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Keep in mind the SE Programmers told the community to send them all the "Not working" setup we find, and adding to a Portal Bug report will give you a SE Programmer testing your world save and be able to chat with you.
Click "Submit Bug" on their Support Portal :
https://support.keenswh.com/spaceengineers/pc
(create "Bug report" or "Request help"(Private) or "Feedback"(Petition) on the Portal)
So I currently have 2 movement blocks in all my drones, one for docking and one for combat
the docking move block has low max speed, collision detection off, and precision mode on
the combat move block has high max speed, collision detection on, and precision mode off
combat movement was enabled when this happened, with collision detection on and precision mode off, so I'm still not sure what went wrong. idk if its a bug yet cause I'm still learning, but wondering if anyone else has seen awful collision detection behavior like this and if they've been able to fix it.
I'm currently thinking I can just put sensors on all of them for 50 m out searching for friendlies and just have that trigger a low speed mode until they're clear, but it would be cool if collision detection just worked too lol
I also did adjust the max speed thru a mod (225 for small craft) and set the max speed for ai move block to that. I didn't think it would be an issue because I have not ever once seen them hit even 100 m/s let alone 225, but this is the first time I've enabled idle movement so maybe it did something really stupid.
I will do some more testing and see if its report worthy
I never tried to setup lets say 4 Drones following me but I think I would add a Beacon on all Drones and set the second Drone to "Follow home"/ follow the first Drone Beacon, and so on for all the other Drones so Drone #3 set to follow Beacon of Drone #2 ...
Edit
+ Drone #4 set to follow Drone #3.
The 4 Drones will collide when setting all Drones to follow your Mothership for example, and why I would try the setup in my previous post first.
The Follow Home option always places the Drone above my Rover when set at 0 range :
https://steamcommunity.com/sharedfiles/filedetails/?id=3028221694
They will all want to positon at the same spot having 4 Drones doing the same Job and my setup should prevent Drone colliding problem.
Engineer testing needed ;)
I'm thinking of doing some sensor stuff and combining that with a timer loop to only have idle movement on for like 5 seconds at a time or so.
those two combined should fix I think, or at least prevent complete blowouts like I'm seeing.
the design is probly not helping, basically just a cargo container with missile launchers, thrusters, brains on top and front armor lol. it's fragile but its a starting point.
my more direct combat drones usually just lose their assault cannon but these missile drones just fall to pieces
forget small grid combat drones, I'm gonna start making large grid autonomous weapons platforms instead
learned a lot tho, automatons are pretty cool
(I don't play survival much)