running them locally / offline should solve that problem:
https://steamcommunity.com/sharedfiles/filedetails/?id=2903477416

You'll have to remove the online versions from the mod screen's active side and replace them with the local versions. The local versions will have a little house icon.
Last edited by Jack Schitt; Apr 2, 2023 @ 1:10am
Dan2D3D  [developer] Apr 2, 2023 @ 9:57am 
You may share your "Bugged" save here so me and Veteran players can load to help you find the cause.

How to share a world save on the Workshop :

1 - Select your save (with character saved in front of the bug).

2 - Click the "Publish" button on the left.

3 - Choose a proper Tag, check Steam upload and click the OK button.

4 - Your world will be uploaded to Steam Workshop.

5 - Paste the Workshop item link here.
Austinsmc Apr 2, 2023 @ 10:53am 
Originally posted by Dan2D3D:
You may share your "Bugged" save here so me and Veteran players can load to help you find the cause.

How to share a world save on the Workshop :

1 - Select your save (with character saved in front of the bug).

2 - Click the "Publish" button on the left.

3 - Choose a proper Tag, check Steam upload and click the OK button.

4 - Your world will be uploaded to Steam Workshop.

5 - Paste the Workshop item link here.
it's not the save even if i start a new game it says the same thing
Dan2D3D  [developer] Apr 2, 2023 @ 10:56am 
You mean it also happens in a new created No Mods world ?

Do you have Plugins or launch option that load Mods auto ?

Maybe share the game log of that event, a Veteran player may see something wrong in there.

How to share the complete game log on Steam :

The game log can be found here:
C:\Users\{YOUR WINDOWS USERNAME}\AppData\Roaming\SpaceEngineers\SpaceEngineers.log

or simply hit the Windows key + R and type in :
%appdata%\SpaceEngineers

The log file should be from the game session where you've encountered the bug. If you start the game again, the log will be overwritten.
post log file to www.pastebin.com and add the link here.

Game log look like this now, with date on :
>> SpaceEngineers_20210418_213907114.log <<
Last edited by Dan2D3D; Apr 2, 2023 @ 10:58am
Dan2D3D  [developer] Apr 2, 2023 @ 11:00am 
+
You may prefer to send it private directly to the SE Programmers :

Support Portal = https://support.keenswh.com/spaceengineers/pc
(create "Bug report" or "Request help"(Private) or "Feedback"(Petition) on the Portal)

Here some important Data we have to add in the report to help the SE programmer before they ask you :
Bug report Guide
https://steamcommunity.com/app/244850/discussions/1/523897653318639486/

NOTE
No need to use a sharing website like it says in the Bug Report Guide if you use the Support Portal to report, because we can transfer from our Drives over there.

All may use the Support Email to report the bugs found if they prefer :
Email = support@keenswh.com
Dan2D3D  [developer] Apr 2, 2023 @ 11:21am 
In the log I see a good CPU with 2 Graphic used, "Elastic http response error BadRequest", Mods with "Reference issue detected" and "Downloading mods has failed":

Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz

Intel(R) UHD Graphics 630

NVIDIA GeForce GTX 1070 + DISPLAY1

Elastic http response error BadRequest: {"error":{"root_cause":[{"type":"mapper_parsing_exception","reason":"failed to parse"}],"type":"mapper_parsing_exception","reason":"failed to parse","caused_by":{"type":"illegal_argument_exception","reason":"Limit of total fields [3000] has been exceeded while adding new fields [1]"}},"status":400}

Failed to parse texture header! Texture: E:\GEEKSQUAD BACKUP\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png

Loading Sandbox world configuration file C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198277803209\3fdytr\Sandbox_config.sbc

getting 356 Mods

Mod query successful
Could not obtain all workshop item details, expected 356, got 355

46 Mods having "Reference issue detected"

___________

First I must say it is very Hard to pinpoint the problem when the world files are modifed A lot / when using 356 Mods, well it will take time to pinpoint because we have to test one Mod at a time.

I would start by creating a "Testing copy" -> Follow the testing step in my post #1
+
Remove all the 46 Mods having "Reference issue detected"
+
Try to load the copy without those 46 Mods as your first test.
+
Add those Mods one at a time if the copy loaded OK without those 46 Mods.
Austinsmc Apr 2, 2023 @ 11:31am 
ok i'll try that
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Date Posted: Mar 27, 2023 @ 12:52pm
Posts: 10