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You won't make a drone that will automatically seek ores, avoid drilling into stone, use drill "right click" to get to a buried vein, etc.
What I have managed to do however is
-Make miner vessel follow small prospector vessel.
-Point prospector vessel at vein, and start the mining routine on mining vessel.
-Mining vessel positions on the axis of the prospector vessel, and punches forward to drill a hole, then backs out of it and flies back to base to drop off cargo. I can then look for a new vein with the prospector vessel, and wait for the mining vessel to come back to me.
-Point Prospector vessel at vein....
You will still get better results mining by hand, but what you can do with this is multitask, while the mining drone goes to drop, I can look for another vein. ^^''
I think a lot of people expected automatons to automate the game, I see it more as assistance technology. Same sort of thing with the AI craze where people imagine it will replace humans, but it will always be more a thing that assists humans do boring, repetitive tasks imho. I wouldn't want an update that automates SE myself, I already find myself wondering what to do on SE often. >//<
Hi, just to let you know, there are enemy SPRT Stations to conquer on all planets, moons and space in the custom worlds where we start at a default Station/Faction, like the one named "Earth Start", and enemy in space only when using the SS world.
You can absolutely do that, with the limitations I outlined above.
If this update supplanted PAM, then Keen would be pushing talented content creators out of the game's scene, and content creators are making this game what it is. I mean, PAM is still a thing as far as I know ?
Probably that you will find what you're looking for in future scripts that will do better than PAM with these blocks.
About the OP :
The only thing that can be done with the AI blocks is a mining ship setup with a specific Path from a Mothership.
Ores are always at lets say about 100m underground, so we just have to create a 100m Path that goes under the Mothership in a straight line going down.
=
We can deploy the Mining ship to do its preset Path once the Mothership is properly positioned above the ore.
I don't want fully automated mining I want to be involved but I also would like to maintain control of the biggest asset i.e. the barge and not have to micromanage the miners. I always loved the idea of ship classes and tiers and this would permit that to then move into purpose built ships and roles. Just now there seems to be alot around combat which I get, I would just like to see something which helps the single player contingent. And yes I do get that automating the transport of resources does help the SP element, just not enough to really enhance the experience.
As for content creators, they fill the voids left by the base game, they don't dictate what the game is. In this case what you are saying is the game and its engine are the toolset for the actual game creators...... the modders. To the greatest extent certainly with this game sadly that statement is true, but thats not to say it has to be this way going forward. If there is a space engineers 2 coming then I pray that they seize the opportunity to enhance the game and not leave it to the modders to save their butt's again lol.
I am also a creative player so I always go to the Rich ore spots of the game especially to have all ores very early and be able to create right away, becaue I bought this Sandbox game to create only.
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SE would not be my Fav Sandbox game on Steam if it was not open at large for Modding.
I play almost exclusively single player, and I can tell you that this update made the game 3240897523 times better for me, without making it play itself. It's perfect right where it is.
I agree with this sentiment, this update has allowed me to express creativity using my logic-oriented brain, without making the way I have always played inefficient, and adjusting my experience with mods has always been part of my SE experience as a whole. Mods are part of the game for me, I wouldn't ask keen to make the vanilla experience like my experience with mods, because I know people all play with different mods and have different expectations of what the game should be. You can make the game the way you want with these mods.
If Keen pushes these content creators out, we'll find ourselves with a product only developed by keen. What we have right now is a product developed by thousands of people across the world and a customized experience that can cater to your specific needs.
My dream for this goal is unchanged and dwindles on. I'm sure there will be some things that appear on the workshop as a result of the automatons update that I elect to adopt but nothing that checks this off the bucket list....... yet.
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Create a new Portal Feedback about this and I will give you my vote to help.
____
EDIT
https://steamcommunity.com/sharedfiles/filedetails/?id=1507646929
One thing I've learned coding is that custom code solutions tailored to your use case always perform better than general solutions once properly implemented. Why not try your hand at learning a skill that will be useful for you all your life with C# ?
It is indeed a great entry point. Good luck with your endeavors. ♥