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Good thought, the thing (I captured it) did have parachutes originally, but they didn't deploy when I first shot it down, so took them off lol.
I've now over-spec'd the power - two additional batteries, given some time to recharge - and the ship is behaving better. I can only think that a couple of the batteries were somehow TOTALLY discharged (at the moment of the failure) whereas most were 30-40% full. That power dip of losing 30% of the battery output, tipped the balance.
I admit, I look at ONE battery and assume they're all the same, I cannot think why some would discharge more quickly than others. With "power remaining" being at an hour plus, suddenly losing power was... unexpected.
So, I think I've gotten to the bottom of why the ship lost power, just not why those (undamaged, I checked) batteries depleted long before the others.
If you hit the Z key, you cannot hover, your ship will drop like a rock unless you either hit the Z key again, or lay hard on the upward thrusters (Space Bar).
As I mentioned, the uneven discharge of the batteries is suspect here.
Batteries:
Small-grid: 200KW & 4MW
Large-grid: 12MW
Atmospheric Thrusters:
Small-grid: 600KW & 2.4MW
Large-grid: 2.4MW & 16.8MW
Effectivley cutting all lift untill C is released and the up thrust can kick back in ( providing you have the dampeners on ).
This would explain the feeling you have that all thrust has been turned off. It could be that when the large up thrusters kick back in is whats causing the spike in power usage.
I would personally not use The c key but just put the ship in a nose down position and use the forward thrusters to push you down, basically fly to the ground... this would leave your main upwards thrusters running all the time controlling your decent.
a. One (or more) upward thruster is overridden and it's not enough thrust to keep the ship in the air. The game will ignore the rest of your upward thrusters' inertial dampeners and you will fall.
b. You're using atmospheric thrusters and you've left your upward hydrogen thrusters on, your hydrogen tanks off, and your O2/H2 Generator(s) on and there's not enough hydrogen production to keep the hydrogen thrusters fully supplied. Your ship will then start falling even though there's enough thrust for the atmospheric thrusters.
2. External grids
a. The more mass that's on a sub-grid or sub-grids then the higher the chances of your ship falling or tilting. Sub-grids are any grids attached via rotors, pistons, or hinges.
b. Attached grids. Grids that are attached via magnetic plates/landing gear or connectors can cause the same issues as sub-grids.
Still, if the Thrusters working at FULL power to initially lift the ship barely touch 50% power used, why they suddenly lose ALL power when a battery runs out doesn't seem quite right.
In theory, even with two batteries out, there was ample power output to hover, if not lift at full power. I don't know how nuanced SE's power usage is based on Thruster load. I.e. I'd assume a thruster actively lifting is using 100% power, whereas one just holding a hover would be using far less, depending on mass of course.
Basically, is a Thrusters either On (100% power) or Off (0% power) or is there a scale based on actual Thrust demand? Game was behaving like the former, but I expected the latter.
While it does seem that two of the batteries becoming empty, while others still had ample charge is what caused the issue, I still don't quite understand why the lift Thrusters appeared to lose ALL power as, even at half power, they should have been able to hold a hover just fine.
Now ship has what seems to be excessive batteries, and I left the ship for a couple of hours for the three Reactors (small) to charge said batteries, I've not had a problem. Power use still shows about the same, battery life (overall, shown in the lower-right HUD) is about the same. So, it looks like there's little difference...except ship doesn't periodically drop like a rock now lol.
Btw: none of my atmospheric vessels have thrusters to push down, they rely on gravity and work well. A gentle short tap of "c" is advised when a ship gets heavy though :)