Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This could be a mod issue.
I've not had any problems with solar panels like what you are describing.
And sunray calc? really?
No.. what happens is the panel itself is without relevance to the base. Only the coords of the first block placed are used to see if the base is in/out of the sun. The physical location of the panel is purely notional and are not used calculate in/out of sun.
What you are describing is not how Solar Panels behave. You might have a bug in your build though.
Try a sample build with a battery, a long line of blocks, and a solar panel laid out so the sun hits the battery first at dawn and see if the same thing happens.
So I took the battery out.
And lo.. the solar panels continued to only work when the sun was hitting the first block placed, and as soon as the shadow creeped to cover the first block placed the panels stopped working.
Even though the panels themselves are completely drenched in the light of the sun at all times.
To be honest, I use solar panels for a very short time when I play on the Moon, because I know where Uranium is around the Moon (always the same asteroids) so I use Reactors very early when starting there.