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Well, I just want to save block space for other things. If I want to build a small grid walker, then I can imagine the Event controller can help with triggering joint movement.
Now, with at least 3 joints per leg, plus hip and at least 2 per arm I'm already needing 9 blocks for this.
And more likely there will be another 2 to 6 events to control. That adds up quickly.
If there was the ability to define several events within one controller you could still use one for each event if you have the space, need the challenge or want it better organized in the control menu.
Same goes for drones. The more I can save on space with less controllers the more I can add other functions, AI blocks , hinges, thrusters, pistons, timer blocks, sound blocks, etc and keep a small footprint.
The problem is that you are stuck with one input and can't do logic based upon more than one input.
That said, I do think each block should be able to control one "event" that is, one set of inputs and outputs.
It was just too limiting that you needed to put down a block for each sound you wanted to play. But hey, each their own.